Posts Tagged ‘not in the face’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: bradyisbeast

LOL Spartz Screenshots Of The Day today courtesy of bradyisbeast, with a special tribute to The Love That Dares Not Speak Its Name. (Don’t ask, don’t tell!) Hey Emil — I’m ready…how ’bout you?? Thanks again, Brady! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Multikill
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5950

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1250

Earn 30 kills with close-quarters combat in Multiplayer Matchmaking.



Yep; if you beast with the Hammer, you can actually pocket this in the exact same Grifball match as the Three Dog Fight Challenge (see below). Where you at, G-ball haters? Yeah, thought so. (Grifball love courtesy of HMBRGR.)

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.
HOUSE OF PAIN

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy (Midnight Run or Co-op)
Time: 5-15 minutes
Value: ★★★★★
Reward: 2500

Complete a Campaign mission on Heroic with Mythic, Tilt, and Thunderstorm on.

Tip Of The Day

OK, three Skulls on, so lets take a quick look. Thunderstorm upgrades all enemies to the next rank. Mythic doubles an enemy’s Health and Shields. And Tilt doubles both an enemy’s weaknesses and resistances. Guess what? Where we’re going, they’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. Regular readers of this site know what to do; if you’re new, just check out the permanent link at the top of this page, or watch the video below for a quick run-through of the route. The guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.



On co-op,
the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skulls except Mythic, which only means it’ll take a few extra shots to nail the Banshees and Turrets. But, with a Falcon gun, it’s actually pretty hard to miss, and it’s not as if they’re going to Armor Lock.

When you do need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect the Challenge; but after putting up with her bad driving all game, you’ll get paid 2500 cR to watch Kat take it through the head. No skipping!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: Quakeman224

LOL Spartz Screenshots Of The Day today courtesy of Quakeman224, who frolics with the Banshees as he practices his crawl stroke on Hemorrhage. (The irony, of course, is that if he actually went swimming he’d be dead in two seconds.) Thanks, Quake! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 150-180 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 6150

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 2000

Kill 400 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).

CAME FROM BEHIND

Multiplayer

Single Match

Assassination

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1200

Perform 3 Assassinations in a Multiplayer Matchmaking game.

Probably the most fun you’ll have snaring a Challenge all day.

  • We prefer Rumble Pit on smaller, tighter maps: Wherever you can sneak up on someone, catch them by surprise as they come ’round a corner or make a straight Sprint toward their unsuspecting spines will offer all sorts of banzai backstab openings.
  • Although you can Sprint for a cheetah-like takedown, you can stalk just as easily with Active Camo if you don’t mind alerting your prey to nearby danger, since Camo-crouched near a doorway or corner for a lightning strike will make the Discovery Channel highlight reel as well.
  • Though it often goes hand-in-glove with Rumble Pit recommendations, avoid Multi-Team for this one: There’s just too much damn gunfire everywhere, and you could easily find yourself Yoinked — or worse, Showstopped — as the Assassination animation plays.
  • Finally, an excellent point from reader MAL, who in real life makes his living as a professional assassin:

    Choosing a ‘Pro’ game in Matchmaking Rumble Pit, like Crazy King Pro or Slayer Pro, makes this extremely simple. The lack of radar will make it easy to sneak up on opponents and get multiple assassinations.

Thanks, MAL!

NEUROSCIENCE

Multiplayer

Single Match

Headshot

Kills

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★★★
Reward: 1200

Kill 10 enemies with headshots in a Multiplayer Matchmaking game.

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for those laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future, you’d-think-these-things-could-stop-a-bullet-by-now they happen to wear.

In fact, your main obstacle — apart from people shooting you in the back of the skull — will be to rack up 10 headshots before the game ends. SWAT games run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out.

If that keeps happening, recruit some friends to coordinate your efforts; an entire team can earn this Challenge in a single game if they work together.

PUT YOUR QUARTER UP

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Grind
Time: 150-180 minutes (Concurrent with other Daily Challenges)
Value: ★★★☆
Reward: 1750

Complete 15 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for 15 games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1750 free cRedits. So don’t complain, eh?

Personally, we’ll be notching these games in Grifball, but if you want to wrap this up even faster, you can head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to register a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: KamiHunter

Ooh, look, a camera! Yep, we’ve all had friends like this. We just generally don’t shoot them with a Rocket Launcher afterward (no matter how much they might deserve it). Thanks to KamiHunter for our LOL Spartz Screenshots Of The Day! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Special Enemy, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 50-60 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5275

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 25-30 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1875

Kill 250 enemies in Firefight Matchmaking.

