Posts Tagged ‘no i in team’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Bubi8894

Screenshot Of The Day today courtesy of Bubi8894, who waves hello (and, probably, goodbye) on this fine Saturday. Hello to you too, Bubi! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Completion, Kills, Killstyle
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 35-50 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5250

[ ACCESS COMPLETE INTEL: CLICK HERE ]

NO ‘I’ IN TEAM

Multiplayer

Single Match

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 15-20 minutes
Value: ★★★★
Reward: 1500

Earn 6 assists in a Multiplayer Matchmaking game.

The real challenge here will be not just to rack up Assists, but to collect at least six in the same match; miss the mark, and you’re back to zero.

Because of that, your best bet becomes to focus on nothing but Assists until registering the Challenge; yes, that means walking away from some otherwise deserved kills as you crash an opponent’s Shields but let another player punch his ticket. You’re flying wingman here, helping other gamers score the chick even if the party’s a free-for-all.

Just click on the Assist-O-Rama standing link at the top of this page to see our complete guide to Not Closing The Deal. You’ll lose a few extra points by not claiming the kill yourself, but you’ll still get cR points for an Assist, and the Challenge bonus will way more make up for the ones you handed away.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

HAPPY APRIL FOOL’S DAY!

…in which you’ll pocket THREE different Challenges in a single game of Grifball. Really, seriously, not kidding!


CLASSIC SACK SCREENSHOT OF THE DAY


CLASSIC SACK SCREENSHOT OF THE DAY: Immortal Terran



CLASSIC SACK Screenshot Of The Day today courtesy of Immortal Terran, who demonstrates a new meaning of the phrase “Power Slide” thanks to some Power Slayer superflame. Everyone, click to enlarge!

We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Kill (Special)
SETTINGS: Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5900

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


BROTHERHOOD SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: ODST Alpha

Brotherhood Screenshot Of The Day this morning courtesy of one of the earliest supporters of this site: ODST Alpha (driving), whose allies Genesis 343 (turret) and Fallen Goose (triple-kill seat) demonstrate that they know the first rule of teamwork: You Don’t Ditch Your Friends, even when the Rocket Hog is on fire. Thanks, Alpha! Everyone, click to enlarge!

In the spirit of holiday brotherhood here aboard the Pillar Of Awesome, we’re showcasing Group Screenshots all this week featuring not just YOU, but your ALLIES as well. We’ll run them all week, culminating in all of them appearing together on the Big Day. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Killstyle, Special Enemy
  • SETTINGS: Campaign, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL TIME: 50-70 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 5810

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1500

Kill 150 enemies in Firefight Matchmaking.

Pretty simple: Just fire up a Gruntpocalypse in Score Attack and start making confetti. With 120 enemies per match, you’ll hit the Challenge mark during the second Wave of your second game.

  • Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party; the big guns or main deck on Outpost and the far-end walkway corners on Courtyard also offer excellent defensive positions (and after the 1K Firefight marathon yesterday, you’ll either be really good at Courtyard or never want to go there again). Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.
  • And, as an added bonus, the two Gruntpoc matches (five Waves each) will add 10 notches to your score for the Weekly Ride The Wave Challenge (see below). With Firefight tasks on both Monday and Tuesday, this’ll put you pretty close to wrapping it, if you haven’t done that already.

NO ‘I’ IN TEAM

Multiplayer

Single Match

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Medium
Time: 20-30 minutes
Value: ★★★
Reward: 1560

Earn 8 assists in a Multiplayer Matchmaking game.

The real challenge here will be not just to rack up Assists, but to collect at least eight in the same match; miss the mark, and you’re back to zero.

Because of that, your best bet becomes to focus on nothing but Assists until registering the Challenge; yes, that means walking away from some otherwise deserved kills as you crash an opponent’s Shields but let another player punch his ticket. You’re flying wingman here, helping other gamers score the chick even if the party’s a free-for-all.

Just click on the Assist-O-Rama standing link at the top of this page to see our complete guide to Not Closing The Deal. You’ll lose a few extra points by not claiming the kill yourself, but you’ll still get cR points for an Assist, and the Challenge bonus will way more make up for the ones you handed away.

ABOVE THE NECKLINE

Multiplayer

Single Match

Headshot

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 3 enemies with headshots in a Multiplayer Matchmaking game.

Tip Of The Day

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.

If SWAT doesn’t blow your hair back, you could just as easily pocket this in any Multiplayer match, although drift toward either Objective gametypes or larger-team playlists to make sure the game’s score-limit doesn’t cut short your Challenge progress. Chances are, though, in any DMR game, you’re likely to net this just by fighting, without any extra effort at all.

CANNON FODDER

Campaign

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1750

Kill 75 infantry-class foes in the Campaign today.

Infantry-class enemies are those weakest among the Covenant horde, and come in a few different flavors; they’re also the ones occasionally given really bitchin’ weapons like Fuel Rod Guns, the better to humiliate you with as you’re blown to hurtling pieces by a twerp you could have squashed with your elbow.

