Posts Tagged ‘one spartan army’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: seakoral

We’re not sure exactly what’s happening here — either someone pissed off the Jedi Council, or Neo just figured out that Spartans don’t belong in the Matrix — but it sure looks hellacool. Screenshot Of The Day today courtesy of seakoral — thanks SK! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Special Enemy, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 120-160 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 5825

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 45-60 minutes (Concurrent with other Firefight Challenges)
Value: ★★★☆
Reward: 2000

Kill 400 enemies in Firefight Matchmaking.

Take this one on last; you’ll already score a good number of these on your way to your other Challenges. For your leftovers, you can continue to stick it out alone in Score Attack — Gruntpocalypse is probably easiest, with 120 enemies per round who go down from a single trigger-pull — though Firefight Arcade offers you Overshields, three Rounds (plus a Bonus) of enemies and a virtual salad bar of power weapons; you’ll just have to share in your kills. (But hey, Firefight is supposed to be cooperative, yeah?)

FLAT TIRE

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 90-120 minutes (Concurrent with other Firefight Challenges)
Value:
Reward: 1250

Kill 10 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average 10 games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no Challenge credit for an “enemy vehicle” kill.
  • If attempting that, also remember that in most of the gametypes if you drop the heavy gun, you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Meanwhile, of course, avoid Courtyard and Waterfront, since — apart from Dropships — they don’t offer any vehicles at all.
DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 20-25 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1200

Kill 30 Elites in Firefight Matchmaking.

Firefight Arcade has rendered the Demon Challenges vastly easier, since games now feature entire Waves of Elites and three Rounds worth of them as well. Still, it won’t be that easy to string up 30 mandibles in a single match — particularly with other players hunting for Dino meat as well — so be prepared for their arrival.

The Heretics actually present more of a threat than the Boss-Wave Elites, since they’re way more in number and rock instant-kill weapons like aimbot-controlled Sniper Rifles; a helluva lot more dangerous than some solo Gold Elite with a melee weapon. Look for Arcade playlists with concussive weapons — Grenade Launchers, FRGs, and of course Concussion Rifles — to bounce their sharpshooters around the map; that’ll actually throw off their aim and extend your lifespan amid the headshot crossfire.

Drop Shield will also buy you some extra time — but make sure to use it where you’ve got other cover as well, since it won’t last long under sustained unlimited Sniper and Rocket fire.

BE THEIR HUCKLEBERRY

Firefight

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 15-20 minutes
Value: ★★★★★
Reward: 1500

Kill 200 enemies in Firefight Matchmaking with the pistol.

A Challenge tailor-made for Gruntpocalypse: Fire up Score Attack, select Drop Shield as your Armor Ability, then slide past the ammo crate to stock up on rounds. Switch to your Magnum and let the target practice begin. You’ll need two matches for this, but you’ll notch the Challenge before the boom-chucka-boom music of the second game’s final Wave begins. As always, focus on headshots and multikills, since the Firefight medals earn you additional cR.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: ender4449

Hey, toaster, you probably shouldn’t have destroyed the 12 Colonies of Humanity, even if it meant we got to watch Tricia Helfer in a red dress for the next five seasons. Ah well — you can’t trust those frakkin’ Cylons. LOL Spartz Screenshots Of The Day today courtesy of clan-brother ender4449, who as an Ender can’t be trusted either. Thanks again, Niner! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Score, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 85-115 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 6000

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1000

Kill 100 enemies in Firefight Matchmaking.

You’ll notch this in a single Round of Score Attack — we prefer Gruntpocalypse, but 2X Score Attack will work just as well. You’ll pocket your Challenge cRedits just after the boom-chucka-boom music of the final Wave fires up; you won’t be able to work on your Support Structure Challenge (see below) at the same time, since Assists require a partner, but that one’s a huge hassle and you’ll clear this so quickly it’ll be worth it to do it separately.

SUPPORT STRUCTURE

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 60-90 minutes
Value: ★★☆
Reward: 2250

Earn 30 assists in Firefight Matchmaking.

This is actually MUCH harder than it sounds. The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

Complicating matters: the sheer number of enemies, compared to your number of allies. An Assist requires at least 40% damage to the target’s combined Shields and Health, then for a teammate to finish the kill within five seconds of your last strike. With Covies swarming the entire map, it’s less likely an ally will be firing on the same target, at the same time, as you.

