Posts Tagged ‘score attack’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: seakoral

We’re not sure exactly what’s happening here — either someone pissed off the Jedi Council, or Neo just figured out that Spartans don’t belong in the Matrix — but it sure looks hellacool. Screenshot Of The Day today courtesy of seakoral — thanks SK! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Special Enemy, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 120-160 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 5825

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 45-60 minutes (Concurrent with other Firefight Challenges)
Value: ★★★☆
Reward: 2000

Kill 400 enemies in Firefight Matchmaking.

Take this one on last; you’ll already score a good number of these on your way to your other Challenges. For your leftovers, you can continue to stick it out alone in Score Attack — Gruntpocalypse is probably easiest, with 120 enemies per round who go down from a single trigger-pull — though Firefight Arcade offers you Overshields, three Rounds (plus a Bonus) of enemies and a virtual salad bar of power weapons; you’ll just have to share in your kills. (But hey, Firefight is supposed to be cooperative, yeah?)

FLAT TIRE

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 90-120 minutes (Concurrent with other Firefight Challenges)
Value:
Reward: 1250

Kill 10 enemy vehicles in Firefight Matchmaking.

Wow, someone really needs to convince Bungie that Baby Jesus cries every time a Covie vehicle gets destroyed. The Challenge Gods there simply have NO perspective on what a massive hassle this is: Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average 10 games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including the lowly Ghost — even without the Challenge, which makes the ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out — we’ll wake you when it’s over.

  • Stick to Firefight Limited; most Arcade and Score Attack maps have removed all traces of enemy-occupied anything.
  • Beachhead represents a top option, featuring both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier offers both vehicles as well, though you’ll need to scrapyard them with more conventional methods. So, it’s a bit like choosing between cat poop and dog poop: either way, both options kinda stink.
  • You might also consider Holdout, the only map that will work for you in Arcade as well: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful to aim for the nose and not the tail, or you might accidentally ventilate the Covie pilot first and get no Challenge credit for an “enemy vehicle” kill.
  • If attempting that, also remember that in most of the gametypes if you drop the heavy gun, you won’t be able to pick it up again. The Banshees seem to appear based on game time, rather than Waves or match progress, so keep an eye out for them.
  • Meanwhile, of course, avoid Courtyard and Waterfront, since — apart from Dropships — they don’t offer any vehicles at all.
DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 20-25 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1200

Kill 30 Elites in Firefight Matchmaking.

Firefight Arcade has rendered the Demon Challenges vastly easier, since games now feature entire Waves of Elites and three Rounds worth of them as well. Still, it won’t be that easy to string up 30 mandibles in a single match — particularly with other players hunting for Dino meat as well — so be prepared for their arrival.

The Heretics actually present more of a threat than the Boss-Wave Elites, since they’re way more in number and rock instant-kill weapons like aimbot-controlled Sniper Rifles; a helluva lot more dangerous than some solo Gold Elite with a melee weapon. Look for Arcade playlists with concussive weapons — Grenade Launchers, FRGs, and of course Concussion Rifles — to bounce their sharpshooters around the map; that’ll actually throw off their aim and extend your lifespan amid the headshot crossfire.

Drop Shield will also buy you some extra time — but make sure to use it where you’ve got other cover as well, since it won’t last long under sustained unlimited Sniper and Rocket fire.

BE THEIR HUCKLEBERRY

Firefight

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 15-20 minutes
Value: ★★★★★
Reward: 1500

Kill 200 enemies in Firefight Matchmaking with the pistol.

A Challenge tailor-made for Gruntpocalypse: Fire up Score Attack, select Drop Shield as your Armor Ability, then slide past the ammo crate to stock up on rounds. Switch to your Magnum and let the target practice begin. You’ll need two matches for this, but you’ll notch the Challenge before the boom-chucka-boom music of the second game’s final Wave begins. As always, focus on headshots and multikills, since the Firefight medals earn you additional cR.