Take this one on last; you’ll already score a good number of these on your way to your other Challenges. For your leftovers, you can continue to stick it out alone in Score Attack — Gruntpocalypse is probably easiest, with 120 enemies per round who go down from a single trigger-pull — though Firefight Arcade offers you Overshields, three Rounds (plus a Bonus) of enemies and a virtual salad bar of power weapons; you’ll just have to share in your kills. (But hey, Firefight is supposed to be cooperative, yeah?)

FLAT TIRE

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 45-60 minutes (Concurrent with other Firefight Challenges)
Value: ★★
Reward: 1000

Kill 5 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average at least five games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no Challenge credit for an occupied-vehicle kill.
  • Likewise, be careful in Arcade, since under the new rules if you drop the heavy gun, you won’t be able to pick it up again. The Banshees on Holdout seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Meanwhile, of course, avoid Courtyard and Waterfront, which — apart from Dropships — don’t offer any vehicles at all.

BLAST RADIUS

Firefight

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Easy
Time: 10 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1000

Kill 40 enemies in Firefight Matchmaking with grenades.

Though it might seem counterintuitive, Nadefight is actually not your best bet here: it starts you with an eight-grenade bandoleer, but the updated Firefight Arcade settings prevent you from farming replacements from the field, meaning you’d need to suicide or kamikaze your way to a respawn to restock your inventory.

Instead, simply clear this out in Score Attack’s Gruntpocalypse, where the waddlin’ tykes tend to travel in packs and die from grenade explosions like pond fish. You’ll wrap this up in just a single Round, and be able to work toward your One Spartan Army Challenge at the same time.

DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 20-25 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1400

Kill 40 Elites in Firefight Matchmaking.

Firefight Arcade has rendered the Demon Challenges vastly easier, since games now feature entire Waves of Elites and three Rounds worth of them as well. Still, it won’t be that easy to string up 40 mandibles in a single match — particularly with other players hunting for Dino meat — so be prepared for their arrival.

The Heretics actually present more of a threat than the Boss-Wave Elites, since they’re way more in number and rock instant-kill weapons like aimbot-controlled Sniper Rifles; a helluva lot more dangerous than some solo Gold Elite with a melee weapon. Look for Arcade playlists with concussive weapons — Grenade Launchers, FRGs, and of course Concussion Rifles — to bounce their sharpshooters around the map; that’ll actually throw off their aim and extend your lifespan amid the headshot crossfire.

Drop Shield will also buy you some extra time — but make sure to use it where you’ve got other cover as well, since it won’t last long under sustained unlimited Sniper and Rocket fire.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: Ron Paul R TX

Yow! We’re guessing that Plasma Grenade is going to either feel really good or feel really bad. (We’re going with bad.) Everyone wave goodbye to Ron Paul R TX (no, not THAT one, okay?) who was kind enough to pose for our LOL Spartz Screenshots Of The Day. Click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kill, Killstyle, Multikill
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 60-100 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 8800

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.

Gimme a G! Gimme an R! Gimme an I! Gimme an F! Gimme a BALL! Okay, on second thought, hang onto your balls. You might actually need them one day. We’ll just run another great Grifball pic instead and you’ll get the idea.

Credit for the screenshot to Loyal Rook. Thanks, Rook!

KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1100

Earn 10 multikills in a Firefight Matchmaking game.

Despite its name, Killagruntjaro doesn’t actually require you to Jaro anything, though we will be going with Gruntpocalypse in Score Attack to wrap this in one Round rather than three. It shouldn’t be any problem to Magnum or DMR your way to 10 Multikills, since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage 10 out of a single match, you’re just not trying, eh?

L.D. WINTER

Campaign

Zero Deaths

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Medium
Time: 30-60 minutes
Value: ★★★★
Reward: 5000

Complete Winter Contingency on Legendary without dying, with Mythic, Thunderstorm, Tilt and Tough Luck on.

Tip Of The Day

Um…what? Another one of these? Look, Bungie, we’re sorry we said that about your Mom, okay? Give us a break.

Anyway, our standard recommendations when it comes to L.D. Challenges: You’ll probably never do this alone, and if you can in fact handle a Legendary level solo without dying, you won’t need any advice from here. This one’s practically a Weekly Challenge, and while it’s not quite last week’s Mythic difficulty — LASO/SLASO requires virtually all Skulls on — it’s pretty damn close.

So, fair warning: if you’re tackling this, it will be out of inspiration for personal accomplishment or from a compulsive psychological defect to complete all the Challenges. The 5K bonus is in the penthouse of daily cR rewards, but since you’ve already played the campaign, you won’t earn much besides the Challenge award; and you could easily score that many cRedits playing Grifball for half an hour.

Still with us? Good. Four Skulls on — let’s take a look:

Mythic doubles enemy health. Thunderstorm upgrades their rank — which, ha ha, combines anti-awesomely with Mythic. Tough Luck helps enemies evade damage, while Tilt modifies the damage tables, generally in Covenant favor against Spartan weapons. So, basically, just about everything to make the Covies as invulnerable as possible without involving the planet Krypton.