None of that will matter much, however, where we’re going:

  • By far the most convenient cannon-fodder carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page. It’ll take about 25 thunderstorms to rain down enough death to register the Challenge, but each one only takes about 10 seconds, so we’re only talking here about a couple of minutes.
  • But, if you don’t like the open credit farming that goes with Target Locating, just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — then start making confetti. We’re partial to Winter Contingency’s Rally Point Bravo, since the Dropships spit out waves of Grunts in a steady stream, but really any level will do. Once you’ve cleaned ’em out, just reload the checkpoint, rinse and repeat.

  • WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

    That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

    You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, you’ll pocket 10 Waves as part of today’s One Spartan Army Challenge, so you’ll already be ahead of the game.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    YOW! Why the hell is this update appearing so late? Get it together, HRD!

    Yeah, yeah, we know. Tell it to our cable company, which blanked Internet access for random sections of the neighborhood almost all morning. Something about a Covenant jamming signal? Whatever. Do it again, Time-Warner, and you’re going to get glassed.

    NOTE: NEW WEEKLY CHALLENGE!

    ENDERTORIAL



    You may have noticed some changes taking place here at HRDHQ — a bit of remodeling aboard the Pillar of Awesome, as well as a couple of new features and faces you hadn’t met before. Let me update you about what’s going on:

    The site’s experiencing more rapid expansion than we ever thought possible. Yesterday was HRD’s most heavily-trafficked day ever, in a week where nearly each day set a new record for visits and page views. Our Update-announcement thread usually appears as one of the top Reach topics on Bungie.net, and a Google search for Halo Reach Daily generally puts this site on the first page, often right at the top. The legendary mainstay Halo.Bungie.Org even featured the site yesterday in its top news.

    So, as part of that expansion, we’ve slowly made some cosmetic changes to the site: adding a Daily Summary of the combined Challenges, along with a Quickbox at the top of the sidebar, updated as soon as the new Challenges go live, so you can see them even before we post our Update; as well as showcases like Screenshot Of The Day and now our newest addition — a weekly vid from our YouTube friends over at ManeXGaming (see below).

    We’ll tweak the look and content of the site some more in the weeks to come, including adding a few new writers with a couple of useful and interesting features, as well as testing out a few ideas for making the site even more helpful on a daily basis. Don’t worry, though: Tackling the Daily and Weekly Challenges and racking up their bonus cRedits will now and always remain the centerpiece of the site. The rest is just some awesome shoulders and a tac-pad for your wrist to try on while you’re here.

    As always, your feedback’s not just welcome, but invited, so send us comments — good or bad — at haloreachdaily@live.com. And keep those Screenshots coming in!

    Thanks again, everyone, you’re incredibly cool.

    Pax,
    Ender Xer0
    ***


    MANEX MONDAY


    As part of the new features on HRD, I asked our good friends at ManeXGaming to do a regular Video Of The Week for us in place of the featured Screenshot every Monday. Their Channel over on YouTube doesn’t focus specifically on Challenges, but rather on making you a better player — and that’s exactly the point: It doesn’t much help for HRD to say “Go into Rumble Pit if you’re not particularly skilled at Rumble Pit.

    So, with that in mind, the ManeX lads have agreed to let us showcase a weekly video with an eye toward improving the type of gameplay that’ll help you nail the Challenges each day. And, between Mondays, check out the other videos on their site: They’ve got reviews, epic clips, Achievement walkthroughs, all sorts of coolness. Trust me, it’ll be time well spent.

    For our first-ever video, we have — surprise! — a Rumble Pit game with running commentary that highlights some easy but essential strategies: ideas on opening tactics, armor ability selection based on the map, anticipating your enemy’s actions and more. Check it out!

    Screenshot Of The Day will return tomorrow. Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Assists, Completion, Kills, Special Weapon, Zero Deaths
    • SETTINGS: Any Game Mode, Campaign, Multiplayer
    • AVERAGE DIFFICULTY: Medium/Easy
    • TOTAL CREDITS: 5950

    SHOOTIN’ AND LOOTIN’

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any
    Difficulty: Easy
    Reward: 2500

    Kill 250 enemies in any game mode in Reach.

    Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

    • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
    • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

    NO ‘I’ IN TEAM

    Multiplayer

    Single Match

    Assists

    Type: Assists
    Setting: Multiplayer
    Difficulty: Medium
    Reward: 1200

    Earn 10 assists in a Multiplayer Matchmaking game.

    The real challenge here will be not just to rack up Assists, but to collect at least a 10 in the same match; miss the mark, and you’re back to zero.

    Because of that, your best bet becomes to focus on nothing but Assists until registering the Challenge; yes, that means walking away from some otherwise deserved kills as you crash an opponent’s Shields but let another player punch his ticket. You’re flying wingman here, helping other gamers score the chick even if the party’s a free-for-all.

