Posts Tagged ‘points’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: ender4449

Hey, toaster, you probably shouldn’t have destroyed the 12 Colonies of Humanity, even if it meant we got to watch Tricia Helfer in a red dress for the next five seasons. Ah well — you can’t trust those frakkin’ Cylons. LOL Spartz Screenshots Of The Day today courtesy of clan-brother ender4449, who as an Ender can’t be trusted either. Thanks again, Niner! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Score, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 85-115 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 6000

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1000

Kill 100 enemies in Firefight Matchmaking.

You’ll notch this in a single Round of Score Attack — we prefer Gruntpocalypse, but 2X Score Attack will work just as well. You’ll pocket your Challenge cRedits just after the boom-chucka-boom music of the final Wave fires up; you won’t be able to work on your Support Structure Challenge (see below) at the same time, since Assists require a partner, but that one’s a huge hassle and you’ll clear this so quickly it’ll be worth it to do it separately.

SUPPORT STRUCTURE

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 60-90 minutes
Value: ★★☆
Reward: 2250

Earn 30 assists in Firefight Matchmaking.

This is actually MUCH harder than it sounds. The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

Complicating matters: the sheer number of enemies, compared to your number of allies. An Assist requires at least 40% damage to the target’s combined Shields and Health, then for a teammate to finish the kill within five seconds of your last strike. With Covies swarming the entire map, it’s less likely an ally will be firing on the same target, at the same time, as you.

When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves several teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

Plasma Pistol: The Assist's Assistant.

Brutes represent more solid candidates for Assist-farming: a steady DMR stream will flick off their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that standard Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus, higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.

  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol so that a teammate can close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just got whupped by the guy with the folding chair; so, your ally should have an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you, rather than shift strategies in the middle of the match.
  • Firefight Arcade now offers a candy store of options for notching Assists; we prefer Nadefight, which arms you with an EMP pipe for bursting enemy shields, though splash-damage weapon games like FRGfight and Fistfight‘s Hammer will catch some assists in your wake as well. Since Arcade doesn’t feature dropships until the bonus round, you’ll lose the chance to rack up a string of Assists off their turrets, but it’s a worthwhile tradeoff.
  • And, more than for any other Challenge, get friends to join you if possible; coordinating with a partner will cut both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • POINTS PYRAMID

    Campaign

    Scoring

    Type: Score
    Setting: Campaign
    Difficulty: Easy
    Time: 10 minutes
    Value: ★★★★★
    Reward: 1500

    Score 25,000 points on any Campaign mission.

    Yikes, 25,000 points….seems like a lot. Guess what? Where we’re going, it won’t make any difference.

    Tip Of The Day

    Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

    Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

    Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 25K in almost no time at all.

    A few pointers for your Points:

    1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
    2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
    3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
    EXPLOSIVE ORDNANCE DISTRIBUTION

    Multiplayer

    Special Weapon

    Kills

    Type: Kills / Special Weapon
    Setting: Multiplayer
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 1250

    Earn 3 kills with Ordnance Weapons in a Multiplayer Matchmaking game.

    So, what the hell is an Ordnance Weapon? Well, you know them better as the Rockets, Laser, FRG, Concussion Rifle, Grenade and Plasma Launchers — pretty much what we lovingly refer to as Power Weapons.

    Before the Action Sack playlist update, you’d actually need to go out of your way for an ordnance weapon, fighting off enemies and teammates alike for the chance to score the Rocket Launcher (as if that was different than any other day). Now? You’ve got a salad bar of options: Dino Blasters, Splockets, Rocket CTF, BOOM! Ball, the works. Play any of ’em for five minutes and you’ve got the Challenge.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    ***WEEKLY CHALLENGE: LAST DAY!***


    100% ARMORY COMPLETION SCREENSHOT OF THE DAY


    100 PERCENT ARMORY COMPLETION SCREENSHOT OF THE DAY: Ender Xer0

    JUST THOUGHT I’D MENTION IT. 🙂 Everyone click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    THE PACKAGE: LASO

    Campaign

    Legendary

    Skulls On

    Type: Completion
    Setting: Campaign
    Difficulty: Hard
    Time: 90-180 minutes
    Value: ★★★★
    Reward: 17000

    Complete The Package on Legendary with All Skulls On (LASO).