On the other hand, Winter Contingency offers wide-open geography that helps your front-line fighters skirt past most encounters, while giving weaker players the opportunity to *ahem* “guard the rear flank” and Checkpoint forward once the danger has passed. So, though it’s true this level remains more welcoming to solo excursions — as the Campaign’s first mission, it’s also by design the easiest — and the game scales up the difficulty for more players in co-op mode, you’ll still want the extra guns at your side; otherwise, it could be a very long day of level Reloads.

ONE NOTE: If you don’t make it through the level alive, you can’t just hit Restart; you’ll need to Save-And-Quit, then reopen the level. Otherwise, it’ll still read your progress as Challenge Failed.

All right then. We don’t have room here for a detailed walkthrough, so just as we did with the LASO Challenges we’ll turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor FoxmanFX appears each day.

Meanwhile, check out the Legendary Strategies link at the top of the page for tips and tactics on tackling Legendary levels regardless of which mission you’re in. And, since the Challenge requires zero deaths, you’ll also need to play even more defensively — stealthy when possible, and get-the-hell-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.

Whew! Quite a lot to keep in mind. To help you out, here’s a video walkthrough — done SOLO, and with ALL skulls on too — that’s well worth the watch if you get frustrated. Credit to Cruel Legacey Productions for the gameplay and crazy accomplishment.

GOOD LUCK!


CAME FROM BEHIND

Multiplayer

Single Match

Assassination

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1200

Perform 3 Assassinations in a Multiplayer Matchmaking game.

Probably the most fun you’ll have snaring a Challenge all day.

  • We prefer Rumble Pit on smaller, tighter maps: Wherever you can sneak up on someone, catch them by surprise as they come ’round a corner or make a straight Sprint toward their unsuspecting spines will offer all sorts of banzai backstab openings.
  • Although you can Sprint for a cheetah-like takedown, you can stalk just as easily with Active Camo if you don’t mind alerting your prey to nearby danger, since Camo-crouched near a doorway or corner for a lightning strike will make the Discovery Channel highlight reel as well.
  • Though it often goes hand-in-glove with Rumble Pit recommendations, avoid Multi-Team for this one: There’s just too much damn gunfire everywhere, and you could easily find yourself Yoinked — or worse, Showstopped — as the Assassination animation plays.
  • Finally, an excellent point from reader MAL, who in real life makes his living as a professional assassin:

    Choosing a ‘Pro’ game in Matchmaking Rumble Pit, like Crazy King Pro or Slayer Pro, makes this extremely simple. The lack of radar will make it easy to sneak up on opponents and get multiple assassinations.

Thanks, MAL!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: Ender Xer0

It’s been a while since we ran a special week for our Screenshots Of The Day, and so after seeing ourselves in the mirror naked we realized it was time for an entire Comedy Week of laughs, lulz and ROFLs. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. And, as always, click to enlarge!

So, if you want to submit a screenshot, yo: Send ’em to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Completion, Kills, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Medium
TOTAL TIME: 120-210 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 11000

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY


Our friends over at the ManeX Gaming Channel on YouTube put together a Video Of The Week for us about one of our least favorite Challenge types — and probably yours as well: Scoring Multiplayer assists rather than the kills we’ve all come to know and love. With a major assist Challenge rearing its head once again today, we thought it’d be the perfect time to showcase it. Check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 115-160 minutes
OVERALL VALUE: ★★★
TOTAL CREDITS: 6000

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★☆
Reward: 2500

Kill 125 enemies in Multiplayer Matchmaking.

Whoah! A hundred and twenty-five enemies….that sounds like a lot. Let’s see…if you average X number of kills per game, with an average game time of Y plus Z minutes per game in the matchmaking lobby, rounded out by the coeffecient of the remainder times the weapon fire rate of…ahh, screw it. we’ll just run another Grifball screenshot and be done with it. Get out your hammer, and start swingin’!

Today’s action pic by blackrosevenom. Keep ’em coming, people!

PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★
Reward: 1500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, once again, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal, and make sure to check out our assist-frenzy Video Of The Week link above.

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Matic of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 100 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

A SATISFIED THIRST

Firefight

Special Enemy

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 Grunts in Firefight Matchmaking.

A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you. Use Drop Shield liberally to keep the party going, and you should register this Challenge just after the boom-chucka-boom music of the final Wave begins.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

NEW CHALLENGE!

Two words: Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below. It’ll be the easiest 9K cRedits you’ll earn all week.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

Two words: Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below (or both). It’ll be the easiest 9K cRedits you’ll earn all week.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!

SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: a helpless noob

Sure, we’ve run a similar one recently, but we just can’t help our weakness for a damn fine explosion. Screenshot Of The Day this morning courtesy of a helpess noob, who isn’t a noob when it comes to rockin’ Screenshots. Thanks! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Killstyle
  • SETTINGS: Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy / Grind
  • TOTAL TIME: 90-120 minutes
  • AVERAGE VALUE: ★★★★
  • TOTAL CREDITS: 8250
MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, mostly our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players. Rumble Pit’s slightly better for kills, Multi-Team is slightly better for Assists (and the Secondary Fire Challenge, below), so take yer pick.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but Avoid Team Objective, since games usually take longer and generate fewer kills.

SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★★★
Reward: 4000

Earn 25 assists today in Multiplayer Matchmaking.

Again, our regular spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

IRON WITH FRIENDS

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★☆
Reward: 1750

Complete a Campaign mission Co-op on Heroic or harder with the Iron Skull on.

The Iron Skull can be a huge hassle when playing solo: die once, start over again. In Co-op, however, it merely reverts you to your last Checkpoint, which — while inconvenient — is really no more than a nuisance, especially on the right level.

So, with that in mind, go in as a four-player team: the chance that you’ll all die simultaneously is virtually zero, and the weaker players can hang back to provide support fire while the stronger players take point. The trailing players will even Checkpoint forward if they lag too far behind, allowing them to skip past certain parts of the map entirely. Just don’t do anything supremely retarded, like all piling into vehicles and driving together off a cliff, and you’ll do fine.

  • For Campaign completion Challenges, HRD often recommends the speed-run on Nightfall — but because the Challenge requires Co-op, the Midnight Run can Checkpoint straggling players forward at peculiar and inopportune moments; so instead, we’re going to suggest Winter Contingency: As the Campaign’s first playable level, it’s by design the easiest, and the open-ended geography both lets weaker players hang back and take cover as well as allowing all players to bypass most encounters entirely.
  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all.
  • The Falcons take you directly to another firefight, where you’ll have ample cover and ammo inside the bunker of the final building of the level; from there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene.

In fact, it’s really so straightforward that this Daily Challenge represents a rarity: The chance to snipe the Weekly Challenge at the same time — and on the Weekly’s final day, no less. Just flip on the Black Eye Skull beforehand (see below for details) and you won’t even notice the Weekly Challenge at all.

ABOVE THE NECKLINE

Multiplayer

Single Match

Headshot

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★
Reward: 1250

Kill 5 enemies with headshots in a Multiplayer Matchmaking game.

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.

If SWAT doesn’t blow your hair back, though, you could just as easily pocket this in any Multiplayer match, although drift toward either Objective gametypes or larger-team playlists to make sure the game’s score-limit doesn’t cut short your Challenge progress.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes (concurrent with Daily Challenge)
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

LAST DAY!

Tip Of The Day

You’ll find almost everything you need to know about completing this Challenge in today’s Iron With Friends entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Leon77Leon

Yep, it’s the return of That Pink Mist! (Seriously, it is. Go check the Challenges.) A bitchin’ Screenshot Of The Day this morning courtesy of Leon77Leon. Thanks, Leon! Everyone, click to enlarge! (Legal Notice: Pink is not actually bitchin’.)

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Completion, Kills, Killstyle, Special Weapon, Zero Deaths
  • SETTINGS: Any Game Mode, Campaign, Firefight
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 75-80 minutes
  • AVERAGE VALUE: ★★★★☆
  • TOTAL CREDITS: 9000

Wow, is that the highest cRedit bonus total ever? Could be!

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 30 minutes (Concurrent with That Pink Mist)
Value: ★★★★★
Reward: 1000

Kill 90 enemies in Firefight Matchmaking.

Move along. Nothing to see here. These aren’t the Grunts you’re looking for.

Your chances of scoring the Pink Mist Challenge (below) without pocketing this at the same time rank somewhere between absolute zero and bullshit-no-way-you-boosting-haxxor; but, if by some stroke of lightning, you still have points left to register on this — and if you do, you’ve just blown your karma on Halo instead of a lottery ticket — simply fire up a Gruntpocalypse in Score Attack for whatever’s left.

MOSTLY AT NIGHT

Campaign

Legendary

Zero Deaths

Type: Completion / Zero Deaths
Setting: Campaign
Difficulty: Medium
Time: 10-15 minutes
Value: ★★★★★
Reward: 5000

Complete Nightfall on Legendary without dying.

So, Bungie is just about daring you to power through this using the Midnight Run. If you’re a regular reader of this site, you know what’s coming; if not, well — you’re gonna love this.

After assassinating the initial Elite, the Midnight Run lets you Sprint your way through almost the entire level, meleeing an occasional Grunt or Jackal, with only a small amount of gunfire when you reach the bridge to Powerhouse. There’s an absolute GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.