    Just click on the Assist-O-Rama standing link at the top of this page to see our complete guide to Not Closing The Deal. You’ll lose a few extra points by not claiming the kill yourself, but you’ll still get cR points for an Assist, and the Challenge bonus will way more make up for the ones you handed away.

    DEATHLESS SPEAR

    Campaign

    Zero Deaths

    Type: Completion
    Setting: Campaign
    Difficulty: Hard (solo) / Medium (co-op)
    Reward: 1250

    Complete Tip of the Spear on Legendary without dying.

    Tip Of The Day

    No other way to say this: You’re probably never going to do this alone. If you can handle a Legendary level without dying, you don’t need any advice from here.

    One major problem: The level’s just so goddamn long — easily twice as long as the missions before it, and probably most of the ones after too. It’s also filled with nonstop ways to die instantly: heavy vehicles, Hunters, Shade Turrets, Suicide Grunts, explosive weapons, Kat’s driving, all sorts of crap.

    So, while it’s true that the game scales up the difficulty for more players, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of Restarts. Take note, however: it’s also got entire sequences that seem designed to eliminate the co-op exploit of a weaker player hanging back while the rest of the team does the heavy lifting, Checkpointing him forward only after most bad guys have been Great Journeyed; no “guarding the rear flank” on this one.

    ALSO NOTE: If you do happen to perish midway through the level, you can’t just hit Restart; you’ll need to Save-And-Quit, then load the level again. Otherwise, it’ll still read your progress as Challenge Failed.

    The level’s much too long for a detailed walkthrough here, so instead keep in mind some strategies that help on Legendary no matter which mission you’re on:

      Legendary

    1. On Legendary, Reach becomes an almost entirely different game than its Normal difficulty; rather than the typical run-and-gun, blaze-of-glory style you might have enjoyed when first playing the missions, Legendary relies on strategy as much — and probably more — than skill. Your kung fu may be strong, but you’re not going to ninja your way out of a plasma shitstorm.
    2. Since the Challenge requires zero deaths, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out-of-there when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably doing it wrong.
    3. In almost every situation, look to bypass enemies and encounters entirely. You’re not working toward a Campaign score, so there’s no need to take out every enemy — or, actually, any enemy — if you can simply skip past them. After all, Reach will just get glassed anyway, yeah?
    4. To do this, keep an eye out for perimeter runs along the oustkirts of the hot zones — not only will you slip past Covies more easily, protected by natural cover, but they’ll be shooting you only from one or two directions; get caught in a crossfire and you might as well go grab a sandwich while your level restarts.

      You didn't really think you'd actually be able to play this part, right?

    5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Because of the geography of the level, you can find a number of positions that offer a clean line of sight for precision kills before the enemy AI even figures out where you are.
    6. Effectively skipping one encounter can often lead to bypassing the encounter that comes after it, since Covenant enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground nearly entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
    7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for Normal difficulty. You’ll want to find another way in, or around, taking out an objective from range or skipping a firefight entirely. For example: the game maneuvers you to neutralize the massive anti-aircraft guns by destroying their cores, which you can only reach by blazing metal through a legion of Covie hardcores; but you can actually take out both simply by pounding the main turret from a distance with Rocket Hog or Revenant fire.

    So: Kat's driving, or the Falcon pilot flying into an EMP field -- which one's more retarded? (Trick question, it's a tie.)

    Your biggest danger in losing the Challenge will be as your Falcon runs the gauntlet toward Spire; any lagging Teammate will automatically Checkpoint into a turret, so there’s no hiding — and if the Falcon goes down, then it’s game over for everyone on board.

    The good news is your Falcon turret is a Grenade Launcher with a bottomless clip rather than single shot, and without the requirement to reload the thing actually fires pretty goddamn fast. Make use of its EMP burst to paralyze vehicles and take down Elite Shields, and always be anticipating where your next shot will need to go.

    Whew! Quite a lot to keep in mind as you try to do the Campaign’s longest level on its hardest difficulty without dying once. To help you out, here’s a two-part video walkthrough — done SOLO — by the guy who invented the so-called Mythic Difficulty. (He’s just doing it here on Legendary, so don’t worry about any Skulls.)

    Good luck!

    PART ONE:

    PART TWO:

    NOW I HAVE A MACHINE GUN

    Multiplayer

    Special Weapon

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Earn 20 kills with automatic weapons in multiplayer Matchmaking.

    Yet another simple Challenge that you’ll notch in no time. Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle also has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

    A few quick tips, which you already probably know, but anyway:

    • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
    • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
    • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own.
    • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
    • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.


    WEEKLY CHALLENGE


    ALL IN A WEEK’S WORK

    NOTE: NEW CHALLENGE!

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 7777

    Kill 1000 enemies in Multiplayer Matchmaking this week.

    Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

    The number seems like a towering endcap, attainable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

    One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

    Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Now I Have A Machine Gun — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from yesterday).

    Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.