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Scoring, Special Enemy
    SETTINGS: Any Game Mode, Campaign
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 25-35 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 4750

    LIGHT FARE

    Any Game Mode

    Kills

    Type: Kills
    Setting: Any Game Mode
    Difficulty: Easy
    Time: 5 minutes (Concurrent with other Daily Challenges)
    Value: ★★★★★
    Reward: 1000

    Kill 100 enemies in any game mode in Reach.

    Nothing to see here; move along. You’ll score all of these automatically as part of completing your other Daily Challenges today.

    THE LITTLE GUYS

    Campaign

    Special Enemy

    Kills

    Type: Kills
    Setting: Campaign
    Difficulty: Grind
    Time: 10-15 minutes
    Value: ★★★★
    Reward: 1000

    Kill 75 Grunts in Campaign today on Normal or harder.

    Load up any Campaign mission that opens with Grunts, then start making confetti. HRD remains partial to Winter Contingency’s Rally Point Bravo, where the Dropships spit out waves of Grunts in a steady stream, but really any level will do.

    Once you’ve cleaned ’em out, simply reload the checkpoint, rinse and repeat.

    POINTS PYRAMID

    Campaign

    Scoring

    Type: Score
    Setting: Campaign
    Difficulty: Easy
    Time: 10 minutes
    Value: ★★★★★
    Reward: 1500

    Score 25,000 points on any Campaign mission.

    Yikes, 25,000 points….seems like a lot. Guess what? Where we’re going, it won’t make any difference.

    Tip Of The Day

    Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

    Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

    Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 25K in almost no time at all.

    A few pointers for your points:

    1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
    2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
    3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
    CANNON FODDER

    Campaign

    Special Enemy

    Kills

    Type: Kills / Special Enemy
    Setting: Campaign
    Difficulty: Easy
    Time: 5-10 minutes
    Value: ★★★★★
    Reward: 1250

    Kill 100 infantry-class foes in the Campaign today.

    Infantry-class enemies are those weakest among the Covenant horde, and come in a few different flavors; they’re also the ones occasionally given really bitchin’ weapons like Fuel Rod Guns, the better to humiliate you with as you’re blown to hurtling pieces by a twerp you could have squashed with your elbow.

  • By far the most convenient cannon-fodder carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page. It’ll take around 30 or so thunderstorms to rain down enough death to register the Challenge, but each one only takes about 10 seconds, so we’re only talking a couple of minutes here.
  • But, if you don’t like the open credit farming that goes with Target Locating, just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — then start making confetti. Do it on Winter Contingency’s Rally Point Bravo and you can notch The Little Guys Challenge at the same time.

  • Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: rubberducky296

    You know those cool shots from action movies where the hero walks in slo-mo toward the camera while a huge explosion goes batshit in the background? Yep, we’re suckers for those too. Screenshot Of The Day this morning courtesy of new friend-of-the-site rubberducky296, who gets props for his cinematic glory. Thanks, Ducky! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    THE PACKAGE: LASO

    Campaign

    Legendary

    Skulls On

    Type: Completion
    Setting: Campaign
    Difficulty: Hard
    Time: 90-180 minutes
    Value: ★★★★
    Reward: 17000

    Complete The Package on Legendary with All Skulls On (LASO).

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Multikills, Score, Special Enemy
    SETTINGS: Firefight
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 45-60 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 4900

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    *WEEKLY CHALLENGE: LAST DAY!*


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: John Wootle

    A killer Screenshot Of The Day this morning courtesy of John Wootle, Jedi instructor in use of the Energy Sword. Thanks, W00t! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Special Enemy, Spree
    SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 75-95 minutes
    OVERALL VALUE: ★★★★
    TOTAL CREDITS: 6100
    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: TheAcaciaStra1n

    Screenshot Of The Day today courtesy of TheAcaciaStra1n, whose action portrait just blew us away. (lulz…see what we did there?) Thanks, Acacia! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Killstyle, Special Weapon
    SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 60-90 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 8200
    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: DRK BR0TH3RH0OD

    Not sure why, but we’ve been in a portrait shot mood all week. Screenshot Of The Day today courtesy of DRK BR0TH3RH0OD, who offers another fine Spartan pic for the Badass Wall Of Fame. Thanks, DB! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Killstyle, Special Weapon, Spree
    SETTINGS: Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 90-120 minutes
    OVERALL VALUE: ★★★★☆
    TOTAL CREDITS: 6150

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: player1josh46

    Screenshot Of The Day today courtesy of friend-of-the-blog player1josh46, who you can find tackling the Daily Challenges every morning the moment they go live. Thanks, Josh! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Killstyle, Spree
    SETTINGS: Any Game Mode, Firefight
    AVERAGE DIFFICULTY: Easy / Grind
    TOTAL TIME: 25-30 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 6125

