Posts Tagged ‘stronger’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


BROTHERHOOD SCREENSHOT OF THE DAY


Here aboard the Pillar Of Awesome, we love Christmas week. Everybody gets drunk and takes off their armor during the office party, and we set the turrets on autofire — so if you’re flying a non-UNSC vehicle, landing on rooftops and attempting to sneak into fireplaces, you better watch out. Fact is, ONI doesn’t like that you keep everyone under surveillance all year while you make some kind of secret list; and don’t even get me started on that Nazi mutant reindeer Rudolph.

So, to make amends for what happened last year — and how were the autoturrets supposed to know the flying sled was a friendly, yeah? — we thought HRD would mark the birth of everybody’s buddy JC with a weeklong Screenshot series promoting one of his top Commendations: Brotherhood.

Send in your Group Screenshots this week featuring not just YOU, but your ALLIES as well, and we’ll run them all week, culminating in all of them running together on the Big Day. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary. And no, you don’t have to get drunk and take off your armor beforehand (though we’d like to see you try). Happy Holidays!

–Ender Xer0

BROTHERHOOD SCREENSHOT OF THE DAY: x Hells Harp x

Brotherhood Screenshot Of The Day this morning courtesy of x Hells Harp x (at right), along with her friends V Translanka (left) and Bleedingod, in a custom map virtually built for ass-whuppin’ screenshots. Thanks, Harp! Everyone, click to enlarge — it’s worth it!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Completion, Kills, Killstyle
  • SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Easy / Grind
  • TOTAL TIME: 100-140 minutes
  • OVERALL VALUE: ★★★★☆
  • TOTAL CREDITS: 10000

Wow, a pretty decent cRedit total there. Happy Holidays to you too, Bungie!

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 2500

Kill 250 enemies in any game mode in Reach.

Not much to say here: You’ll automatically rack these up at least four times over as part of the other Daily Challenges today, so you’ll pocket this one without even noticing.

STRONGER, HARDER

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★☆
Reward: 2750

Complete a Campaign mission on Heroic with Famine, Tough Luck, and Thunderstorm on.

Wait, what? Didn’t we just do this two days ago? Get it together, Bungie — unless you want people to start doing Daily Challenges like Complete A Campaign Mission In Call Of Duty.

OK, end of rant. Three Skulls On this time, so lets take a look. Thunderstorm upgrades all enemies to the next rank. Famine cuts weapon-pickup ammo in half. And Tough Luck lets enemies dodge grenades and vehicles like Yoda on crack. Guess what? Where we’re going, they’re not gonna make much of a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, our standard recommendation: the Midnight Run on Nightfall, which has become so common for Challenge completions that it’s now taken up residence as a permanent page on the site. Just click on the link along the top for a complete, ah, rundown. (Get it? OK, nevermind.)

On co-op, meanwhile, the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skull upgrades. When you do need to take an Objective on foot (three total), leave a teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you’ll simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

FORTIFIED COURT

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 80-90 minutes
Value: ★★★★★
Reward: 3500

Kill 1000 enemies on Courtyard in Firefight Matchmaking.

Easily your most time-consuming Challenge of the day, but one for which there are rewards way beyond the initial 3,500 cRedits. (Which itself is pretty decent, yeah?)

Your best bet here: Score Attack’s Gruntpocalypse. About 120 of the little tykes will waddle toward your DMR Doom each game — though you’ll probably score slightly less, since they have the inconvenient habit of blowing up themselves, or each other, or both. That means it’ll take nine full games (about an hour and a half) to finally notch 1K; and that’s a helluvalotta confetti.

So, why not a standard Firefight? Well, above all else, Score Attack lets you control your map: No getting stuck in a 20-30 minute Three-Round game you didn’t want simply because Courtyard didn’t surface in the voting options.

You’ll also enjoy 24 targets per Wave, far more on average than traditional Firefights; and though Grunts populate the basement of the scoring scale, remember that you’re aiming for kills, not Firefight points, so you want corpses you can stack like screaming teens at a Justin Bieber concert. And, even better, since you’re solo, nobody’s around to score kills from out under you.

Sounds good, right? But wait, there’s more. Nine Score Attack matches means 45 Waves, which translates into nearly half of your Weekly Challenge. Since you probably notched at least 10 Waves as part of the Daily Challenges yesterday, you’ll already be past the midpoint of the Weekly, and it’s only the second day.

Firefights generally dominate the Thursday Challenges as well, so there’s a good chance you’ll wrap the Weekly even before you roast chestnuts and wonder what the hell kind of fat guy just landed on your roof. How’s that for a Christmas present, eh?

GO RIGHT AHEAD FOLKS

Multiplayer

First Strike

Kill

Type: Kill / Killstyle
Setting: Multiplayer
Difficulty: Grind
Time: 5-30 minutes
Value: ★★★☆
Reward: 1250

Earn a First Strike in a Multiplayer Matchmaking game.

