Posts Tagged ‘pillar of autumn’


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

Tip Of The Week

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

As with most of the LASO Challenges, we have our standard warning — you’re probably never going to do this alone, and if you can handle a Legendary level by yourself without dying, you don’t need any advice from HRD. So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough here, so just as we did with the previous Campaign missions we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor Foxman FX appears each day.

Meanwhile, the LASO and L.D. (Legendary Difficulty) Challenges have cycled into the regular rotation so often that we’ve gone and created a permanent standing page of all of our standard strategies for tackling the game on its hardest setting, no matter which Challenge or part of the Campaign. Check it out!

And, likewise, make sure to check out our Video Of the Week, which features a full-on Mythic runthrough of the mission, done solo and with the Blind Skull on too. It’s a bit long — about 55 minutes — but well worth the watch if you get frustrated. Special Thanks to SHADOWSTRIKE1 for uploading his crazy accomplishment.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: Ender Xer0

It’s been a while since we ran a special week for our Screenshots Of The Day, and so after seeing ourselves in the mirror naked we realized it was time for an entire Comedy Week of laughs, lulz and ROFLs. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. And, as always, click to enlarge!

So, if you want to submit a screenshot, yo: Send ’em to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Completion, Kills, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Medium
TOTAL TIME: 120-210 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 11000

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***WEEKLY CHALLENGE: LAST DAY!***


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: SatoruWG

A nice, simple Screenshot Of The Day on this fine Sunday morning courtesy of SatoruWG. Thanks, Sato! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


BEST SERVED COLD

Multiplayer

Revenge

Kill

Type: Kill / Special Enemy
Setting: Multiplayer
Difficulty: Grind
Time: 11 Per Day
Value: ★★★★★
Reward: 7777

Take your Revenge on 77 enemies in Multiplayer Matchmaking.

LAST DAY!

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Weapon, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 75-135 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 8875

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 500

Kill 50 enemies in Multiplayer Matchmaking.

An easy Challenge that you’ll score simply by playing enough. Head into Rumble Pit or Multiteam and vote for an Objective game on a tight, smaller map: The kills will come fast and loose, along with your 500 bonus cRedits. You can also work your Aggressive Negotiations Challenge (see below) at the same time, and might even complete it before this if you’re lucky. Progress toward your Weekly Challenge (see below) likewise remains an added bonus.

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Reward: 4000

Kill 400 enemies in Firefight Matchmaking.

Another simple Challenge you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch Grunts quickly, and without allies to score them out from under you. Focus on headshots, since Firefight offers additional cR for medals earned.

A typical Gruntpocalypse game sends out about 115 of the cute little tykes to their doom, though you actually won’t be able to score all of them: Grunts will occasionally kill each other by accident, explode in a suicide plasma rush or not complete the Great Journey at all if your game timer runs out. So, expect to wrap this in four matches total, though you might need a fifth to clean up any stray kills.

SHORT, CONTROLLED BURSTS

Campaign

Special Weapon

Kills

Type: Kills
Setting: Campaign
Difficulty: Easy
Reward: 500

Kill 50 enemies with automatic weapons in the Campaign today.

Yet another simple Challenge that you’ll notch in no time. You can load up any level on Normal that starts you with an Assault RifleWinter Contingency and Pillar of Autumn seem two obvious choices — though Spikers, Needlers, and Plasma Rifles and Repeaters also qualify as autoweapons, so it’s easy enough to swap out for the right gun on any of the Campaign missions.

For the truly impatient, enter Winter Contingency at Rally Point Bravo, which drops you directly into a courtyard firefight. If you fail to register 50 kills before you and your fellow Spartans clear the deck, simply reload the level — your kill-count will keep running.

AGGRESSIVE NEGOTIATIONS

Multiplayer

Single Match

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Medium
Reward: 1200

Kill 17 enemies in a Multiplayer Matchmaking game.

Tip Of The Day

Your most difficult Challenge of the day; but, if you’re coming off the 30-killstreak Like Mike Weekly task that just wrapped, this one’ll actually seem within, um, reach. (Get it? Okay, nevermind.)

The lower kill-count today edges Rumble Pit up to the top of your starting options, since you won’t have to avoid its 25-point Slayer limit, while its smaller, tighter maps put enemies almost constantly within range.

However, because they pit only a timer against you rather than a maximum-kill limit, you still want to prefer Objective gametypes; particularly those — like King Of The Hill or Oddball — which encourage enemies to converge into single flashpoints. Just spam grenades into the hotzone, followed by DMR or Magnum headshots, along with and the occasional coup-de-grace melee rush.

Avoid the area yourself, however; no sense adding your own corpse to the fiesta. Remember, you’re going for kills, not game points, and the Challenge bonus will more than make up for whatever you lose by placing lower in the scoring grid.

Also don’t be afraid to trade double-melees, or to sacrifice yourself for a plasma stick. Again, you’re working your kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.

If you’ve got a friend, then even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners; you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot — and Challenge-point kill.


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 4000

Kill 1,000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that would be right.

The number 1,000 seems like a towering endcap, attainable only by the truly skilled or truly crazed. The fact remains, however, that you have all week to run your counter up, and it becomes implausible only if you leave it to the very end.

  • One thousand kills divides not-so-neatly into 143 kills per day — an eminently manageable number, considering that you’ve already completed Daily Challenges requiring you to register as many as 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the payoff for all seven days at the end of the week.
  • Also keep in mind: Though we don’t know what they are yet, many of the upcoming Daily Challenges will almost certainly require you to stack Multiplayer bodies, so you’ll be working this Challenge automatically as you wrap up the Dailies during the week. (In fact, two from today allow you to do exactly that.)
  • If you want to clear these quickly each day, however, just follow the strategies from today’s Aggressive Negotiations Challenge; along with Fire When Ready, you’ll be able to work all three today at once.
  • And, as a final note, if you’d like to see how much time this “fifth Daily Challenge” might add to your Halo gametime, log into your Reach stats page on Bungie.net.
    1. You’ll be able to break down your killrate by each individual playlist; and though there’s not an individual stat for kills-per-game, simply divide your total playlist kills by the number of games you’ve played to find out your average killrate.
    2. Multiply that by the game length for that playlist, and you’ll get an approximate read on how much extra time you might need each day. (You won’t get a truly accurate read, though, since your Total Game number include quits, and the matches themselves likely ended before the timer expired.)
    3. Remember, again, that some new Challenges will take care of that kill-count for you — so you may not end up needing to commit to any extra game time at all.