Posts Tagged ‘light fare’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***WEEKLY CHALLENGE LAST DAY!***


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Pahute Mesa

Screenshot Of The Day today courtesy of Pahute Mesa, who reminds us there’s nothing quite like a good explosion of Zombie blood on a fine Sunday morning. Thanks, Pahute! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

LAST DAY!

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Multikill, Special Weapon
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 35-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4100

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 50 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 50 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the half-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1000

Earn 7 multikills in a Firefight Matchmaking game.

Despite its name, Killagruntjaro doesn’t actually require you to Jaro anything, though we will be going with Gruntpocalypse in Score Attack to wrap this in one Round rather than three.

It shouldn’t be any problem to Magnum or DMR your way to seven Multikills, since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage seven out of a single match, you’re just not trying.

CAME FROM BEHIND

Multiplayer

Single Match

Assassination

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1100

Perform 2 Assassinations in a Multiplayer Matchmaking game.

Tip Of The Day

Probably the most fun you’ll have snaring a Challenge all day.

  • We prefer Rumble Pit on smaller, tighter maps: Wherever you can sneak up on someone, catch them by surprise as they come ’round a corner or make a straight Sprint toward their unsuspecting spines will offer all sorts of banzai backstab openings.
  • Although you can Sprint for a cheetah-like takedown, you can stalk just as easily with Active Camo if you don’t mind alerting your prey to nearby danger, since Camo-crouched near a doorway or corner for a lightning strike will make the Discovery Channel highlight reel as well.
  • Though it often goes hand-in-glove with Rumble Pit recommendations, avoid Multi-Team for this one: There’s just too much damn gunfire everywhere, and you could easily find yourself Yoinked — or worse, Showstopped — as the Assassination animation plays.
  • Finally, an excellent point from reader MAL, who in real life makes his living as a professional assassin:

    Choosing a ‘Pro’ game in Matchmaking Rumble Pit, like Crazy King Pro or Slayer Pro, makes this extremely simple. The lack of radar will make it easy to sneak up on opponents and get multiple assassinations.

Thanks, MAL!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: bradyisbeast

LOL Spartz Screenshots Of The Day today courtesy of bradyisbeast, with a special tribute to The Love That Dares Not Speak Its Name. (Don’t ask, don’t tell!) Hey Emil — I’m ready…how ’bout you?? Thanks again, Brady! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Multikill
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5950

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1250

Earn 30 kills with close-quarters combat in Multiplayer Matchmaking.



Yep; if you beast with the Hammer, you can actually pocket this in the exact same Grifball match as the Three Dog Fight Challenge (see below). Where you at, G-ball haters? Yeah, thought so. (Grifball love courtesy of HMBRGR.)

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.
HOUSE OF PAIN

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy (Midnight Run or Co-op)
Time: 5-15 minutes
Value: ★★★★★
Reward: 2500

Complete a Campaign mission on Heroic with Mythic, Tilt, and Thunderstorm on.

Tip Of The Day

OK, three Skulls on, so lets take a quick look. Thunderstorm upgrades all enemies to the next rank. Mythic doubles an enemy’s Health and Shields. And Tilt doubles both an enemy’s weaknesses and resistances. Guess what? Where we’re going, they’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. Regular readers of this site know what to do; if you’re new, just check out the permanent link at the top of this page, or watch the video below for a quick run-through of the route. The guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.



On co-op,
the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skulls except Mythic, which only means it’ll take a few extra shots to nail the Banshees and Turrets. But, with a Falcon gun, it’s actually pretty hard to miss, and it’s not as if they’re going to Armor Lock.

When you do need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect the Challenge; but after putting up with her bad driving all game, you’ll get paid 2500 cR to watch Kat take it through the head. No skipping!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***WEEKLY CHALLENGE: LAST DAY!***


100% ARMORY COMPLETION SCREENSHOT OF THE DAY


100 PERCENT ARMORY COMPLETION SCREENSHOT OF THE DAY: Ender Xer0

JUST THOUGHT I’D MENTION IT. 🙂 Everyone click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Scoring, Special Enemy
SETTINGS: Any Game Mode, Campaign
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-35 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4750

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

Nothing to see here; move along. You’ll score all of these automatically as part of completing your other Daily Challenges today.

THE LITTLE GUYS

Campaign

Special Enemy

Kills

Type: Kills
Setting: Campaign
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 75 Grunts in Campaign today on Normal or harder.

Load up any Campaign mission that opens with Grunts, then start making confetti. HRD remains partial to Winter Contingency’s Rally Point Bravo, where the Dropships spit out waves of Grunts in a steady stream, but really any level will do.