Tip Of The Day

First Strikes are tricksy little medals: Every match has at least one, but most have only one, meaning as many as 16 players could be competing for it. And, once it’s captured, you’ll often need to play through an entire game, then trudge through Matchmaking again before a new one becomes available.

So, a few strategies to speed things along:

  • Stick with Objective playlists, since — unlike the more popular Slayer — each new Round offers another First Strike medal, meaning that several go up for grabs every game. Not every Objective game offers Rounds — King of the Hill and Oddball, for example — though these improve your chances for a First Strike on their own (see below).
  • Though it’s a bit of a cross between Slayer and Objective, Living Dead represents your top option: Each game features several Rounds, the matches keep themselves short and the kills come quick and clean. In fact, the only real drawback is that you’ll be playing Living Dead.
  • Vote for smaller maps that allow you to reach enemies quickly, and especially those like Countdown and Zealot with starting Spawns that (though otherwise retarded) open with a direct line of sight on the other team. Asylum offers nearly the same benefit, since you can maneuver down your center ramp in a matter of moments for a clear shot at the other team’s base.
  • In a Slayer or non-Round Objective game, you can still skitch the odds in your favor. Every map features all sorts of cool power weapons, and enemies Sprint toward them like a Halo fan on Flaming Helmet Day. Do the same… except pull up short, then spam the weapon with grenades as your opponent arrives; finish him off with your primary, and you’ll score both a First Strike and power weapon at the same time.
  • Likewise, for Objectives such as Oddball, Invasion or King Of The Hill, you know at the start precisely where your enemies will go: take up position with an easy, clean shot on the target, and wait for enemies to arrive; you’ll be firing on them in no time.

WEEKLY CHALLENGE


Firefight

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 180-200 minutes
Value: ★★★★★
Reward: 4000

Complete 100 Waves in Firefight Matchmaking.

Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, you’ll pocket at least 45 Waves as part of today’s Fortified Court Challenge, so you’ll already be way, way ahead of the game.

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: AsceticBlazer

Screenshot Of The Day today courtesy of AsceticBlazer, who shows the strength of a black-and-white shot, even in an explosion. Thanks, Blazer! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Completion, Kills, Multikills, Special Enemy
  • SETTINGS: Campaign, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Grind / Medium
  • TOTAL TIME: 150-190 minutes
  • AVERAGE VALUE: ★★★
  • TOTAL CREDITS: 6850
GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 50-60 minutes
Value: ★★★
Reward: 1000

Kill 100 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit and M-T Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip the Pit’s Juggernaut — a low-kill-count option that can leave you with no points at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but avoid Team Objective, since games usually take longer and generate fewer kills.
DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 75-90 minutes
Value: ★★☆
Reward: 1200

Kill 40 Elites in Firefight Matchmaking.

As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually six), and in a standard three-Round Firefight you’ll have three “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

  • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least three matches (and maybe four) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
  • By the Great Journey, Demon, Why does Bungie hate us so? What's that? Ghahckk is not an answer!

  • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
  • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
  • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

FOURTH HORSEMAN

Multiplayer

Single Match

Multi-Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Time: 60-90 minutes
Value: ★★
Reward: 1900

Earn 4 Multi-Kills in a multiplayer Matchmaking game.

Tip Of The Day

This’ll be the Challenge that tests your skills today. Multi-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor four times in one match can be tricky, but there’s a few things you can do to skitch them in your favor.

However, don’t get discouraged if it takes you a while; you can work your Gunslinger Challenge at the same time, and when you finally do score it, it’ll be all that much more gratifying.

  • Stick with Rumble Pit and Multi-Team. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • The Pit’s Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multi-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Multi-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

NOTE: The Challenge tracks your progress by keeping track of medals; that means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one. Pretty good, eh?

STRONGER, HARDER

Skull On

Campaign

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★☆
Reward: 2750

Complete a Campaign mission on Heroic with Famine, Tough Luck, and Thunderstorm on.

OK, three Skulls On this time, so lets take a look. Thunderstorm upgrades all enemies to the next rank. Famine cuts weapon-pickup ammo in half. And Tough Luck lets enemies dodge your grenades and vehicles like Yoda on crack.

Guess what? Where we’re going, they’re not gonna make much of a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, it’s our standard recommendation: the Midnight Run on Nightfall, where you’ll spend most of your time bolting past the main encounters, and you’ll already be a cloud of dust before the Covies can even strap on their boots.

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the edge of the map, meleeing an occasional Grunt as you go with only a small amount of gunfire combat when you reach the bridge to Powerhouse.
  • There’s an absolutely GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The lack of extra ammo, grenade evasion and rank upgrades will hardly figure in, since you’ll spend most of the level along the perimeter, running at a full clip.
  • Here’s a video of the complete route –the guy in it wraps up the level in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

On co-op, the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skull upgrades.

When you do need to take an Objective on foot (three times total), leave a teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you’ll simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.