When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves several teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

Plasma Pistol: The Assist's Assistant.

Brutes represent more solid candidates for Assist-farming: a steady DMR stream will flick off their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that standard Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus, higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.

  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol so that a teammate can close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just got whupped by the guy with the folding chair; so, your ally should have an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you, rather than shift strategies in the middle of the match.
  • Firefight Arcade now offers a candy store of options for notching Assists; we prefer Nadefight, which arms you with an EMP pipe for bursting enemy shields, though splash-damage weapon games like FRGfight and Fistfight‘s Hammer will catch some assists in your wake as well. Since Arcade doesn’t feature dropships until the bonus round, you’ll lose the chance to rack up a string of Assists off their turrets, but it’s a worthwhile tradeoff.
  • And, more than for any other Challenge, get friends to join you if possible; coordinating with a partner will cut both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • POINTS PYRAMID

    Campaign

    Scoring

    Type: Score
    Setting: Campaign
    Difficulty: Easy
    Time: 10 minutes
    Value: ★★★★★
    Reward: 1500

    Score 25,000 points on any Campaign mission.

    Yikes, 25,000 points….seems like a lot. Guess what? Where we’re going, it won’t make any difference.

    Tip Of The Day

    Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

    Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

    Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 25K in almost no time at all.

    A few pointers for your Points:

    1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
    2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
    3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
    EXPLOSIVE ORDNANCE DISTRIBUTION

    Multiplayer

    Special Weapon

    Kills

    Type: Kills / Special Weapon
    Setting: Multiplayer
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 1250

    Earn 3 kills with Ordnance Weapons in a Multiplayer Matchmaking game.

    So, what the hell is an Ordnance Weapon? Well, you know them better as the Rockets, Laser, FRG, Concussion Rifle, Grenade and Plasma Launchers — pretty much what we lovingly refer to as Power Weapons.

    Before the Action Sack playlist update, you’d actually need to go out of your way for an ordnance weapon, fighting off enemies and teammates alike for the chance to score the Rocket Launcher (as if that was different than any other day). Now? You’ve got a salad bar of options: Dino Blasters, Splockets, Rocket CTF, BOOM! Ball, the works. Play any of ’em for five minutes and you’ve got the Challenge.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    LOL SPARTZ SCREENSHOT OF THE DAY


    LOL SPARTZ SCREENSHOT OF THE DAY: KamiHunter

    Ooh, look, a camera! Yep, we’ve all had friends like this. We just generally don’t shoot them with a Rocket Launcher afterward (no matter how much they might deserve it). Thanks to KamiHunter for our LOL Spartz Screenshots Of The Day! Everyone, click to enlarge!

    We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    NOT IN THE FACE

    Campaign

    Heroic

    Skull On

    Type: Completion / Timer
    Setting: Campaign
    Difficulty: Easy
    Time: 5-10 minutes
    Value: ★★★★★
    Reward: 9000

    Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Special Enemy, Special Weapon
    SETTINGS: Firefight
    AVERAGE DIFFICULTY: Grind
    TOTAL TIME: 50-60 minutes
    OVERALL VALUE: ★★★★
    TOTAL CREDITS: 5275

    ONE SPARTAN ARMY

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Grind
    Time: 25-30 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★
    Reward: 1875

    Kill 250 enemies in Firefight Matchmaking.

    Take this one on last; you’ll already score a good number of these on your way to your other Challenges. For your leftovers, you can continue to stick it out alone in Score Attack — Gruntpocalypse is probably easiest, with 120 enemies per round who go down from a single trigger-pull — though Firefight Arcade offers you Overshields, three Rounds (plus a Bonus) of enemies and a virtual salad bar of power weapons; you’ll just have to share in your kills. (But hey, Firefight is supposed to be cooperative, yeah?)

    FLAT TIRE

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 45-60 minutes (Concurrent with other Firefight Challenges)
    Value: ★★
    Reward: 1000

    Kill 5 enemy vehicles in Firefight Matchmaking.

    Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

    That means you’ll be lucky to average one per game — and that means on average at least five games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

    But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

    • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
    • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
    • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no Challenge credit for an occupied-vehicle kill.
    • Likewise, be careful in Arcade, since under the new rules if you drop the heavy gun, you won’t be able to pick it up again. The Banshees on Holdout seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
    • Meanwhile, of course, avoid Courtyard and Waterfront, which — apart from Dropships — don’t offer any vehicles at all.