Once you’ve cleaned ’em out, simply reload the checkpoint, rinse and repeat.

POINTS PYRAMID

Campaign

Scoring

Type: Score
Setting: Campaign
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1500

Score 25,000 points on any Campaign mission.

Yikes, 25,000 points….seems like a lot. Guess what? Where we’re going, it won’t make any difference.

Tip Of The Day

Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 25K in almost no time at all.

A few pointers for your points:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
CANNON FODDER

Campaign

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1250

Kill 100 infantry-class foes in the Campaign today.

Infantry-class enemies are those weakest among the Covenant horde, and come in a few different flavors; they’re also the ones occasionally given really bitchin’ weapons like Fuel Rod Guns, the better to humiliate you with as you’re blown to hurtling pieces by a twerp you could have squashed with your elbow.

  • By far the most convenient cannon-fodder carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page. It’ll take around 30 or so thunderstorms to rain down enough death to register the Challenge, but each one only takes about 10 seconds, so we’re only talking a couple of minutes here.
  • But, if you don’t like the open credit farming that goes with Target Locating, just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — then start making confetti. Do it on Winter Contingency’s Rally Point Bravo and you can notch The Little Guys Challenge at the same time.

  • Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: rubberducky296

    You know those cool shots from action movies where the hero walks in slo-mo toward the camera while a huge explosion goes batshit in the background? Yep, we’re suckers for those too. Screenshot Of The Day this morning courtesy of new friend-of-the-site rubberducky296, who gets props for his cinematic glory. Thanks, Ducky! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    THE PACKAGE: LASO

    Campaign

    Legendary

    Skulls On

    Type: Completion
    Setting: Campaign
    Difficulty: Hard
    Time: 90-180 minutes
    Value: ★★★★
    Reward: 17000

    Complete The Package on Legendary with All Skulls On (LASO).

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Multikills, Score, Special Enemy
    SETTINGS: Firefight
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 45-60 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 4900

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    LIGHT FARE

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes (Concurrent with other Daily Challenges)
    Value: ★★★★★
    Reward: 1000

    Kill 100 enemies in any game mode in Reach.

    You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    ***NEW WEEKLY CHALLENGE!***


    VIDEO OF THE WEEK: MANEX MONDAY


    After several weeks of relatively straightforward video guides, we thought we’d do something quite different for today’s Video Of The Week and address an issue that all Halo gamers come across regardless of playstyle: The question of third-party controllers. Are they worth the money? Do they really improve gameplay? And with all those extra buttons, exactly how many fingers do they expect you to have? Our friends over at the ManeX Gaming Channel on YouTube review one of the most popular new controllers out there to tackle these answers and more. Check it out!

    The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

    Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Special Weapon, Spree
    SETTINGS: Any Game Mode, Campaign, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 45-60 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 6500

    MORE THAN A HANDFUL

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with other Challenges)
    Value: ★★★★★
    Reward: 2500

    Kill 125 enemies in Multiplayer Matchmaking.

    As always, we’ve run out of ordinary ways to say “Play Grifball”, so we thought we would try an Interpretive Dance. Hmmm, what? That means we’d have to get up from the couch? Ahh, screw that. We’ll just run another awesome Grifball screenshot. Today’s killer pic courtesy of Icarus Ruthven; thanks, IR! Keep ’em coming, people!

    LIGHT FARE

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes (Concurrent with other Daily Challenges)
    Value: ★★★★★
    Reward: 1000

    Kill 100 enemies in any game mode in Reach.

    Pay no attention to that Challenge behind the curtain: you’ll score this one automatically as part of completing More Than A Handful.

    SHORT, CONTROLLED BURSTS

    Campaign

    Special Weapon

    Kills

    Type: Kills
    Setting: Campaign
    Difficulty: Easy
    Time: 5-10 minutes
    Value: ★★★★★
    Reward: 1000

    Kill 50 enemies with automatic weapons in the Campaign today.

    A simple Challenge you’ll notch with virtually no effort. You can load up any level on Normal that arms you with an Assault RifleWinter Contingency and Pillar of Autumn seem two obvious choices — though Spikers, Needlers, and Plasma Rifles and Repeaters also qualify as autoweapons, so it’s easy enough to swap out for the right gun on any of the Campaign missions.

    For the truly impatient, enter Winter Contingency at Rally Point Bravo, which starts you with an AR and drops you directly into a courtyard firefight rife with Needler and Plasma Repeater pickups. Once you and your fellow Spartans clear the deck, simply reload the level — your kill-count will keep running.