    One of the simplest Challenge days EVER. Enjoy!
    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: LeGy P L U T O


    Screenshot Of The Day today courtesy of LeGy P L U T O, with an amazingly cool tribute to color and shape. (Yes, we just watched a documentary on Foo Fighters.) Thanks, Pluto! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Scoring, Spree, Zero Deaths
    SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 60-90 minutes
    OVERALL VALUE: ★★★★☆
    TOTAL CREDITS: 6700

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    REACH DAILY CHALLENGES: POINTS, POINTS

    Posted: April 13, 2011 in Firefight
    Tags:
    POINTS, POINTS

    Firefight

    Single Match

    Scoring

    Type: Score
    Setting: Firefight
    Difficulty: Easy
    Time: 15 to 20 minutes
    Value: ★★★★★
    Reward: 2000

    Score 40,000 points in a Firefight Matchmaking game.

    Despite that this is a Scoring Challenge, Score Attack is not your best bet here: under the new Firefight setup, it remains only a one-Round game, so even a Gruntpocalypse will likely not net 40K, no matter how skilled you are at headshots or multikills.

    Instead, load up a standard Co-op Three-Round Firefight, and vote for a match that features vehicles as a “map hazard” (as they’re called in the game settings) — Wraiths, Banshees and even Ghosts will register massive points, far more than even the most powerful Covies. Beachhead easily represents your best option: multiple Wraiths, Ghosts and even a Rocket Hog tucked into the corner for when you’ve got a joyride-friendly partner.

    The gametype itself won’t make much difference, however; each offers advantages, and three Rounds of Covies can deliver enough points no matter how you kill them.

    • Rocket and FRGFight represents your quickest shortcuts to points — especially while Jetpacking, raining plasma/fire from above onto enemy waves. Remember, though, your teammates will do the same thing, so don’t come late to the party. Also remember that your Launcher is not a crotch rocket and become cocky: Many Boss enemies, like Brute Chieftans, can shake off full missiles clips to the face before shoving a Hammer up your ass while you reload, so always lead or follow with grenades to finish them off.
    • Sniperfight gives you more opportunity to pick and choose enemies, so concentrate on big-ticket leaders first, even if it means emptying an entire clip to reach your killshot; you’ll still score more points than if you had simply unloaded into a pack of Jackals or Grunts.

      The Target Locator: How to smell napalm in the morning.

    • Classic Firefight features both Rockets and Snipers as part of the Ordinance Drop, but if you’re lucky enough to snare the Target Locator, resist the urge to Killionaire a clutch of Covies and instead lock onto a Wraith: it’ll napalm the vehicle — scoring you major points — along with any stray Covies with the misfortune to be nearby. The Locator’s Red Ring Of Death will even follow a vehicle once it’s locked, so be patient and make a clean shot.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: LightGuardian0


    A celestial Screenshot Of The Day today courtesy of LightGuardian0, with an inspirational Forge-enhanced portrait. Thanks, Guardian! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Killstyle, Special Enemy
    SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy / Grind
    TOTAL TIME: 105-160 minutes
    OVERALL VALUE: ★★★★
    TOTAL CREDITS: 6825

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

    NOTE: NEW WEEKLY CHALLENGE!


    VIDEO OF THE WEEK: MANEX MONDAY


    Something different for our Video Of The Week this time around: our friends over at the ManeX Gaming Channel on YouTube take us on a spin through one of the new Action Sack gametypes, along with commentary about all the new games you’ll find in the revived fan-fave playlist — something we should have done a long time ago but were just too damn lazy. Everyone, check it out!

    The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

    Our regular Screenshot Of The Day feature returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Killstyle, Special Enemy, Special Weapon
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Grind
    TOTAL TIME: 45-60 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 5575

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

    WEEKLY CHALLENGE: LAST DAY!

    Yay!


    CLASSIC SACK SCREENSHOT OF THE DAY


    CLASSIC SACK SCREENSHOT OF THE DAY: Quakeman224


    CLASSIC SACK Screenshot Of The Day courtesy of Quakeman224, who strikes a pose after introducing Red Team to his 9-Iron. Thanks, QM! Everyone, click to enlarge!

    We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Killstyle, Scoring, Special Weapon
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 100 to 200 minutes
    OVERALL VALUE: ★★★★
    TOTAL CREDITS: 9850

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