Posts Tagged ‘magnum’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: seakoral

We’re not sure exactly what’s happening here — either someone pissed off the Jedi Council, or Neo just figured out that Spartans don’t belong in the Matrix — but it sure looks hellacool. Screenshot Of The Day today courtesy of seakoral — thanks SK! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Special Enemy, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 120-160 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 5825

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 45-60 minutes (Concurrent with other Firefight Challenges)
Value: ★★★☆
Reward: 2000

Kill 400 enemies in Firefight Matchmaking.

Take this one on last; you’ll already score a good number of these on your way to your other Challenges. For your leftovers, you can continue to stick it out alone in Score Attack — Gruntpocalypse is probably easiest, with 120 enemies per round who go down from a single trigger-pull — though Firefight Arcade offers you Overshields, three Rounds (plus a Bonus) of enemies and a virtual salad bar of power weapons; you’ll just have to share in your kills. (But hey, Firefight is supposed to be cooperative, yeah?)

FLAT TIRE

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 90-120 minutes (Concurrent with other Firefight Challenges)
Value:
Reward: 1250

Kill 10 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average 10 games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no Challenge credit for an “enemy vehicle” kill.
  • If attempting that, also remember that in most of the gametypes if you drop the heavy gun, you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Meanwhile, of course, avoid Courtyard and Waterfront, since — apart from Dropships — they don’t offer any vehicles at all.
DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 20-25 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1200

Kill 30 Elites in Firefight Matchmaking.

Firefight Arcade has rendered the Demon Challenges vastly easier, since games now feature entire Waves of Elites and three Rounds worth of them as well. Still, it won’t be that easy to string up 30 mandibles in a single match — particularly with other players hunting for Dino meat as well — so be prepared for their arrival.

The Heretics actually present more of a threat than the Boss-Wave Elites, since they’re way more in number and rock instant-kill weapons like aimbot-controlled Sniper Rifles; a helluva lot more dangerous than some solo Gold Elite with a melee weapon. Look for Arcade playlists with concussive weapons — Grenade Launchers, FRGs, and of course Concussion Rifles — to bounce their sharpshooters around the map; that’ll actually throw off their aim and extend your lifespan amid the headshot crossfire.

Drop Shield will also buy you some extra time — but make sure to use it where you’ve got other cover as well, since it won’t last long under sustained unlimited Sniper and Rocket fire.

BE THEIR HUCKLEBERRY

Firefight

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 15-20 minutes
Value: ★★★★★
Reward: 1500

Kill 200 enemies in Firefight Matchmaking with the pistol.

A Challenge tailor-made for Gruntpocalypse: Fire up Score Attack, select Drop Shield as your Armor Ability, then slide past the ammo crate to stock up on rounds. Switch to your Magnum and let the target practice begin. You’ll need two matches for this, but you’ll notch the Challenge before the boom-chucka-boom music of the second game’s final Wave begins. As always, focus on headshots and multikills, since the Firefight medals earn you additional cR.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: ACE x GRAN

Ninja Screenshot Of The Day today courtesy of ACE x GRAN, who shows that you don’t need color to look cool when you’ve already got a sword and sniper. Thanks, Ace! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5250

ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Rob Ballesteros

Screenshot Of The Day today courtesy of blue dude Rob Ballesteros in a fast-paced action pic as he wraps up the tail end of a Triple-Kill. We’ve got Magnums and Multikills in the Challenges today, so we thought it’d make a good fit — nice work, Rob! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Multikills, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 5125

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: TheAcaciaStra1n

Screenshot Of The Day today courtesy of TheAcaciaStra1n, whose action portrait just blew us away. (lulz…see what we did there?) Thanks, Acacia! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Special Weapon
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 60-90 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 8200
[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: player1josh46


DEFIANT SCREENSHOT OF THE DAY today courtesy of enthusiastic site supporter player1josh46, who demonstrates that nothing quite says “badass” like Inclement Weather armor combined with a planet-sized killball. Yow! Thanks Josh….everyone, click to enlarge!

So, it’s been great fun — and, dare I say, Defiant — but after a week of dynamic DLC spectacle we’re back to our regular Screenshots tomorrow. Thanks to everyone who sent in Defiant pix! If your shot didn’t make it onto the Front Page yet, it’ll be part of the mix soon enough.

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Meta, Special Weapon, Spree
SETTINGS: Firefight, Multiplayer, Theater/FileShare
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 90-120 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 6250

(more…)

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


BE THEIR HUCKLEBERRY

Firefight

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Easy
Reward: 3500

Kill 200 enemies in Firefight Matchmaking with the pistol.

Yes, you read that right. You were their Huckleberry yesterday, and you did such a good job that Bungie wants you to do it again. The difference? Twice as may enemies, and 1,500 more credits! If you thought yesterday was the fastest Spartan scrip you’ve ever made, Thursday is about to piss all over Wednesday.

Even better, you’ll be able to work at least two other Daily Challenges at the same time (Blastin’ And Relaxin’ and The House Of Blue Leaves), and yet another one (Above The Law) if you’re lucky — meaning the rare chance to tackle all four at once.

As with yesterday’s Huckleberry, simply head into Score Attack and veto your map options until you’re offered Gruntpocalypse on Corvette. Select Drop Shield for your Armor Ability, then slide past the weapons crate to stock up on rounds. Head up to one of the side platforms, switch to your Magnum and let the target practice begin.

