Posts Tagged ‘secondary fire’

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: x Stilus Equus x

Screenshot Of The Day today courtesy of x Stilus Equus X, with our choice inspired by today’s Challenge, Now I Have A Machine Gun. (Yes, we know it’s a turret. Would YOU like to explain that to the hail of bullets?) Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Special Weapon, Zero Deaths
  • SETTINGS: Any Game Mode, Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 120-140 minutes
  • AVERAGE VALUE: ★★★★★
  • TOTAL CREDITS: 13000

Holy Christmas, Batman! That’s gotta be a new cRedit record! (Everyone, keep an eye on your Daily cRedit limit!)

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★★★
Reward: 4000

Earn 25 assists today in Multiplayer Matchmaking.

You’ll work this at the same time that you autofire your way to the Now I Have A Machine Gun Challenge (though different enemies, obviously). Other than that, our regular spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

NOW I HAVE A MACHINE GUN

Multiplayer

Special Weapon

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 90-120 minutes
Value: ★★★☆
Reward: 2500

Earn 100 kills with automatic weapons in Multiplayer Matchmaking.

Yet another simple Challenge that you’ll notch just by playing enough, though you’ll also be able to work the Secondary Fire Challenge at the same time (though not the same opponents).

Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle also has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know since we’ve said them before, but anyway:

    The Assault Rifle: AKA El Spam-o.

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own. (Reader V Translanka adds: “If you really want to remove double-melees from your lexicon, then Sprint is your best bud, because a Sprinted melee comes with an enhanced knockback bonus that’s perfect for the armor pop-and-fire method.” Thanks, V!)
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.
MOSTLY AT NIGHT

Campaign

Legendary

Zero Deaths

Type: Completion / Zero Deaths
Setting: Campaign
Difficulty: Medium
Time: 10-15 minutes
Value: ★★★★★
Reward: 5000

Complete Nightfall on Legendary without dying.

So, Bungie is just about daring you to power through this using the Midnight Run. If you’re a regular reader of this site, you know what’s coming; if not, well — you’re gonna love this.

After assassinating the initial Elite, the Midnight Run lets you Sprint your way through almost the entire level, meleeing an occasional Grunt or Jackal, with only a small amount of gunfire when you reach the bridge to Powerhouse. There’s an absolute GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.

Here’s a video of the route, completed on Legendary, and with ALL Skulls on, too; the guy in it wraps it up in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

If you’ve never done it before, you’ll probably hit a few crash-and-burns before you thread the needle; the good news is that you’re most likely to meet your fail at the level’s opening, so you won’t lose much of anything in a restart. (Just make sure to Save And Quit, rather than a reload, since the Challenge can be twitchy this way.) And, if you’re struggling, pay close attention to when the Runner hits Sprint and where he pauses for a break; when it comes to outracing Legendary, timing can be everything.


WEEKLY CHALLENGE


MULTIPLICATIVE

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Time: Yeah, it’s time.
Value: ★★
Reward: 5000

Earn 200 Multikills in Multiplayer Matchmaking this week.

Tip Of The Day

Okay, relax. This isn’t as hard as it sounds; it’s actually harder, and recognizing that is your key to completing it. Because if you don’t get started today, and don’t work on it every day, you’re never going to finish.

Two-hundred Multikills works out to just under 30 a day, meaning you’ll need to play a scary amount of games, and score Multikills in just about all of them, to cross the finish line in time. It’s both a daily sprint and a weekly marathon; and while we’d never actually instruct anyone to skip a Challenge, you’ll need to think hard and long (but not too long) before you decide to tackle this.

In other words: if you don’t have the time, or the patience, or a spouse/significant other/British manservant to bring you dinner at the TV and fork it into your mouth while you mash the color off your controller buttons, this might be the week to instead learn Halo Wars.

So, scared you off yet? No? GOOD. You’re a goddamn Spartan, bitch. You’ve had a lifetime of Jedi training, you’ve struck down countless Covenant with Great Vengeance and Furious Anger and loved every fucking second of it. Leave that can’t-do-it Playstation shit at home, and get to work.

    KILLIONAIRE: The Ultimate Multikill

  • If you’re flying solo, start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you can get with a friend, head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill might not register a second Double-Kill Medal — and thus counted as only one point for a DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!