Here’s a video of the route, completed on Legendary, and with ALL Skulls on, too; the guy in it wraps it up in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

If you’ve never done it before, you’ll probably hit a few crash-and-burns before you thread the needle; the good news is that you’re most likely to meet your fail at the level’s opening, so you won’t lose much of anything in a restart. (Just make sure to Save And Quit, rather than a reload, since the Challenge can be twitchy this way.) And, if you’re struggling, pay close attention to when the Runner hits Sprint and where he pauses for a break; when it comes to outracing Legendary, timing can be everything.

THAT PINK MIST

Firefight

Special Weapon

Kills

Type: Killstyle / Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 30 minutes
Value: ★★★☆
Reward: 1000

Kill 70 enemies with a Supercombine from the Needler or Needle Rifle in Firefight Matchmaking.

We just had the pleasure of a Pink Mist Challenge two days ago (seriously, Bungie? WTF?), and the HRD intel for it runs a bit long (seriously, HRD? WTF?); so, rather than reprinting it all again, we’ll just link to it for you so you can scroll down and peruse it at your leisure. In the meantime, we’ll instead turn the floor over to some Reader Mail, which had an entire clipful of useful suggestions of their own.

From Slidercleo:

For the Needler Challenge, I use Gruntpocalypse on Corvette. Get up on one of the platforms spawn-side and let the little guys funnel to you. Steal a Needler and then repeat. As they come up the ramp you can get a good line on them, and they can’t dodge so you won’t miss and blow the Supercombine. Just let them come to the bottom of the ramp and you should have plenty of ammo to pick up — easier than playing with randoms that steal all your kills. It’ll save you time and frustration.

And from V Translanka:

I never picked up a Needler for That Pink Mist and got it pretty quickly. With its increased accuracy compared to the Needler, you actually can use the Needle Rifle to pop Grunts & Jackals in the feet to Supercombine. Only once or twice did I accidentally headshot a fleeing Grunt or explode one of their methane tanks (or got annoyed at how many Jackals were approaching and just went for a few headshots). Plus, when held down for auto the Needle Rifle loses little accuracy and rapid-fires at a decent rate.

Thanks for coming up, guys! Let’s get the party started!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes (Concurrent with Mostly At Night Challenge)
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

Tip Of The Day

You’ll find almost everything you need to know about completing this Challenge in today’s Mostly At Night entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. It’ll be a massive 9,000 cR bonus if you do both at once…so cash your cRedits, friend, and don’t complain.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Waynewol

An intense, up-close-and-personal Screenshot Of The Day this morning courtesy of Waynewol – thanks, Wayne! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Single Match
  • SETTINGS: Any Game Mode, Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL TIME: 45-60 minutes
  • AVERAGE VALUE: ★★★★★
  • TOTAL CREDITS: 8600
SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value:
Reward: 2500

Kill 250 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage remains the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down; if you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
HELPING HAND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★★
Reward: 1600

Earn 10 assists today in Multiplayer Matchmaking.

The usual Challenge, with our usual comments: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 10 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work the Solid Outing Challenge at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

INCLEMENT WEATHER

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value:
Reward: 1500

Complete any Campaign mission on Heroic or harder with Thunderstorm on.

You’ve seen these type of Challenges before, so you’ve seen these recommendations before. But, just in case you’re new, or need a refresher, let’s revisit.

So, only one Skull on: Thunderstorm upgrades enemies to the next difficulty class; but, at the end of the day, a headshot is still a headshot, and the N00b combo works just as well on officers as infantry. And, where we’re going, it’ll hardly make a difference.

Decide ahead of time if you intend to go in solo or co-op. If flying solo, your best bet will be the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna love this.)

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse.
  • There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The extra health, damage resistances and upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
  • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.


On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to reach the level-ending cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

New Alexandria, meanwhile, features long stretches of aerial combat unaffected by the rank of your enemies; when you destroy a Banshee, it’ll be the explosion that kills the pilot, not your gunfire, so his corpse will tumble from the sky no matter what style armor he’s wearing.

  • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
  • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.
A SOLID OUTING

Multiplayer

Single Match

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Medium
Time: 10-30 minutes
Value:
Reward: 3000

Earn at least 15 kills in a Multiplayer Matchmaking game.

Your most difficult Challenge of the day; though similar tasks have previously required as many as 30 in a single game — so this one seems a bit more within, um, reach. (Get it? Okay, nevermind.)

