Posts Tagged ‘precision’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: dannydinosaur

Screenshot Of The Day today courtesy of dannydinosaur; not much to say about it except that it kicks all righteous ass and we wished our own screenshots looked this awesome. Thanks, DD! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000

Kill 1000 enemies in Multiplayer Matchmaking this week.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Spree, Survival
SETTINGS: Any Game Mode, Firefight
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5475

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5-10 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1875

Kill 250 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).

SCOPED

Firefight

Special Weapon

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 20-30 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1500

Kill 200 enemies in Firefight Matchmaking with precision weapons.

Two main options here, each one a brain-ventilating headshotpalooza of good wholesome fun:

  • If you’re with friends or don’t mind some randoms in Co-op, hunt for a Sniperfight on Glacier to tackle all four Challenges at once; see below for details on the Survivor and Bulletproof Challenges.
  • If you feel like flying solo, simply load up Gruntpocalypse in Score Attack; you’ll be knocking back only three of the Challenges (sorry, only one Round in Score Attack, so you can’t become Bulletproof), but you’ll have map selection control and will notch this Challenge before the second Match ends.
  • Either way, keep an eye on your ammo, and make your way back to base before the clip goes dry; your pistol doesn’t count as a precision weapon, even when it scores Headshots, so you’ll be wasting kills that don’t count toward the Challenge. Also remember that while you don’t need a Headshot for a Challenge point, the medal earns you extra Firefight cR, and your ammo will last longer before the need to restock.
SURVIVOR

Firefight

Single Match

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1000

Earn 5 Sprees in a Firefight Matchmaking game.

Five Sprees? No problem. The fact is, Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) Weapons like the Sniper or Fistfight’s Sword and Hammer will trigger two Sprees at once, so you’ll Spree with the weapon in addition to your naked killstreak — twice as fast, in fact — to earn two notches toward the Daily Challenge.

Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches, so you’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means you’ll have this Challenge in pocket from less than two dozen enemies.

The Target Locator: How to smell napalm in the morning.

Don’t like the cool special weapons of an Arcade Firefight? Okay, you eat quiche, but whatever. Just head into a standard Firefight and recover the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)

And, just one map-specific note: If you vote your way onto Beachhead or Unearthed, it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.

BULLETPROOF

Firefight

Single Match

Zero Deaths

Type: Completion
Setting: Firefight
Difficulty: Medium
Time: 10-15 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1100

Complete 2 Rounds in a Firefight Matchmaking game without dying.

This Challenge used to be MUCH more difficult in the days before Firefight Arcade; getting tagged by the occasional stray Plasma would end your run (and fun) pretty damn fast. Now, however, the gift and glory of Overshields will almost always carry you through at least the first Round of a match, not to mention the ridiculously hilarious power weapons at your command.

Still, with Mythic-powered Hunters, Hammer Brutes and Heretic Snipers all populating the later Waves, it’s less likely you’ll make it through two Rounds perfectly — so you’ll be killing time at the same time you’re killing Covies as you wait for the match to end, for a Challenge bonus that’s pretty much at the bullshit end of the spectrum.

Because of that, we might even consider skipping the Challenge entirely if we didn’t find Firefight Arcade such a goddamn riot. Plus, head into a Sniperfight and you’ll be able to work all four Challenges today at the same time.

Meanwhile, though it’s slightly dated — written before the Firefight playlist upgrade — check out our Finish The Firefight permanent page for an in-depth guide to Zero Deaths; it should still give you enough good advice for racking up the Rounds — and eventually the Challenge.

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Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: ThatHatKid

Screenshot Of The Day today courtesy of ThatHatKid, who demonstrates why a flaming Recon helmet is the best hat of all. Thanks, Kid! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000

Kill 1000 enemies in Multiplayer Matchmaking this week.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Meta, Special Weapon, Spree
SETTINGS: Any Game Mode, Firefight, Meta, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4850

BLASTIN’ AND RELAXIN’

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up kills working your way through today’s other Challenges; for leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply pocket some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
  • Don’t forget you need 143 Multiplayer kills to stay on track for your Weekly Challenge, so Grifball remains a top option for scoring them quick-and-easy. Plus, you get to play Grifball. Yay!
WEAPON SWAP

Firefight

Single Match

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1000

Earn 10 sprees in a Firefight Matchmaking game on Heroic or harder.

Wow, 10 Sprees in one single match. Sounds initimidating, right?