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Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: rubberducky296

Yowtch! Wave goodbye to our LOL SPARTZ Comedy Week of Screenshots while you wave goodbye to rubberducky296’s testicles. (Not that you ever said hello to them, but still.) Thanks, Ducks! And thanks to everyone who sent in pix of lulz, ROFLs and Epic Fails; it’s been great fun, and we’ll be sure to do it again. In the meantime, everyone click to enlarge!

Our regular Screenshot Of The Day feature returns tomorrow. So if you haven’t done it yet, yo: Just shoot a pic over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Meta, Multikill, Spree
SETTINGS: Firefight, Meta, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 6500

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with Three Dog Fight Challenge)
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.



Ooh! A Grifball team photo! Screenshot by IIITiNyFuRyIII of the New Mombasa Lions. Roar! (You’ll notch this Challenge in just one or two games, and be able to score your Three Dog Fight Triple-Kill Challenge (see below) at the same time. If the Lions don’t eat the three dogs, that is.)

A SIMPLE SPREE

Firefight

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Earn any spree in Firefight Matchmaking.

Actually, it would be more of a challenge to complete a Firefight match WITHOUT a Spree. Kill 10 Covies without dying and you’ve got a Spree. Kill only five, but with a Hammer, Sword or Shottie, and you’ve got a Spree. Or a Laser. Or a Sniper. Or Stickies. Or…well, okay. You get the idea.

LINKED UP WITH BUNGIE.NET

Multiplayer

Type: Meta
Setting: Meta / Multiplayer
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 3000

Link your Gamertag with Bungie.Net and play a game in Halo: Reach Matchmaking.

This is Bungie‘s way of telling you that its Website is up and running again. (Hey, wouldn’t it have been funny if this Challenge had appeared yesterday? Okay, maybe not so funny. But still pretty funny.)

Some people report problems making this Challenge click. If you’re a new Bungie.net user and have difficulty getting it to flash, you might need to do something that only a registered account could, such as change your nameplate; that’ll trigger the Challenge completion, and the bonus along with it.

Also, keep in mind: the game awards you the bonus the moment you enter a Matchmaking game, so it gives you the cRedits immediately rather than in your post-game report. People sometimes don’t pay attention to their cRedits beforehand, and don’t realize they’ve already received the bonus when the end cRedits roll.

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Tip Of The Day

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: ender4449

Hey, toaster, you probably shouldn’t have destroyed the 12 Colonies of Humanity, even if it meant we got to watch Tricia Helfer in a red dress for the next five seasons. Ah well — you can’t trust those frakkin’ Cylons. LOL Spartz Screenshots Of The Day today courtesy of clan-brother ender4449, who as an Ender can’t be trusted either. Thanks again, Niner! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Score, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 85-115 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 6000

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1000

Kill 100 enemies in Firefight Matchmaking.

You’ll notch this in a single Round of Score Attack — we prefer Gruntpocalypse, but 2X Score Attack will work just as well. You’ll pocket your Challenge cRedits just after the boom-chucka-boom music of the final Wave fires up; you won’t be able to work on your Support Structure Challenge (see below) at the same time, since Assists require a partner, but that one’s a huge hassle and you’ll clear this so quickly it’ll be worth it to do it separately.

SUPPORT STRUCTURE

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 60-90 minutes
Value: ★★☆
Reward: 2250

Earn 30 assists in Firefight Matchmaking.

This is actually MUCH harder than it sounds. The underlying problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

Complicating matters: the sheer number of enemies, compared to your number of allies. An Assist requires at least 40% damage to the target’s combined Shields and Health, then for a teammate to finish the kill within five seconds of your last strike. With Covies swarming the entire map, it’s less likely an ally will be firing on the same target, at the same time, as you.

When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves several teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

Plasma Pistol: The Assist's Assistant.

Brutes represent more solid candidates for Assist-farming: a steady DMR stream will flick off their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that standard Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus, higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.