MANEX MONDAY


For today’s Manex Monday Video Of The Week, our friends over at the ManeXGaming Channel on YouTube put together the first in a series of videos for the new Noble Map Pack Achievements to go along with our guide, now taken up residence in the permanent links at the top of this page. Still struggling with that last Achievement? Want to see what a double Death-From-The-Grave looks like? Take a breather — the lads at MXG are here to help.

Today’s vid features four of the new Achievements — with more to come in the weeks that follow — including a special guest appearance by a famously untalented but crushingly attractive Internet uncelebrity. (No, not Justin Bieber; you wish.) So, check it out!

Also make sure to hit up some of the other MXG vids on their site for key tips and strategies on improving your gameplay, the better to tackle your Challenges with. Time well-spent.

Our Screenshot Of The Day feature returns tomorrow, so send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Multi-Kills, Triple-Kills
  • SETTINGS: Any Game Mode, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Medium
  • TOTAL TIME: 90-120 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 6600

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★★★
Reward: 4000

Earn 25 assists today in Multiplayer Matchmaking.

Again, our regular spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

WATERSPORTS

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 600

Kill 50 enemies on Waterfront on Heroic in Firefight Matchmaking.

Fire up a Gruntpocalypse in Score Attack and you’ll cross the finish line long before the boom-chuka-boom theme song of the final Wave starts up.

  • Waterfront offers one of the best antigrunt spots in all of Firefight: On the cliff, across the field, at the far edge of the map. You won’t have the entire battlefield in your line of fire, but you’ll get an absurd amount of easy, open shots as the waddlin’ tykes advance toward their doom. Your only real hazard is a spawn spot on the exit trail just to the side of the hill, so toss an Overkill grenade their way when the announcer tells you they’re coming.
  • Some folks instead like the rooftops of the two sheds, since it provides easy duck-back cover and keeps you closer to the ammo crates. Your lines of sight aren’t as open, though, so it’s really just a matter of preference; take yer pick.
  • As always, use your Drop Shield if you get in a tight spot, and focus on headshots and multikills, since the medals register bonus cRedits.

TWIN TRIPS

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Hard
Time: 60-90 minutes
Value: ★★
Reward: 500

Earn 2 Triple-Kills in the same match in Multiplayer Matchmaking.

Easily your most difficult Challenge today; you could hit the lottery and score it in your first match, or spend all day without it ever registering. While Double-Kills remain fairly common, a Trip will usually tag a slot in the Top Medals and and show up about as often as That Dude Who Owes You Money: which is to say, much more than never, but usually not when you could really use the cash. So, scoring two, in the same match? Yeesh.

There are, however, a number of things you can do to cheat the odds in your favor. Skip down to the new Weekly Challenge, Mutiplicative, for an in-depth rundown of the anotomy of the Multikill. The cRedit bonus here isn’t going to buy you Inclement Weather — and WTF, Bungie? It’s Christmas season, don’t be so cheap, yeah? — but at least when you’ve pocketed this one, you’ll be four Challenge points closer to throttling the Weekly. That’s a solid 2%! Yeah!


WEEKLY CHALLENGE


MULTIPLICATIVE

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Time: Yeah, it’s time.
Value: ★★
Reward: 5000

Earn 200 Multikills in Multiplayer Matchmaking this week.

Tip Of The Day

Okay, relax. This isn’t as hard as it sounds; it’s actually harder, and recognizing that is your key to completing it. Because if you don’t get started today, and don’t work on it every day, you’re never going to finish.

Two-hundred Multikills works out to just under 30 a day, meaning you’ll need to play a scary amount of games, and score Multikills in just about all of them, to cross the finish line in time. It’s both a daily sprint and a weekly marathon; and while we’d never actually instruct anyone to skip a Challenge, you’ll need to think hard and long (but not too long) before you decide to tackle this.

In other words: if you don’t have the time, or the patience, or a spouse/significant other/British manservant to bring you dinner at the TV and fork it into your mouth while you mash the color off your controller buttons, this might be the week to instead learn Halo Wars.

So, scared you off yet? No? GOOD. You’re a goddamn Spartan, bitch. You’ve had a lifetime of Jedi training, you’ve struck down countless Covenant with Great Vengeance and Furious Anger and loved every fucking second of it. Leave that can’t-do-it Playstation shit at home, and get to work.

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get with a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill might not register a second Double-Kill Medal — and thus counted as only one point for a DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!

SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: a helpless noob

Sure, we’ve run a similar one recently, but we just can’t help our weakness for a damn fine explosion. Screenshot Of The Day this morning courtesy of a helpess noob, who isn’t a noob when it comes to rockin’ Screenshots. Thanks! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Killstyle
  • SETTINGS: Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy / Grind
  • TOTAL TIME: 90-120 minutes
  • AVERAGE VALUE: ★★★★
  • TOTAL CREDITS: 8250
MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, mostly our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players. Rumble Pit’s slightly better for kills, Multi-Team is slightly better for Assists (and the Secondary Fire Challenge, below), so take yer pick.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but Avoid Team Objective, since games usually take longer and generate fewer kills.

SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★★★
Reward: 4000

Earn 25 assists today in Multiplayer Matchmaking.

Again, our regular spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

IRON WITH FRIENDS

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★☆
Reward: 1750

Complete a Campaign mission Co-op on Heroic or harder with the Iron Skull on.

The Iron Skull can be a huge hassle when playing solo: die once, start over again. In Co-op, however, it merely reverts you to your last Checkpoint, which — while inconvenient — is really no more than a nuisance, especially on the right level.

So, with that in mind, go in as a four-player team: the chance that you’ll all die simultaneously is virtually zero, and the weaker players can hang back to provide support fire while the stronger players take point. The trailing players will even Checkpoint forward if they lag too far behind, allowing them to skip past certain parts of the map entirely. Just don’t do anything supremely retarded, like all piling into vehicles and driving together off a cliff, and you’ll do fine.

  • For Campaign completion Challenges, HRD often recommends the speed-run on Nightfall — but because the Challenge requires Co-op, the Midnight Run can Checkpoint straggling players forward at peculiar and inopportune moments; so instead, we’re going to suggest Winter Contingency: As the Campaign’s first playable level, it’s by design the easiest, and the open-ended geography both lets weaker players hang back and take cover as well as allowing all players to bypass most encounters entirely.
  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all.
  • The Falcons take you directly to another firefight, where you’ll have ample cover and ammo inside the bunker of the final building of the level; from there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene.

In fact, it’s really so straightforward that this Daily Challenge represents a rarity: The chance to snipe the Weekly Challenge at the same time — and on the Weekly’s final day, no less. Just flip on the Black Eye Skull beforehand (see below for details) and you won’t even notice the Weekly Challenge at all.

ABOVE THE NECKLINE

Multiplayer

Single Match

Headshot

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★
Reward: 1250

Kill 5 enemies with headshots in a Multiplayer Matchmaking game.

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.

If SWAT doesn’t blow your hair back, though, you could just as easily pocket this in any Multiplayer match, although drift toward either Objective gametypes or larger-team playlists to make sure the game’s score-limit doesn’t cut short your Challenge progress.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes (concurrent with Daily Challenge)
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

LAST DAY!

Tip Of The Day

You’ll find almost everything you need to know about completing this Challenge in today’s Iron With Friends entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

SPECIAL FEATURE TODAY!

They’re not quite Challenges, but they’re damn near close enough: Check back in later today for our complete guide to scoring the new Noble Map Pack Achievements, courtesy of one of our new Associate Editors, FoxmanFX!

Foxman comes to HRD from a successful run writing the Daily Challenge updates over at legendary mainstay Halo.Bungie.Org, so he knows of what he speaks. Come back and check it out!

UPDATE: It’s now live! If you don’t see it above, click on the main site header to reload the page — thanks!


SCREENSHOT OF THE DAY: NOBLE SPECIAL!


Here at HRD we decided to tip our hats to the new Noble Map Pack DLC released yesterday, so for the rest of the week (and weekend) we’ll be running Screenshots EXCLUSIVELY from one of the three new maps.

It doesn’t matter if you’ve already appeared on our Front Page — and if for some reason your shot doesn’t score a slot by Sunday, it’ll still get to go up as part of our regular daily feature. So start snapping some pix!

NOBLE SCREENSHOT OF THE DAY: Artful Fiver


Noble Screenshot Of The Day today courtesy of Artful Fiver, whose butch-sniper submission from Tempest gave us the idea for this week’s special run.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!
* * *


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Killstyle
  • SETTINGS: Any Game Mode, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL CREDITS: 5125

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Reward: 1000

Kill 90 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Earn 25 assists today in Multiplayer Matchmaking.

So, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

And, as a special added bonus, our YouTube friends over at ManeXGaming have assembled a special video just about scoring Assists, and were cool enough to make copious reference to this site as part of it, so we thought we’d give you another chance to check it out. Also, when you’re done, take a look at a couple of their other commentary vids online there — some really, really good stuff.

STICKY ICKY ICKY

Multiplayer

Single Match

Special Weapon

Kills

Type: Killstyle / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Reward: 1625

Earn 5 sticky grenade Kills in a Multiplayer Matchmaking game.

Tip Of The Day

Thrilled to see that someone at Bungie is a fan of 1970s Disco music, and in particular A Taste Of Honey’s classic lyrical masterpiece “Boogie Oogie Oogie” (which, as we all know, often leads to Sticky Icky Icky).

Any Elite gametype will start you with Plasma Grenades, as will Invasion (Covie side) and Pro gametypes (Warden Loadout). But Plasmas are also scattered all over the maps, and respawn almost constantly, so if you prefer a different gametype/loadout you’ll still find with more than enough to spare. (NOTE: The current Grab Bag’s Firefight Vs. mode starts you with Covie-side Plasmas too, but it’s considered Firefight, not Multiplayer, so it won’t count toward this Challenge — sorry.)

Look for playlists that put you on smaller, tighter maps, where close-quarter combat virtually begs you stick opponents with impunity. Enemies with Armor Lock (AKA “Fuckin’ Armor-Locking Douchebags” — except, of course, when it’s you) will in turn frustrate you with impunity; so, vote for Pro gametypes — which don’t allow for Armor-Locking Douchebags — and especially King Of The Hill, where enemies cluster into spamworthy hot-zones that additionally disable Armor Abilities while inside.

  • Rumble Pit remains a top option, specifically because it offers a candy store of Elite, Pro and KotH gametypes, on exactly the type of maps that invite you to go stick-or-treating. Keep in mind, though: the Challenge features a single-match restriction, so the Pit’s low kill-count limit (25) could unceremoniously end your Plasma rampage before you score the bonus, and you might even mathematically eliminate yourself if you hit 21 before your first stick. (Not likely, OK, but still.)
  • If that becomes a problem, head into Multiteam — basically Rumble Pit With Partners — since you’ll have more enemies and twice the kill-count to work with; you’ll also accidentally explode your partner once in a while, and he’ll occasionally snare a kill out from under your Plasma in the heat of combat, so stay on mic and coordinate your efforts.
  • Invasion likewise represents a solid option, since even the open maps still encourage enemies to concentrate around the capture points, though when on the Spartan side you’ll need to scope for fallen Plasmas before being able to stick Covies crouched in the countdown zone. Just scan for dead dinos after one of their attack rushes; you should find them everywhere.
CREDITS FOR COMPLETION

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Reward: 1500

Complete 4 games in Multiplayer Matchmaking.

Sound familiar? Yep, it’s identical to yesterday’s Participation Counts Challenge, just with an extra game and a different name. We’re not sure why Bungie gives out gold stars to people just for showing up — but, then again, after seeing Reach‘s multiplayer maps, maybe that’s how they run things over there.

Anyway, same comments as yesterday:

Yes, you really can earn this by doing absolutely nothing for four games — it’s hard to call it a “Challenge” when the only requirement is to prevent your controller from turning off. But, hey, it’s 1500 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

If somehow you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

For a playlist named “Living Dead”, Infection nets a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering endcap, attainable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Sticky Icky Icky — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from Sunday).

Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: Artful Fiver

Screenshot Of The Day today courtesy of Artful Fiver, who could practically give lessons on how to compose an effective action shot. Thanks, Fiver! Nice work!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Single Match, Special Weapon
  • SETTINGS: Any Game Mode, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Easy/Grind
  • TOTAL CREDITS: 4500

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Daily Challenges, so no point duplicating your efforts.

  • For your leftovers, by far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
  • Alternately, take a scan of your Commendations progress; if you’re close on anything relevant — say, for example, headshots or close-quarter kills — use the Custom Games option but change the weapon or enemy settings to fit, and increase your damage while reducing the enemies’ resistance.
  • For Campaign, load a Level or Rally Point that works your Commendation progress, and your Daily Challenge kills will simply come along for the ride. You’ll work your Commendations at the same time that you register Daily Challenge kills, as well as guard against a stray Commendation overloading your daily cRedit limit when your Weekly Challenge bonus (see below) triggers later in the week.

SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Earn 25 assists today in Multiplayer Matchmaking.

So, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

And, as a special added bonus, our YouTube friends over at ManeXGaming have assembled a special video just about scoring Assists, and were cool enough to make copious reference to this site as part of it, so we thought we’d give you another chance to check it out. Also, when you’re done, take a look at a couple of their other commentary vids online there — some really, really good stuff.

J.H. DEATH MACHINE

Firefight

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Easy
Reward: 1000

Kill 10 enemies in Firefight Matchmaking with the Grenade Launcher.

Wow, Bungie really needs to learn the definition of the word “challenge”, yeah? OK, well, no complaints — it’s all free cRedits anyway.

Head into Score Attack and load up a standard Firefight match; the map won’t matter, but you’ll find a smaller one like Corvette or Courtyard lets you wrap things up more quickly. Select Spectre as your loadout (Camo plus Grenade Launcher), wait for the Grunts to start grunting, and fire away.

Remember that the Grenade Launcher allows you to delay detonation by holding the trigger, so you can either set a landmine for advancing Grunts, or simply time your explosion for maximum effect as you fire into the pack. Also switch on your Active Camo ahead of time, and the Grunts won’t know what hit ’em.

EXPLOSIVE ORDNANCE DISTRIBUTION

Multiplayer

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Earn 3 kills with Ordnance Weapons in a Multiplayer Matchmaking game.

So, what the hell is an Ordnance Weapon? Well, you know them better as the Rockets, Laser, Concussion Rifle, Grenade and Plasma Launchers — pretty much what we lovingly refer to as Power Weapons.

That means the problem won’t so much be scoring three kills — they’re Power Weapons, yeah? — but actually scoring the weapons to begin with. There’s usually a mad rush for most of them anyway, but with this Challenge (and a Weekly that gives you a point for the Daily) matchmaking today might begin to resemble Black Friday at the Macy’s Guns & Ammo outlet.

It won’t matter much where or which gametype you head into — you can find these weapons on almost any map (Zealot and Asylum as the only exceptions) — but the larger-team playlists, with their higher kill-counts, give you more time to notch three kills before the game expires. They’re also more likely to feature vehicles, meaning the opportunity for Multikills on those with passenger seats or turrets.

Many gametypes actually allow you to spawn with an Ordinance weapon — the Grenade Launcher, as part of the Spectre loadout — though if you’re more inclined to Sprint for the Rockets, keep in mind that enemy players will be so inclined too. Don’t make the typical mistake of rushing the weapon, snaring it, and then perishing instantly as the more patient players fiesta you with grenades.

Instead, be one of those patient players, keeping an eye out for other players entering the zone who have fixated on the weapon rather than the hazards of their immediate environment (such as you). Once you see a safe alley open up, make a play for the weapon, equip it, and get to work.

UPDATE: And here’s an amazingly good idea from reader xxxthetoadxxx — fire up Multi-Team, then start your engines for Rocket Race.

“Don’t worry about the Objective, just work on knocking guys out of the ‘goose, then rocket them,” Toad says. “Easy kills usually, and you always start with the Rocket.”

Yeah!


WEEKLY CHALLENGE


DEDICATION/TIME

General

Type: Meta
Setting: All
Difficulty: Grind
Reward: 16000

Complete 16 Daily Challenges this week.

HOLY CRAP, that’s the biggest Challenge bonus in the all-time history of Challenge bonuses. Yow!!!

Not much to say, other than if you started Monday, you can finish Thursday, while Thursday is also the last day to start without mathematically eliminating yourself. So, yeah: Thursday. Also known in America as THANKSGIVING. That means if you blow this off all week, you still have four days of no school or work to clear four Challenges a day, all while your extended family yells at you to get off the XBox.

Tip Of The Day

TAKE NOTE, however: With such a huge award, you face the very realistic possibility of hitting the cRedit limit (60,000 cR) on the day you complete this. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since the Dailies average about 5K-6K, you could collect over a third of your limit just in bonuses, not counting even more earned as part the Challenges themselves.


So, on the day you expect to hit 16 — remember, Thursday earliest — steer clear of Multiplayer (where you earn the most cRedits) unless it’s actually part of a Challenge. Also, inspect your Commendations NOW, and spend the next three days clearing out any that might trigger a huge bonus on Thursday and blank your Challenge reward. No amount of turkey or football will make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself from collecting it.