Pish-posh. Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) So, our standard observations for this Challenge, repeated here for your convenience:

We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Grenade Stick Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. Though we’re pretty sure the medal for that last one is a Quit-Ban. Also, there’s probably not a Teabag Spree. Yet.

Some weapons will also trigger two Sprees at once; for example, the Sniper or Hammer, since you’ll Spree with the weapon in addition to your naked killstreak and earn two notches toward the Daily Challenge. Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches as well.

    The Sniper Rifle. AKA El Spree-o.

  • With all those options in mind, however, our personal favorite remains SniperFight: You’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means five points on your Challenge meter — halfway there — and the game’s hardly started. Do that again, and you’ll have Spreed all over this Challenge, long before you face the toughest opponents. (For in-depth tips and tactics on maps and Sniper positions, visit our Finish The Firefight standing permanent page.)
  • And, though it might seem counterintuitive, avoid Rocketfight: You’ll certainly stack Multikills quickly enough for ordinary killstreaks to come naturally, but you won’t get any special weapon streaks; and it’s pretty goddamn easy to blow yourself up, so you might find yourself ending your own streak just as often as the Covenant.
  • Don’t like SniperFights? Well, you’re adopted, but okay. If you head into a standard Firefight, recover one of the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)
  • And just one map-specific note: If you vote your way onto Beachhead or Unearthed it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.

CLIP IT. SHARE IT.

General

Type: Meta
Setting: Theater / Fileshare
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 1250

Make a clip from your Local Files and upload it to your File Share.

Next week in Daily Challenges: Tyin’ yer shoolaces.

YOU WANT THIS, DON’T YOU?

Multiplayer

Single Match

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1250

Earn 10 kills with precision weapons in a Multiplayer Matchmaking game.

All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re fewer and further between in Multiplayer.)

Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee. Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

Likewise, you obviously want to avoid most instant-kill weapons, such as the Sword, Hammer, Shotgun, Rockets and Plasma Grenades, though that doesn’t mean you can’t use them to your advantage: most of these tempt other players just by their very presence, and they often concentrate more on scoring the weapon than fighting or defending. Like every other creature in the galaxy, Halo players can’t resist the lure of a shiny object.

So, even if you’ve got the chance to swap out for one yourself, consider using it instead to set a trap, waiting for players who have focused more on the power weapon than the dangers of their immediate environment (such as you). Or, even better, snag it and then drop it again in an absurdly open space, where other players are sure to see it but have little in the way of cover or defense. Unlike most other types of camping, you won’t have to wait very long for someone to show up.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY



Our friends over at the ManeX Gaming Channel on YouTube put together a Video Of The Week for us about one of our least favorite Challenge types — and probably yours as well: Scoring Multiplayer assists rather than the kills we’ve all come to know and love. With a major assist Challenge rearing its head once again today, we thought it’d be the perfect time to showcase it. Check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 115-160 minutes
OVERALL VALUE: ★★★
TOTAL CREDITS: 6000

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★☆
Reward: 2500

Kill 125 enemies in Multiplayer Matchmaking.

Whoah! A hundred and twenty-five enemies….that sounds like a lot. Let’s see…if you average X number of kills per game, with an average game time of Y plus Z minutes per game in the matchmaking lobby, rounded out by the coeffecient of the remainder times the weapon fire rate of…ahh, screw it. we’ll just run another Grifball screenshot and be done with it. Get out your hammer, and start swingin’!

Today’s action pic by blackrosevenom. Keep ’em coming, people!

PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★
Reward: 1500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, once again, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal, and make sure to check out our assist-frenzy Video Of The Week link above.

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Matic of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 100 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

A SATISFIED THIRST

Firefight

Special Enemy

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 Grunts in Firefight Matchmaking.

A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you. Use Drop Shield liberally to keep the party going, and you should register this Challenge just after the boom-chucka-boom music of the final Wave begins.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

NEW CHALLENGE!

Two words: Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below. It’ll be the easiest 9K cRedits you’ll earn all week.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


ENDERTORIAL



Just wanted to post a quick note that we’re trying a new format here at HRD; the original, single-long-post-every-morning is the same format we’ve run since the site’s very first day, and I’m told that it becomes unwieldy on portable devices — so it’s time to modernize with the times.

HRD should still read the same for everyone who simply visits the Front Page, and the single-post will still be there for people who like it that way; you’ll just have to give it an extra click is all.

In addition, readers not on portable devices should see improvements too: not the least of which is that, by posting individual Challenge entries, the site becomes hugely more searchable, both from on board the Pillar Of Awesome as well as from the wilds of outer space known as the Internets.