  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol so that a teammate can close the deal. The Dinos — while otherwise remarkably crafty — for some reason stand and howl when they lose their Shields like a pro wrestler who just got whupped by the guy with the folding chair; so, your ally should have an easy headshot.
  • The problem eases up once the Mythic Skull powers on, since that doubles enemy health, including for even the lowliest DMR fodder; but — because they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you, rather than shift strategies in the middle of the match.
  • Firefight Arcade now offers a candy store of options for notching Assists; we prefer Nadefight, which arms you with an EMP pipe for bursting enemy shields, though splash-damage weapon games like FRGfight and Fistfight‘s Hammer will catch some assists in your wake as well. Since Arcade doesn’t feature dropships until the bonus round, you’ll lose the chance to rack up a string of Assists off their turrets, but it’s a worthwhile tradeoff.
  • And, more than for any other Challenge, get friends to join you if possible; coordinating with a partner will cut both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • POINTS PYRAMID

    Campaign

    Scoring

    Type: Score
    Setting: Campaign
    Difficulty: Easy
    Time: 10 minutes
    Value: ★★★★★
    Reward: 1500

    Score 25,000 points on any Campaign mission.

    Yikes, 25,000 points….seems like a lot. Guess what? Where we’re going, it won’t make any difference.

    Tip Of The Day

    Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

    Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

    Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 25K in almost no time at all.

    A few pointers for your Points:

    1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
    2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
    3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
    EXPLOSIVE ORDNANCE DISTRIBUTION

    Multiplayer

    Special Weapon

    Kills

    Type: Kills / Special Weapon
    Setting: Multiplayer
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 1250

    Earn 3 kills with Ordnance Weapons in a Multiplayer Matchmaking game.

    So, what the hell is an Ordnance Weapon? Well, you know them better as the Rockets, Laser, FRG, Concussion Rifle, Grenade and Plasma Launchers — pretty much what we lovingly refer to as Power Weapons.

    Before the Action Sack playlist update, you’d actually need to go out of your way for an ordnance weapon, fighting off enemies and teammates alike for the chance to score the Rocket Launcher (as if that was different than any other day). Now? You’ve got a salad bar of options: Dino Blasters, Splockets, Rocket CTF, BOOM! Ball, the works. Play any of ’em for five minutes and you’ve got the Challenge.

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


    SCREENSHOT OF THE DAY


    SCREENSHOT OF THE DAY: Sean Fechtelkotter

    Holy crap, that is one BADASS looking Elite! Screenshot Of The Day this morning courtesy of Sean Fechtelkotter, whose flaming-helmet-officer-armor makes him one of the most distinctly clad Dinos in the game. Thanks, Sean! Everyone, click to enlarge!

    Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


    WEEKLY CHALLENGE


    THE PACKAGE: LASO

    Campaign

    Legendary

    Skulls On

    Type: Completion
    Setting: Campaign
    Difficulty: Hard
    Time: 90-180 minutes
    Value: ★★★★
    Reward: 17000

    Complete The Package on Legendary with All Skulls On (LASO).

    [ ACCESS COMPLETE INTEL: CLICK HERE ]


    DAILY CHALLENGES


    Summary

    TYPES: Completion, Kills, Special Weapon
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Easy
    TOTAL TIME: 60-75 minutes
    OVERALL VALUE: ★★★★☆
    TOTAL CREDITS: 6500

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

    NOTE: NEW WEEKLY CHALLENGE!


    VIDEO OF THE WEEK: MANEX MONDAY



    Something different for our Video Of The Week this time around: our friends over at the ManeX Gaming Channel on YouTube take us on a spin through one of the new Action Sack gametypes, along with commentary about all the new games you’ll find in the revived fan-fave playlist — something we should have done a long time ago but were just too damn lazy. Everyone, check it out!

    The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

    Our regular Screenshot Of The Day feature returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


    DAILY CHALLENGES


    Summary

    TYPES: Kills, Killstyle, Special Enemy, Special Weapon
    SETTINGS: Campaign, Firefight, Multiplayer
    AVERAGE DIFFICULTY: Grind
    TOTAL TIME: 45-60 minutes
    OVERALL VALUE: ★★★★★
    TOTAL CREDITS: 5575

    [ ACCESS COMPLETE INTEL: CLICK HERE ]

    CHRISTMAS CHALLENGE SPECIAL: Save Santa's Workshop!