    BLAST RADIUS

    Firefight

    Special Weapon

    Kills

    Type: Kills / Special Weapon
    Setting: Firefight
    Difficulty: Easy
    Time: 10 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★★
    Reward: 1000

    Kill 40 enemies in Firefight Matchmaking with grenades.

    Though it might seem counterintuitive, Nadefight is actually not your best bet here: it starts you with an eight-grenade bandoleer, but the updated Firefight Arcade settings prevent you from farming replacements from the field, meaning you’d need to suicide or kamikaze your way to a respawn to restock your inventory.

    Instead, simply clear this out in Score Attack’s Gruntpocalypse, where the waddlin’ tykes tend to travel in packs and die from grenade explosions like pond fish. You’ll wrap this up in just a single Round, and be able to work toward your One Spartan Army Challenge at the same time.

    DEMON

    Firefight

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Firefight
    Difficulty: Grind
    Time: 20-25 minutes (Concurrent with other Firefight Challenges)
    Value: ★★★★★
    Reward: 1400

    Kill 40 Elites in Firefight Matchmaking.

    Firefight Arcade has rendered the Demon Challenges vastly easier, since games now feature entire Waves of Elites and three Rounds worth of them as well. Still, it won’t be that easy to string up 40 mandibles in a single match — particularly with other players hunting for Dino meat — so be prepared for their arrival.

    The Heretics actually present more of a threat than the Boss-Wave Elites, since they’re way more in number and rock instant-kill weapons like aimbot-controlled Sniper Rifles; a helluva lot more dangerous than some solo Gold Elite with a melee weapon. Look for Arcade playlists with concussive weapons — Grenade Launchers, FRGs, and of course Concussion Rifles — to bounce their sharpshooters around the map; that’ll actually throw off their aim and extend your lifespan amid the headshot crossfire.

    Drop Shield will also buy you some extra time — but make sure to use it where you’ve got other cover as well, since it won’t last long under sustained unlimited Sniper and Rocket fire.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: Sean Fechtelkotter

    Holy crap, that is one BADASS looking Elite! Screenshot Of The Day this morning courtesy of Sean Fechtelkotter, whose flaming-helmet-officer-armor makes him one of the most distinctly clad Dinos in the game. Thanks, Sean! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    THE PACKAGE: LASO

    Campaign

    Legendary

    Skulls On

    Type: Completion
    Setting: Campaign
    Difficulty: Hard
    Time: 90-180 minutes
    Value: ★★★★
    Reward: 17000

    Complete The Package on Legendary with All Skulls On (LASO).

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Special Weapon
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 60-75 minutes
    OVERALL VALUE: ★★★★☆
    TOTAL CREDITS: 6500

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    ONE SPARTAN ARMY

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Time: 10 minutes (Concurrent with On The Sixth Respawn… Challenge)
    Value: ★★★★★
    Reward: 1000

    Kill 100 enemies in Firefight Matchmaking.

    You’ll clear this in a single Round of Score Attack — we prefer Gruntpocalypse, but 2X Score Attack will work just as well. You’ll pocket your Challenge cRedits just after the boom-chucka-boom music of the final Wave fires up; and if you do it without dying five times, you’ll notch the On The Sixth Respawn… Challenge as well.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: TB0NE4

    Screenshot Of The Day this morning courtesy of TB0NE4, who reminds me of that saying: In Hollywood, a friend is someone who stabs you in the front. Thanks for being a friend, TBone! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    BEST SERVED COLD

    Multiplayer

    Revenge

    Kill

    Type: Kill / Special Enemy
    Setting: Multiplayer
    Difficulty: Grind
    Time: 11 Per Day
    Value: ★★★★★
    Reward: 7777

    Take your Revenge on 77 enemies in Multiplayer Matchmaking.

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Killstyle, Special Weapon
    SETTINGS: Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 50-70 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 5025

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    ONE SPARTAN ARMY

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Grind
    Time: 20-30 minutes (Concurrent with Katanarama Challenge)
    Value: ★★★★★
    Reward: 1125

    Kill 150 enemies in Firefight Matchmaking.

    We’ll call this one a “grind”, because you probably won’t nail it in a single game, but really it’s either two Rounds of Score Attack — in which you’ll notch this during the second Wave of your second Match — or two games of Arcade, though you can technically pocket it in one if you’re particularly good or your teammates particularly aren’t. Either way, it’s easy cRedits.