Anyway, it’s all a bit of extra work from our end, but we thought it’d be a useful improvement. So, give us some feedback and let us know what you think. Do you like it? Hate it? Don’t care, just shut up Ender and help me get that Weekly Challenge? Send us some emails and let us know!

Pax,
Ender Xer0
* * *


SCREENSHOTS OF THE DAY


SCREENSHOT OF THE DAY: Spartan C126


Screenshot Of The Day today courtesy of Spartan C126, with an inspirational shot that reminds us why the game is called Reach. Thanks, 126! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 50-85 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5400

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: WEEKLY CHALLENGE LAST DAY!

SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Bark At The Moo

Screenshot Of The Day this morning courtesy of Bark At The Moo (yes, you read that right), who fights on while under heavy fire, the way a Spartan should. Woof! Thanks, Bark! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Killstyle, Special Weapon
  • SETTINGS: Campaign, Firefight
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 45-60 minutes
  • AVERAGE VALUE: ★★★★☆
  • TOTAL CREDITS: 6700

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-20 minutes
Value: ★★★★★
Reward: 2500

Kill 250 enemies in Firefight Matchmaking.

Though it’s easy enough to get your Gruntpocalypse on for a three-game kill-count, you’re already going to plough through a few enemy platoons as part of notching the Friend In Need Challenge (see below). To save time, take on the other ones first, then simply Grunt your way through any leftovers. It should take you only one or two matches, depending on how many Covies you great-journeyed beforehand.

A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 20-30 minutes
Value: ★★★★
Reward: 2000

Earn 10 assists in Firefight Matchmaking.

This is actually harder than it sounds, though made more manageable by the generously low number needed. The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s less likely an ally will be firing on the same one, at the same time, as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just lost to the guy with the folding chair, giving an ally an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you rather than shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • THERE ARE MANY LIKE IT. . .

    Kills

    Special Weapon

    Campaign

    Type: Kills / Special Weapon
    Setting: Campaign
    Difficulty: Grind
    Time: 10-15 minutes
    Value: ★★★★
    Reward: 1000

    Kill 100 enemies with precision weapons in the Campaign today.

    Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

    ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it inside the bunker as well.

    (Nightfall, of course, spawns you with a Sniper, but you just did that Challenge yesterday; do you really want to hear Jun telling you to “do it quiet” again? Anyway, take yer pick.)

    Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the century mark and need to revert the Checkpoint anyway; so unless you feel like sniping, you might as well do it as soon as you’ve cleaned slate on the lesser Covies.

    If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; they’ll register precision kills as easily as the DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

    ROAST ‘EM, TOAST ‘EM

    Campaign

    Jetpacking

    Kills

    Type: Killstyle
    Setting: Campaign
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 1200

    Kill 10 enemies while jet-packing in Exodus on Normal.

    Your quickest, easiest Challenge of the day. Open up Rally Point Alpha on Exodus, then head outside to swap your devastating Magnum of Doom with a Rocket Launcher of Even More Doom from one of the Marines by the ammo case.

    Strap on a Jetpack at the far end of the walkway and Rocketeer your way to the platform with the bad guys. Glide up over them — they’re neatly clustered in a pack, for your raining-death-from-above pleasure — and fire away.

    Keep in mind that the Challenge counts Firebird Medals, which require your jetpack to actually thrust at the moment of the kill; if you’re in freefall, the kill won’t count, even if you’re still airborne. And, if you get yourself killed or run out of rockets, simply reload from the last Checkpoint and repeat; the Challenge counter keeps running.

    21 NOVEMBER 2010

    Posted: November 21, 2010 in Campaign, Multiplayer
    Tags: , , , , ,

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY

    SCREENSHOT OF THE DAY: The Herecy

    Screenshot Of The Day today courtesy of The Herecy, who would like you to say hello to his little friend.

    Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!

    NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!


    DAILY CHALLENGES


    Summary
    • TYPES: Kills, Special Weapon, Scoring, Completion
    • SETTINGS: Campaign, Multiplayer
    • TOTAL CREDITS: 7000
    • AVERAGE DIFFICULTY: Easy

    7000 cRedits, two days in a row? Yow! Hope you’re cashing in!

    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Kill 40 enemies in Multiplayer Matchmaking.

    A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them, though you’ll want to take this on only after tackling today’s You Want This, Don’t You? Challenge — you’ll rack up at least a dozen kills ahead of time, and possibly more.

