Posts Tagged ‘now I have a machine gun’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: P00DUDE

Screenshot Of The Day today courtesy of, eh, “P00DUDE”, who waves goodbye as he takes a header off of…well, we think it’s Powerhouse, but it won’t matter much when he hits the ground. (Just like poo, I guess.) Thanks, PD! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Killstyle, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 100-165 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 5650

[ ACCESS COMPLETE INTEL: CLICK HERE ]

NOW I HAVE A MACHINE GUN

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 20-30 minutes
Value: ★★★★
Reward: 1300

Earn 40 kills with automatic weapons in Multiplayer Matchmaking.

Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know since we’ve said them before, but anyway:

    The Assault Rifle: AKA El Spam-o.

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own.

Longtime reader V Translanka adds:

“If you really want to remove double-melees from your lexicon, then Sprint is your best bud, because a Sprinted melee comes with an enhanced knockback bonus that’s perfect for the armor pop-and-fire method.”

Thanks, V!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Ender USMC

Yes, we’ve run Screenshots Of The Day like this before, but few have captured the celebratory moment of Achievement quite like Ender USMC here. Plus, he’s an Ender, which automatically makes it awesome. Great work, USMC! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Weapon
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4750

[ ACCESS COMPLETE INTEL: CLICK HERE ]

NOW I HAVE A MACHINE GUN

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 15-25 minutes
Value: ★★★★
Reward: 1250

Earn 30 kills with automatic weapons in Multiplayer Matchmaking.

Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know since we’ve said them before, but anyway:

    The Assault Rifle: AKA El Spam-o.

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own.

Longtime reader V Translanka adds:

“If you really want to remove double-melees from your lexicon, then Sprint is your best bud, because a Sprinted melee comes with an enhanced knockback bonus that’s perfect for the armor pop-and-fire method.”

Thanks, V!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


ENDERTORIAL


Just wanted to post a quick note that we’re trying a new format here at HRD; the original, single-long-post-every-morning is the same format we’ve run since the site’s very first day, and I’m told that it becomes unwieldy on portable devices — so it’s time to modernize with the times.

HRD should still read the same for everyone who simply visits the Front Page, and the single-post will still be there for people who like it that way; you’ll just have to give it an extra click is all.

In addition, readers not on portable devices should see improvements too: not the least of which is that, by posting individual Challenge entries, the site becomes hugely more searchable, both from on board the Pillar Of Awesome as well as from the wilds of outer space known as the Internets.

Anyway, it’s all a bit of extra work from our end, but we thought it’d be a useful improvement. So, give us some feedback and let us know what you think. Do you like it? Hate it? Don’t care, just shut up Ender and help me get that Weekly Challenge? Send us some emails and let us know!

Pax,
Ender Xer0
* * *


SCREENSHOTS OF THE DAY


SCREENSHOT OF THE DAY: Spartan C126


Screenshot Of The Day today courtesy of Spartan C126, with an inspirational shot that reminds us why the game is called Reach. Thanks, 126! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 50-85 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5400

[ ACCESS COMPLETE INTEL: CLICK HERE ]

NOW I HAVE A MACHINE GUN

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 20-30 minutes
Value: ★★★☆
Reward: 1300

Earn 40 kills with automatic weapons in Multiplayer Matchmaking.

Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know since we’ve said them before, but anyway:

    The Assault Rifle: AKA El Spam-o.

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own.

Longtime reader V Translanka adds:

“If you really want to remove double-melees from your lexicon, then Sprint is your best bud, because a Sprinted melee comes with an enhanced knockback bonus that’s perfect for the armor pop-and-fire method.”

Thanks, V!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: Technobrats


DEFIANT SCREENSHOT OF THE DAY today courtesy of Technobrats. Yep — that’s actually Condemned, reflected in the scope of his sniper rifle. Pretty cool, eh? Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Wins
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 1.5 to 2.5 hours
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4825

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