  • The lower kill-count edges Rumble Pit up to the top of your starting options, since its smaller, tighter maps put enemies almost constantly within range.
  • However, because they pit only a timer against you rather than a maximum-kill limit, you still want to prefer Objective gametypes; particularly those — like King Of The Hill or Oddball — which encourage enemies to converge into single flashpoints. Just spam grenades into the hotzone, followed by DMR or Magnum headshots, along with and the occasional coup-de-grace melee rush.
  • Avoid the area yourself, however; you’re less of a target if you’re not, you know, in the target. Remember, you’re going for kills, not game points, and the Challenge bonus will more than make up for whatever you lose by placing lower in the scoring grid.
  • Also don’t be afraid to trade double-melees, or sacrifice yourself for a plasma stick. Again, you’re working your kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.
  • If you’ve got a friend, then even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners; you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot — and Challenge-point kill.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes (Concurrent with Inclement Weather Challenge)
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

Tip Of The Day

You’ll find almost everything you need to know about completing this Challenge in today’s Inclement Weather entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: chancedabomb

Hey kids! Eat your Plutonium Wheaties every morning and you too can glow like a Spartan!

Screenshot Of The Day this morning courtesy of chancedabomb — thanks, chance! Everyone, click to enlarge! (Legal Notice: Don’t actually eat plutonium.)

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Killstyle, Score, Special Weapon
  • SETTINGS: Firefight
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 60-90 minutes
  • AVERAGE VALUE: ★★★★★
  • TOTAL CREDITS: 7250

Perhaps we neglected to tell Bungie that Firefightpalooza is HRD’s least favorite of all paloozas. The good news is that, in a rarity, you’ll be able to get your palooza on in all four Daily Challenges simultaneously — so at least you’ll get paid well for your time in the moshpit.

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 60-90 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 2000

Kill 400 enemies in Firefight Matchmaking.

Though it’s easy enough to get your Gruntpocalypse on for a four-game 400 kill-count, you’re already going to stockpile most of these points during the other Daily Challenges, and may even blow past the mark without noticing. To save time, take on the other ones first, then simply Grunt your way through any leftovers.

It should be noted that Grab Bag’s Firefight Vs. mode will register for this and any other Challenge today — ironic, since you can actually notch One Spartan Army points by killing them as an Elite — but your score will be so paltry compared to a Gruntpocalypse in Score Attack that it won’t even remotely compare. So, if you’re still up for some Firefight after today’s four Challenges — and if you are, what the hell is wrong with you? — you can spend the rest of the day in Vs., but steer clear of it until you pocket your bonus cRedits.

SUPPORTING ROLE

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 60-90 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1100

Earn 20 assists in Firefight Matchmaking.

This is actually much, much harder than it sounds. But, since you can work all four Daily Challenges at once, the Bungie-sized cRedit bonus for the day makes it more than worth your time.

The problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s less likely an ally will be firing on the same one, at the same time, as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. Elites — while otherwise remarkably crafty — for some reason stop and howl when they lose their Shields like a drag queen who missed the wig sale at Macy’s, giving an ally an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner on microphone will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • POINTS, POINTS

    Firefight

    Scoring

    Type: Score
    Setting: Firefight
    Difficulty: Medium
    Time: 60-90 minutes (Concurrent with other Challenges)
    Value: ★★★★★
    Reward: 2500

    Score 20,000 points in a Firefight Matchmaking game.

    Despite that this is a Scoring Challenge, Score Attack is not your best bet here: under the new Firefight setup, it remains only a one-Round game, so even a Gruntpocalypse will likely not net 20K, no matter how skilled you are at headshots or multikills.

    Instead, load up a Co-op Three-Round Firefight, and vote for a match that features vehicles as a “map hazard” (as they’re called in the game settings) — Wraiths, Banshees and even Ghosts will register massive points, far more than even the most powerful Covies. Beachhead easily represents your best option: multiple Wraiths, Ghosts and even a Rocket Hog tucked into the corner for when you’ve got a joyride-friendly partner.

    The gametype itself won’t make much difference, however; each offers advantages, and three Rounds of Covies can deliver enough points no matter how you kill them.

    • Rocketfight represents your quickest shortcut to points — especially while Jetpacking, raining fire from above onto enemy waves as they unload from Dropships. Remember, though, your teammates will do the same thing, so don’t come late to the party. Also remember that your Launcher is not a crotch rocket and become cocky: Many Boss enemies, like Brute Chieftans, can shake off two missiles to the face before shoving a Hammer up your ass while you reload, so always lead or follow with grenades to finish them off.
    • Sniperfight gives you more opportunity to pick and choose enemies, so concentrate on big-ticket leaders first, even if it means emptying an entire clip to reach your killshot; you’ll still score more points than if you had simply unloaded into a pack of Jackals or Grunts.

      The Target Locator: How to smell napalm in the morning.