    • For your leftover kills, your best bet remains Rumble Pit, since the kills come fast and furious and you don’t need to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
    • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
    • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
    • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
    LIKE A GLOVE

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Reward: 1000

    Complete a Campaign mission on Heroic or harder with the Catch Skull on.

    You’ve got two Campaign Challenges today — another Points Pyramid Challenge awaits below — but we don’t recommend taking them on at the same time; you’ll actually finish both faster separately, and neither will take you all that long.

    OK, only one Skull on here, so lets take a look: Catch is an old favorite that encourages enemies to throw as many grenades as possible. You know, just like Reach Multiplayer.

    Ordinarily, we’d recommend a speed run, like the one through Nightfall, though the Catch Skull can become a huge pain in the ass if you don’t time your Sprints correctly. (Nothing quite like turning a corner just as your Sprint meter runs out, only to find yourself face-to-face with the Boston Grunt Sox on tryouts day.)

    Instead, load up Winter Contingency — as the Campaign’s first playable level, it’s also by design the easiest, and the open-ended geography allows you to bypass most encounters entirely.

    • In fact, after the first faceoff with the Covenant, you can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
    • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to trigger the level-ending cutscene. You’ll wrap the entire Challenge in 10 or 15 minutes.
    POINTS PYRAMID

    Campaign

    Scoring

    Type: Score
    Setting: Campaign
    Difficulty: Easy
    Reward: 4000

    Score 40,000 points on any Campaign mission.

    Aha, now we can see the pyramid: The first of these required 10,000 points; the second 25,000, and now 40,000, each intended to be more difficult that the last. Guess what? Where we’re going, it won’t make a difference.

    Tip Of The Day

    Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

    Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

    Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 40K in almost no time at all.

    A few pointers:

    1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
    2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
    3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
    YOU WANT THIS, DON’T YOU?

    Multiplayer

    Single Match

    Special Weapon

    Kills

    Type: Kills / Special Weapon
    Setting: Multiplayer
    Difficulty: Easy
    Reward: 1000

    Earn 12 kills with precision weapons in a multiplayer Matchmaking game.

    All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re few and far between in Multiplayer.)

    Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee. Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

    Likewise, you’ll obviously want to avoid most instant-kill weapons, such as the Sword, Hammer, Shotgun, Rockets and Plasma Grenades, though that doesn’t mean you can’t use them to your advantage: most of these tempt other players just by their very presence, and they often concentrate more on scoring the weapon than fighting or defending. Like every other creature in the galaxy, Halo players can’t resist the lure of a shiny object.

    So, even if you’ve got the chance to swap out for one yourself, consider using it instead to set a trap, waiting for players who have focused more on the power weapon than the dangers of their immediate environment (such as you.) Or, even better, snag it and then drop it again in an absurdly open space, where other players are sure to see it but have little in the way of cover or defense. Unlike most other types of camping, you won’t have to wait very long for someone to show up.


    WEEKLY CHALLENGE


    CLEAR EYES, FULL HEARTS

    Multiplayer

    Win

    Type: Wins
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 5000

    Win 50 games in Multiplayer Matchmaking this week.

    NOTE: FINAL DAY!

    Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

    TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

    Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

    Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

    • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
    • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.

    24 OCTOBER 2010

    Posted: October 24, 2010 in Campaign, Firefight, Multiplayer
    Tags: , ,

    Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    DAILY CHALLENGES


    GUNSLINGER

    Multiplayer

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Grind
    Reward: 1500

    Kill 150 enemies in Multiplayer Matchmaking.

    A simple Challenge you’ll notch just by playing enough. Rumble Pit offers the best options, since the maps are smaller — meaning less dead-space between firefights, so the kills come faster — but Invasion, Multiteam and any of the Slayer playlists will advance you at good clip as well.

    Avoid Infection, which registers the lowest kill-count of any playlist, as well as Big Team Battle, where you’ll spend more time just reaching the enemy than registering kills. And, by all means, vote to skip Juggernaut, where you might finish the match without any kills at all.

    COVENANT-CIDE

    Firefight

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Reward: 700

    Kill 75 enemies in Firefight Matchmaking.

    No need to pay this one any attention at all — you’ll pocket it automatically just by completing today’s Scoped Challenge (see below).

    POINTS PYRAMID

    Campaign

    Scoring

    Type: Score
    Setting: Campaign
    Difficulty: Easy
    Reward: 2500

    Score 25,000 points on any Campaign mission.