    Heya Everyone! Thanks for your patience throughout the day, because NOW… we can finally announce the winners of our first-ever Daily Challenge Special: Defending Santa’s Workshop on Christmas!

    Santa has honored Bungie’s favorite number by rewarding seven Spartans with special Christmas gifts, listed below. (Though Santa doesn’t know about such things, they’re all approximately the same value, yeah?) Winners have been selected at random from players who successfully completed the Challenge, and are listed alphabetically. Prizes were likewise randomly assigned to winners.

    The winners are:

    Cupcake Of DOOM:
    XBox Live 3 month Gold Membership
    Disciple N2k:
    1600 Microsoft Points
    MaDmOsChE:
    XBox Live 3 month Gold Membership
    Molten Slowa:
    1600 Microsoft Points
    Morpheus414:
    1600 Microsoft Points
    Shieldziee:
    BradyGames Halo: Reach Guide, hardcover Legendary Edition
    uhh oh oreo:
    BradyGames Halo: Reach Guide, hardcover Legendary Edition

    And, as announced, an extra-special bonus gift goes to the first Spartan who completed the Challenge with the most confetti thrown. That Spartan, with an Amazing, 120-headshot Perfect-Score game, is:

    SaiyanHeretic:
    XBox Live 12 month Gold Membership

    Ho ho ho! Merry, um, post-Christmas!

    Congrats, Saiyan! That’ll cover you all the way through next Christmas!

    All gifts will be shipped during the first week of the New Year. Thanks once again to everyone for playing; we couldn’t possibly list all the players who submitted entries here, but we’ll reveal this was a test-run for something we have slated to launch Jan. 1 — and, even if you didn’t receive a special gift, your courage under fire has not gone unnoticed. Credit for it will carry over, so if you like you can start this new feature already ahead of the game.

    (No, we can’t announce what this feature is yet, but expect official word sometime this week. It’s incredibly cool, you’re gonna like it a lot.)

    Before we go, however, we decided that a few additional Spartans deserved special recognition for their efforts. Though it comes with no gift other than pride in accomplishment (which is its own gift, yeah?), we now list our staff-selected….

    HONORABLE MENTIONS:

    wraps52, who wrapped the Challenge with a near-perfect 119 headshots

    MaDmOsChE, who, in addition to receiving a gift above, likewise score 119 shots of confetti, and

    swooshdave, who not only scored a hilarious Killtastrophe, but was cool enough to record a clip of it for us. So, we’ll roll credits on the awards ceremony over a video of the accomplishment, complete with upcoming-holiday fireworks.

    Have a safe and Happy New Year, everyone!

    –Ender Xer0

    * * *

    Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

    * * * MERRY CHRISTMAS! * * *


    ENDERTORIAL





    HAPPY HALO-DAYS TO EVERYONE! Hope it’s been a fun and exciting Christmas season. As we announced yesterday, because of the holiday we won’t be featuring our regular Daily Update today.

    BUT, WE HAVE SOMETHING EVEN BETTER!

    It’s our first-ever HRD Daily Challenge, an extra-special Fifth one added onto Bungie’s other four. Complete it successfully, and you won’t get imaginary, space-buck Bungie cRedits; you’ll get the chance to win real, actual prizes bought with cold HRD cash! We told you yesterday how much we appreciate your support during the site’s first few months; now here’s our chance to show it!

    So, check out the HRD Christmas Challenge contest below, and keep in mind the most important rule: Have a good time! Winning entries that do not have fun will be disqualified.

    Merry Christmas!

    Ender Xer0
    * * *


    CHRISTMAS CHALLENGE SPECIAL



    CHRISTMAS CHALLENGE SPECIAL: Save Santa's Workshop!