    • Classic Firefight features both Rockets and Snipers as part of the Ordinance Drop, but if you’re lucky enough to snare the Target Locator, resist the urge to Killionaire a clutch of Covies and instead lock onto a Wraith: it’ll napalm the vehicle — scoring you major points — along with any stray Covies with the misfortune to be nearby. The Locator’s Red Ring Of Death will even follow a vehicle once it’s locked, so be patient and make a clean shot.
    • The main drawback — limited to today’s Challenges — is that unlike Rocket or Sniperfight, a standard Firefight won’t feature unlimited ammo. Because of the way Reach game settings work, unlimited ammo for your Sniper and Rockets also means endless rounds for any weapon you pick up, which becomes remarkably useful when tackling the Pink Mist Challenge (see below) at the same time. So, if you haven’t registered your Needle kills yet, stick with Sniper and Rocketfight until your Supercombines are done.
    THAT PINK MIST

    Firefight

    Special Weapon

    Type: Special Weapon / Killstyle
    Setting: Firefight
    Difficulty: Grind
    Time: 60-90 minutes (Concurrent with other Challenges)
    Value: ★★★★★
    Reward: 1650

    Kill 20 enemies with a Supercombine from the Needler or Needle Rifle in Firefight Matchmaking.

    Ah, the beloved Needler. An an unusual weapon ever since designers buffed it for Halo 2, with a Supercombine effect from needles microbursting after they hit; pin enough into a target, and the burst sets off a chain reaction for an instant-kill explosion. At the same time, though, this only works if enough hit before the first burst; stagger your shots, and you can empty an entire clip without ever triggering critical mass.

    The effect also works differently on each class of enemy. Six needles will Supercombine a standard Grunt or Jackal; but Elites wear shields, so it requires seven to strip their protection before six more take them out. (And let’s not even get started on Hunters.) But, at the rate the needles fire, it’s not like you can really count them anyway.

    The DMR Wannabe.

    The Needle Rifle, meanwhile, Supercombines after only three shots against an unshielded opponent; but, against an opponent without shields, why not just take a headshot and be done with it?

    That said, it’s still pretty easy to Supercombine — particularly with the pistol, which features a homing reticule that aim-assists even stray shots while the circle stays red. This also allows needles to bend around corners a bit, so you can dispatch an enemy even after you’ve lost line-of-sight.

    Keep in mind, though, this actually works against you when firing into a pack: your reticule will flicker from one Covie to the next — especially as they maneuver under fire — meaning you might not successfully Supercombine any of them. It’s also a medium-distance weapon at best, so you’ll have to wade dangerously close to enemy fire rather than the much more sensible Needle Rifle strategy of picking off opponents from range.

    The Halo 1 punchline, now packing some punch.

    Also redlining the suck meter: in Firefight matchmaking, you don’t ever actually spawn with a Needle weapon. You need to recover one from the field, and especially with the smaller gun, the automatic fire empties its clip at an alarmingly rapid rate — so stick with Rocket or Sniperfight, with its no-suck unlimited ammo, until you have this Challenge in pocket.

    Whew! Already seems like a pain in the ass, right? But wait, there’s more. In Firefight, most enemies — Grunts and Jackals — usually hit the dirt with remarkably little effort; in fact, until the Mythic Skull powers up, it’s pretty damn difficult to Supercombine a Grunt without accidentally killing him first. (Grunt leaders will sometimes hang on until the blast; standard Grunts, not so much.) So, unless you’ve got an open, uninterrupted shot, you might shoot them to death inadvertently before you hit the Supercombine.

    With all that in mind, then:

    • Recover both a Needler and Needle Rifle early on. Use the smaller weapon for close-quarter Supercombines and the Needle Rifle to target opponents at range who themselves carry needle weapons. A scattering of Grunts will have armed themselves with basic Needlers, while Jackals remain otaku for the rifle version, so you won’t have trouble finding these.
    • Elites, meanwhile, can be wily as hell in dodging fire; and, as noted above, they’re rocking Energy Shields, so you’d likely need a reload before a Supercombine even becomes possible. If you hit a Wave of them, consider ditching one of your Needle weapons for a secondary plasma pistol; flash their shields with an overcharge burst, then finish with the needle spray. As noted above, the Elite will stand and howl in place like Darth Annakin at the end of Sith, making him an easy, stationary target.
    • Vote for wider, open maps, since enemies tend to spread out, giving you an opening to farm for Needle weapons without drawing fire from every Covenant on Reach. (As mentioned above, Beachhead’s at the top of your list, so you can parlay several Challenges at once.) Plus you’ll be able to cut loose with an uninterrupted stream (Needler) or three steady shots (Rifle) without wandering around in the middle of a plasma crossfire.


    WEEKLY CHALLENGE


    NOT IN THE FACE

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Time: 10-15 minutes
    Value: ★★★★★
    Reward: 4000

    Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

    Tip Of The Day

    Probably the easiest Weekly Challenge you’ll see in months — after all, the Challenge itself says that it won’t take more than 30 minutes. (And, trust us, it won’t even take that.) After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

    Okay, only one Skull on here, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

    So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up; other than that, it’s a typical Heroic Campaign level.