    Your fastest and easiest Challenge of the day, and with the largest reward.

    Tip Of The Day

    Select New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

    Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

    Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 25K in no time at all.

    A few pointers:

    1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
    2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with a chopper that’s already trailing fire.
    3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.

    SCOPED

    Firefight

    Special Weapon

    Kills

    Type: Kills
    Setting: Firefight
    Difficulty: Easy
    Reward: 1400

    Kill 100 enemies in Firefight Matchmaking with precision weapons.

    You’ll automatically register the Covenant-cide Challenge at the same time as this one.

    • Simply load up Gruntpocalypse in Score Attack; select the map you like best, though here at HRD we recommend Corvette, Overlook or Courtyard, because of the open lines of sight as enemies advance.
    • Introduce the Grunts to your DMR; it makes a loud bang when it says hello, and the Grunts typically cheer and throw confetti when they meet him. They then get really tired, and go right to sleep. Don’t ask; it’s a cultural thing.
    • Keep an eye on your ammo, and make your way back to base before the clip goes dry; your pistol doesn’t count as a precision weapon, even when it scores Headshots, so you’ll be wasting kills that don’t count toward the Challenge.
    • Also remember that while you don’t need a Headshot for a Challenge point, the medal earns you extra Firefight cR, and your ammo will last longer before the need to restock.


    WEEKLY CHALLENGE


    LIKE MIKE

    Multiplayer

    Single Match

    Kills

    Type: Kills
    Setting: Multiplayer
    Difficulty: Hard
    Reward: 2000

    Finish a multiplayer matchmaking game with at least 30 kills.

    (NOTE: Today’s your final chance to complete this Challenge. So get to work!)

    Here’s an unusual Weekly Challenge — you can clear it your first game, or work all week and never succeed; it’s all or nothing, with no progress from game to game. That said, you can angle your odds considerably with the right playlist, gametype and strategy:

    • Stick with Objective games. Slayer matches work off kill-count limits, so every score – including your own – edges the game closer to when the Endhammer cuts short your streak. You can even be mathematically eliminated from the Challenge well before the finish, if you need more kills than what’s left in the limit. In Objective games, only the timer works directly against you, letting you stack bodies with impunity so long as the Objective remains unscored.
    • With that in mind, Team Objective would seem an obvious choice. But, remember, you need kills, and fewer enemies = fewer kills; instead, head into Big Team Battle or (especially) Invasion. Vote for options that put you on tighter maps, so you’ll always have an enemy in range.
    • Concentrate not on clearing your Objective, but on preventing the enemy from clearing theirs: They’ll naturally converge on certain flashpoints, such as a Flag or Territory — so, rather than hunting for kills, they’ll come to you.
    • This doesn’t mean camping, however: sitting on your ass as you burn through the clock remains a surefire way to blow this Challenge. Instead, think about how your enemy will make for the Objective, then intercept them at their points of attack. Quite often, an aggressive defense will catch them by surprise, and you’ll register multiple kills while extending the match’s lifespan.
    • One drawback: in a Team game, you’ve got teammates — they kill enemies too, and you could find your Challenge count frustrated by your own allies. If that becomes a problem, consider something entirely counter-intuitive: Rumble Pit, where the normal Slayer kill-count caps at 25.
    • Seems impossible, yes? Except you’ll be voting for Objective matches, in which kills come fast and furious. Every other player in Rumble Pit represents a potential point, and the smaller, tighter maps give you rapid-fire opportunities to score.
    • Again, avoid the Objective itself: grabbing the Oddball or staking out the Hill will only encourage other players to shoot you. Instead, take up a defensive position with a clean line of sight to the Objective. As the other players maneuver to score, fire away — many become so preoccupied with the Objective that their own defensive instincts fade away.
    • Select Sprint, and use it to quickly reach other firefights as you hear them break out. Spam grenades into the crowd and use a DMR or Needle Rifle to score headshots as their Shields go down; quite often, you’ll snare a Double-Kill simply by stealing kills away from other players who’ve done all the hard work.
    • Be patient with those headshots: You need only fire once for the kill, so wait for their Shields to flash before pulling the trigger. Your patience will have kept your bloomin’ reticule smaller and more accurate than the players in the fight, so you’ll have more chance to score the kill than them.
    • Also don’t be afraid to trade double-melees, or to sacrifice yourself for a plasma stick. You’re going for kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.
    • If you’ve got a friend, even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners — you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot.

      Good luck!