As always, aim for headshots, since the Firefight Medal earns you additional cR. Keep an eye on your ammo, and restock whenever there’s a break in the action, rather than when you simply run low: you don’t want to be caught with an empty clip just as the Grunts begin to converge.

You’ll rack up all 200 kills within two or three Rounds, but you’ll clear out Blastin’ And Relaxin’ and The House of Blue Leaves by the end of the first. If by chance a Fuel Rod Grunt catches you unawares and forces you to respawn, don’t worry — you’ll still have another Round or two to try and finish with zero deaths for Above The Law.

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Reward: 1000

Kill 90 enemies in any game mode in Reach.

Not much to say about this at all — you’ll score it easily as part of the Be Their Huckleberry challenge and won’t even notice.

THE HOUSE OF BLUE LEAVES

Firefight

Single Match

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1000

Kill 88 enemies in a single Firefight Matchmaking game on Heroic.

As mentioned above, you should be able to easily score this at the same time as Be Their Huckleberry.

Tip Of The Day

However, if for some reason you find time running out and you’re still short of the 88, remember that Huckleberry‘s Magnum Challenge will take two or three Rounds to complete, so feel free to switch to your DMR, toss grenades, or swap out for a Fuel Rod Gun to rack up the final kills more rapidly. In fact, it’s a good idea to recover one early on, just as a precaution.

(And does anybody know what this Challenge has to do with a 1966 play about a zookeeper, his deranged wife and the Pope visiting NYC? Or why it’s set at 88 kills? Just wonderin’.)

ABOVE THE LAW

Firefight

Zero Deaths

Type: Kills
Setting: Firefight
Difficulty: Medium
Reward: 500

Complete a Round in Firefight Matchmaking without dying.

As noted previously, you’ll be able to go after this Challenge at the same time as the other three. Make judicious use of the Deployable Shields on the platforms, and occasionally switch sides when you reload — Grunts will have been converging on your last location, so it’ll put some extra space between you to pick them off.

Use your Drop Shield liberally, and retreat back into the alcoves nearby if things get too hot. In a truly tight spot — though there probably won’t be any — you can simply drop off the platform and pass through the Safe Room to the opposite platform, though obviously this carries its own risks.

If you get tagged by a stray Plasma Grenade or a Fuel Rod Grunt takes you by surprise, don’t panic — the main Huckleberry challenge will take at least two run-throughs anyway, so you’ll have a second chance at a perfect game.

If, however, you find yourself struggling, you can always just spend an extra 10 minutes taking this Challenge on separately. Check out our Finishing The Firefight survival guide for key tips and tactics on scoring a zero-death Firefight Round.

(And now for a comment about our own personal Daily Challenge: An entire day of Gruntpocalypse strategies, and not a single Justin Bieber joke. Yow!)

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


A GREAT FRIEND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Earn 30 assists today in Multiplayer Matchmaking.

Tip Of The Day

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 15 times. Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it. More good news is that you’ll be able to work the Fire When Ready Challenge at the same time, to make it even more worth your time. Click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 300

Kill 30 enemies in multiplayer Matchmaking.
Chances are, you’ll get the 300 bonus cR without even noticing you did it. Chances are that you’ll simply get this as part of going for the A Great Friend Challenge. Chances are your chances are very good that you won’t need any help from me. I mean, you could probably make this an Hourly Challenge and still end up with 30 kills every time the little hand moves, yeah?

THERE ARE MANY LIKE IT…

Special Weapon

Campaign

Type: Special Weapon
Setting: Campaign
Difficulty: Easy
Reward: 500

Kill 50 enemies with precision weapons in the Campaign today.

Another of one of the easiest Challenges you’ll encounter all week. Load up Winter Contingency at Rally Point Bravo and get to work. You’ll spawn with an Assault Rifle, but a DMR is conveniently awaiting your weapon swap on the asphalt courtyard leading to the rear bunker. Inside the bunker you’ll find more DMR ammo as well.

Concentrate on headshots against the Grunts and Jackals, since those will award extra Medal cR, and don’t waste your ammo or time on the Elites, since you’ll run out of enemies before hitting the 50 mark and need to restart the checkpoint anyway; might as well do it as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe a Needle Rifle from one of the Jackal bodies; it’ll register precision kills as easily as the DMR, but heading back into the bunker for a DMR reload can trigger a checkpoint for the doors to close, meaning you’d have to settle for another restart.

BE THEIR HUCKLEBERRY

Firefight

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Easy
Reward: 1500

Kill 100 enemies in Firefight Matchmaking with the pistol.

A Challenge tailor-made for Gruntpocalypse if ever there was one. Simply head into Score Attack and veto your map options until you’re offered Corvette. Once the Gruntpocalypse begins, select Drop Shield for your Armor Ability, then slide past the weapons crate to stock up on rounds. Head up to one of the side platforms, switch to your Magnum and let the target practice begin.

As always, go for headshots, since the Firefight medal earns you additional cR. You should be able to rack up all 100 kills within one Round, but it won’t matter if you don’t — simply head back into a Gruntpocalypse to clean up what’s left.

And: Special props to Bungie for the Tombstone movie reference in the Challenge title. If you haven’t seen it yet, your Netflix queue is calling to you.