    Decide ahead of time if you intend to go in solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna like this.)

    • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse. There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.
    • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.


    On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer Winter Contingency. As the Campaign’s first playable level, it’s also by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

    • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
    • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to reach the level-ending cutscene.

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: rami730

    Screenshot Of The Day this morning courtesy of rami730, with a fantastic, moody and atmospheric portrait. Nice work, Rami! Everyone, click to enlarge!

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary
    • TYPES: Kills, Multikills
    • SETTINGS: Firefight, Multiplayer
    • AVERAGE DIFFICULTY: Grind
    • TOTAL TIME: 85-105 Minutes
    • AVERAGE VALUE: ★★★★★
    • TOTAL CREDITS: 6300

    Today you’ll rip through a trio of Challenges at the same time, making three otherwise unremarkable and time-consuming tasks worth doing a helluva lot more than they deserve. Only appropriate, of course, for a day that focuses on dead-booking multiple opponents at once.

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Time: 35-45 minutes (Concurrent with Multikill Challenges)
    Value: ★★★★★
    Reward: 1250

    Kill 75 enemies in Multiplayer Matchmaking.

    Take on this one last; you’ll work the two Multikill Challenges below at the same time, and those will account for about two-thirds of this one, not even considering the rest of the carnage you’ll render along the way. So, you have a good chance of blowing past this one without even noticing.

    For leftovers, you’ve got an otherwise a basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

    • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t need to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
    • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head over to Multi-Team or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
    ONE SPARTAN ARMY

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Time: 25-30 minutes
    Value: ★★★★
    Reward: 2500

    Kill 250 enemies in Firefight Matchmaking.

    Pretty simple: Just fire up a Gruntpocalypse in Score Attack and start making confetti.

    • Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party; the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions. Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.
    • Because only 120 Grunts emerge during each Firefight, you’ll need to start up a third match to register the Challenge, but that simply means the pressure is off to max out your kills during the first two.
    DOUBLE DOUBLE

    Multiplayer

    Single Match

    Double-Kill

    Type: Multikill
    Setting: Multiplayer
    Difficulty: Easy
    Time: 10-15 minutes (Concurrent with other Challenges)
    Value: ★★★★★
    Reward: 1350

    Earn 2 Double Kills in the same match in Multiplayer Matchmaking.

    Double-Kills, while typical, are often a question of circumstance. Getting the odds to align twice times before the match wraps can be just a bit tricky, but there’s a few things you can do to cheat them in your favor. Plus, you’ll tackle the Oops! All Kills Challenge at the same time, so really you’ll just be working the larger Challenge while this one comes along for the ride.

    • Stick with Rumble Pit. More enemies on smaller maps = more Multikills.
    • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
    • Juggernaut represents a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a pair of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
    • If you’re not making much progress in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
    • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your only real problem will be not your enemies, but your allies — with so many players on each side, you’ll have some competition from your teammates to actually score those kills.

    NOTE: While it would seem to make sense — since it’s really just a set of Double-Kills — an Overkill will NOT register a second DK on your Challenge meter. Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.

    OOPS! ALL KILLS

    Multiplayer

    Multikill

    Type: Multikills
    Setting: Multiplayer
    Difficulty: Grind
    Time: 60-75 minutes
    Value: ★★★★★
    Reward: 1200

    Earn 25 multikills in Multiplayer Matchmaking.

    Your main Challenge of the day, and the one you’ll use to pocket both Gunslinger and Double Double. This one doesn’t require you to score them in a single match — and Jeezus Christmas, who could? — though you’ll follow nearly the exact same advice as the previous Challenge.

    ONE NOTE, however: Unlike Double Double, chaining Multikills here WILL record multiple points on your Challenge meter; for this one, the medal-counting works in your favor, so it registers EVERY Multikill medal, not just the first one. That means a Double-Kill can stack into a Triple and eventually an Overkill for three Challenge points, not one. Yow!


    WEEKLY CHALLENGE


    NOT IN THE FACE

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Time: 10-15 minutes
    Value: ★★★★★
    Reward: 4000

    Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

    Tip Of The Day

    Probably the easiest Weekly Challenge you’ll see in months — after all, the Challenge itself says that it won’t take more than 30 minutes. (And, trust us, it won’t even take that.) After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

    Okay, only one Skull on here, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

    So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up; other than that, it’s a typical Heroic Campaign level.

    Decide ahead of time if you intend to go in solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna like this.)

    • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse. There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.
    • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.


    On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer Winter Contingency. As the Campaign’s first playable level, it’s also by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

    • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
    • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to reach the level-ending cutscene.