    TRIPLE THRILL

    Multiplayer

    Single Match

    Spree

    Type: Spree
    Setting: Multiplayer
    Difficulty: Medium
    Time: 20 to 30 minutes (Concurrent with other Challenges)
    Value: ★★★★
    Reward: 2000

    Earn any 3 Sprees in a Multiplayer Matchmaking game.

    This will be your most engaging Challenge today. Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

    The good news is that in Reach, Bungie has created a Spree medal for virtually everything. We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Wheelman Sprees, Laser Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. (Though we’re pretty sure the medal for that last one is a Quit-Ban.) Also, there’s probably not a Teabag Spree. Yet.

    How and where you get these Sprees depends entirely on your playstyle. If you prefer close-quarters combat, hunt out the Sword on a tight map and slash your way to bonus credits; if you like playing Infection — and *cough cough* who doesn’t? — there are even Sprees for blasting five Zombies or infecting five Humans in a row.

    Just a few things to keep in mind:

    • In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Get four kills in each Round of a 1-Flag game and you won’t score any Sprees even though you went 16-0. Contrast this with Invasion, which has Phases separate and apart from Rounds, and in which the counter does carry over from one to the next.
    • Some weapons will trigger two Sprees at once; for example, the Sword, Sniper and Hammer, since you’ll earn a Spree with the weapon in addition to your naked killstreak. Though we haven’t had a chance to test this out ourselves, we’re told that these twin-streaks actually earn you two notches toward your Daily Challenge, so you’ll particularly want to keep these in mind; likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice, and so on — should score you additional notches as well.
    • If for some reason you’re still having Spree trouble and it’s running late in the day, you’ve got a few more options:
      1. Hop in a Warthog with a friend — preferably one who’s a good gunner — and joyride him around while he blazes metal. You’ll be working toward a Wheelman Spree, with the added possibility of a Splatter Spree as well. Don’t do it, though, if you’ve already notched a few kills in a row: because Reach has nerfed most vehicles into rolling deathtraps, you’re more likely to get blown to bits (by gunfire, Armor Lock, a flying traffic cone) before you land a good splatter or two, and your killstreak will end in its tracks.
      2. Despite this rolling-deathtrap observation, heavy vehicles can still be good for a few essential kills before they’re sent to scrap, especially against other vehicles. Hop in a Wraith or Revenant and play it conservatively, waiting for the other team to make its rush; you’ll score single- or Double-Kills against guys on the ground, Double- or Triple-kills against vehicles, and you can even boost for splatters when the need arises.
      3. Objective games, especially those on smaller maps, can be great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the objective that they stop playing defensively, racing out in the open toward the waypoint, and surprised when you ambush them before they get there. (Don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged. You’ll be trading some scoring points in the game for the chance to earn a sizable cRedit bonus at the end of the day.)
      4. Avoid Juggernaut games, however; unless you’re the Jugs himself — in which case you’ve got a great chance to Spree. More likely, though, you’ll go through the entire match without a single kill, let alone five.
      5. If you’re really desperate, head into Invasion. There’s actually a Medal called a Spawning Spree, in which you allow a teammate to spawn on you five times without dying. Retarded? Yes, but it’ll notch you toward your Challenge. Just keep yourself away from the “territory” zones but in a tactically useful spot, and your teammates will thank you for it.

    Just for reference, here’s the list of Multiplayer Sprees you’ll find among the Halo Reach medals. Most have three levels (5/10/15), though straight kills measure up to 40 (“Unfrigginbelievable!”).

    1. Assists
    2. Grenade Stick
    3. Hammer
    4. Infection
    5. Juggernaut
    6. Kills
    7. Laser
    8. Shotgun
    9. Sniper
    10. Spawn
    11. Splatter
    12. Sword
    13. Wheelman
    14. Zombie Killing

    (Note that Hail To The King, although awarded for five kills within the Hill, does not itself count as a Spree medal, and so won’t register a second point in your Challenge count beyond your standard Spree.)

    And from reader DrunkTankGunner:

    For “TRIPLE THRILL” I found the easiest way is to play Infection and only use your shotgun for 5 kills in a row. Killing spree, shotgun spree, zombie killing spree, done and done.

    The drawback, of course, is that you’ll be playing Infection. But for one game, I suppose we can manage. Thanks, Gunner!

    LIGHT FARE

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes (Concurrent with other Daily Challenges)
    Value: ★★★★★
    Reward: 1000

    Kill 100 enemies in any game mode in Reach.

    You’ll score many of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).