    SAVE SANTA’S WORKSHOP

    Headshot

    Firefight

    Zero Deaths

    Type: Completion / Zero Deaths / Killstyle
    Setting: Firefight
    Difficulty: Easy
    Time: 10 minutes
    Value: ★★★★★★
    Reward: Christmas Spirit (and prize drawings)

    Save Santa’s Workshop without dying. (BONUS: Score as many headshots as possible.)

    With Santa Claus away during Christmas delivering presents, evil Dwarves have stormed Santa’s Workshop at the North Pole, intent on killing all of the helpless and exhausted Elves. Their only hope: YOU!!

    Here’s what you need to do to Save Santa’s Workshop, including the chance to win special presents from the Big Guy, such as BradyGame Strategy Guides, Gold Membership cards and free Microsoft Points.

    1. Go into Score Attack Matchmaking on Glacier (the North Pole!) anytime today, Dec. 25, before the new Challenges update for Sunday
    2. Load up Gruntpocalypse, in which 120 Dwarves will storm the Workshop
    3. Repel all five Waves, finishing the game, without ever needing to be brought back to life by Christmas Magic (zero deaths / no respawns)
    4. Send us a link to your Game Record, like this one, at haloreachdaily@live.com, anytime before Monday.
    5. We’ll review your record to verify that you saved Santa’s Workshop, and enter your Gamertag into the prize drawing. Only one entry per Gamertag, so don’t submit multiple games from the same account! Sorry, no guests.
    6. Winners and prizes will be announced Monday, Dec. 27, in the regular HRD Daily Update.

    BONUS PRIZE! The Dwarves have been tricked into attacking the Elves by Winter Magic, and they cheer and throw confetti when freed from its spell correctly. The first player who successfully saves the Workshop by freeing the most Dwarves in this way automatically wins a special present from Santa for his good work. (Award goes to player with the most headshots; tie scores go to first player to email the winning Game Report.)

    And, just because we know you want to do the regular Bungie Daily and Weekly Challenges today as well, this one will score you the entire Where There’s Smoke… Challenge, as well as notch five more Waves toward your Ride The Wave Weekly! So what are you waiting for, Spartan? Santa needs your help!!


    BROTHERHOOD SCREENSHOTS OF THE WEEK



    BROTHERHOOD SCREENSHOT OF THE DAY: Bark At The Moo

    Our final Brotherhood Screenshot Of The Day this week courtesy of Bark At The Moo (far right), who along with his allies (from left to right) x 37 Stitchez x, Noh Wai and BigPimpn2113, suddenly make us want to listen to the Beatles album HELP! (Not that these guys would need any help; they look like they can kick your ass.) Everyone, click to enlarge!

    Thanks to everyone who sent in Screenshots for our special Christmas Brotherhood week. If you didn’t make it on to the Front Page, it’s only because we didn’t have room to run them all, and we’re hanging on to them to run during our regular Screenshot Of The Day feature.

    As usual, send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!

    In the meantime, as promised, here’s a replay of all the special Screenshots that ran on our Front Page this week. Thanks again to everyone for sending them in!

    BROTHERHOOD SCREENSHOT OF THE DAY: x Hells Harp x


    BROTHERHOOD SCREENSHOT OF THE DAY: ODST Alpha


    BROTHERHOOD SCREENSHOT OF THE DAY: KillaMox


    BROTHERHOOD SCREENSHOT OF THE DAY: Sliderz105


    Click to enlarge all of them!

    ***


    WEEKLY CHALLENGE


    Firefight

    Type: Completion
    Setting: Firefight
    Difficulty: Easy
    Time: 180-200 minutes
    Value: ★★★★★
    Reward: 4000

    Complete 100 Waves in Firefight Matchmaking.

    Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

    Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

    That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — Jiminy Christmas, that’s EASY, even this late in the week. In fact, chances are, the Challenges so far this week have already perched you narrowly close to to completion, if you haven’t finished it already.

    You can even tear through the entire Challenge today — the HRD Christmas Challenge will net you five Waves for starters, and time’s running short — the Challenge ends tomorrow, so get on it!