Posts Tagged ‘supercombine’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MYTHIC MONDAY


The MXG lads over at the ManeX Gaming Channel on YouTube are in exams this week, so instead of our regular Video Of The Week from them I thought we’d post something directly related to the Challenges — a video walkthrough of the new Weekly, the Campaign mission The Package on the freakishly hard Mythic Difficulty. (Well, okay; the weekly is NQM — Not Quite Mythic — since that requires the Blind Skull and a Solo runthrough, but fer chrissakes it’s close enough.) The vid clip is full-on Mythic, though, so strap on your hip-boots: lots ‘o Covies are about to die.

Special Thanks to Shadowstrike1 for uploading his crazy runthrough. The Manex Monday feature returns next week, and our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Enemy, Special Weapon, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 60-110 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5100

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY


Every now and again we see a Small Arms Challenge for Matchmaking, and everyone bitches that they’ll have to shoulder their primary in exchange for the sidearm they only use when their DMR clip runs out. So, for today’s Video Of The Week we thought we’d feature a SWAT Magnums vid from our our friends over at the ManeX Gaming Channel on YouTube for a handy guide to the handgun. Everyone, check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon, Wins
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 90 to 150 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5950

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: xDawnxOfxAshesx


DEFIANT SCREENSHOT OF THE DAY today courtesy of xDawnxOfxAshesx, with an incredibly atmospheric shot that fits the map title Condemned. Thanks, DoA! Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Points
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 60-80 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 6325

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Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Leon77Leon

Yep, it’s the return of That Pink Mist! (Seriously, it is. Go check the Challenges.) A bitchin’ Screenshot Of The Day this morning courtesy of Leon77Leon. Thanks, Leon! Everyone, click to enlarge! (Legal Notice: Pink is not actually bitchin’.)

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Completion, Kills, Killstyle, Special Weapon, Zero Deaths
  • SETTINGS: Any Game Mode, Campaign, Firefight
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 75-80 minutes
  • AVERAGE VALUE: ★★★★☆
  • TOTAL CREDITS: 9000

Wow, is that the highest cRedit bonus total ever? Could be!

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 30 minutes (Concurrent with That Pink Mist)
Value: ★★★★★
Reward: 1000

Kill 90 enemies in Firefight Matchmaking.

Move along. Nothing to see here. These aren’t the Grunts you’re looking for.

Your chances of scoring the Pink Mist Challenge (below) without pocketing this at the same time rank somewhere between absolute zero and bullshit-no-way-you-boosting-haxxor; but, if by some stroke of lightning, you still have points left to register on this — and if you do, you’ve just blown your karma on Halo instead of a lottery ticket — simply fire up a Gruntpocalypse in Score Attack for whatever’s left.

MOSTLY AT NIGHT

Campaign

Legendary

Zero Deaths

Type: Completion / Zero Deaths
Setting: Campaign
Difficulty: Medium
Time: 10-15 minutes
Value: ★★★★★
Reward: 5000

Complete Nightfall on Legendary without dying.

So, Bungie is just about daring you to power through this using the Midnight Run. If you’re a regular reader of this site, you know what’s coming; if not, well — you’re gonna love this.

After assassinating the initial Elite, the Midnight Run lets you Sprint your way through almost the entire level, meleeing an occasional Grunt or Jackal, with only a small amount of gunfire when you reach the bridge to Powerhouse. There’s an absolute GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.

Here’s a video of the route, completed on Legendary, and with ALL Skulls on, too; the guy in it wraps it up in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

If you’ve never done it before, you’ll probably hit a few crash-and-burns before you thread the needle; the good news is that you’re most likely to meet your fail at the level’s opening, so you won’t lose much of anything in a restart. (Just make sure to Save And Quit, rather than a reload, since the Challenge can be twitchy this way.) And, if you’re struggling, pay close attention to when the Runner hits Sprint and where he pauses for a break; when it comes to outracing Legendary, timing can be everything.

THAT PINK MIST

Firefight

Special Weapon

Kills

Type: Killstyle / Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 30 minutes
Value: ★★★☆
Reward: 1000

Kill 70 enemies with a Supercombine from the Needler or Needle Rifle in Firefight Matchmaking.

We just had the pleasure of a Pink Mist Challenge two days ago (seriously, Bungie? WTF?), and the HRD intel for it runs a bit long (seriously, HRD? WTF?); so, rather than reprinting it all again, we’ll just link to it for you so you can scroll down and peruse it at your leisure. In the meantime, we’ll instead turn the floor over to some Reader Mail, which had an entire clipful of useful suggestions of their own.

From Slidercleo:

For the Needler Challenge, I use Gruntpocalypse on Corvette. Get up on one of the platforms spawn-side and let the little guys funnel to you. Steal a Needler and then repeat. As they come up the ramp you can get a good line on them, and they can’t dodge so you won’t miss and blow the Supercombine. Just let them come to the bottom of the ramp and you should have plenty of ammo to pick up — easier than playing with randoms that steal all your kills. It’ll save you time and frustration.

And from V Translanka:

I never picked up a Needler for That Pink Mist and got it pretty quickly. With its increased accuracy compared to the Needler, you actually can use the Needle Rifle to pop Grunts & Jackals in the feet to Supercombine. Only once or twice did I accidentally headshot a fleeing Grunt or explode one of their methane tanks (or got annoyed at how many Jackals were approaching and just went for a few headshots). Plus, when held down for auto the Needle Rifle loses little accuracy and rapid-fires at a decent rate.

Thanks for coming up, guys! Let’s get the party started!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes (Concurrent with Mostly At Night Challenge)
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

Tip Of The Day

You’ll find almost everything you need to know about completing this Challenge in today’s Mostly At Night entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. It’ll be a massive 9,000 cR bonus if you do both at once…so cash your cRedits, friend, and don’t complain.

18 NOVEMBER 2010

Posted: November 18, 2010 in Firefight
Tags: , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: ODST Alpha


Screenshot Of The Day today courtesy of ODST Alpha, one of the more active members in the HRD Comments sections, and who departs from the standard action portrait for a (non-)atmospheric shot, this one in the airless void outside of Zealot.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


You know what I really like about these all-Firefight days?

Yeah, I don’t know either…

Summary
  • TYPES: Kills, Killstyle, Assists, Special Weapon
  • SETTINGS: Firefight
  • TOTAL CREDITS: 3700
  • AVERAGE DIFFICULTY: Easy/Grind

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1500

Kill 150 enemies in Firefight Matchmaking.

You’re almost certainly going to burn through this one simply by taking on the other Challenges. For leftover kills, fire up a Gruntpocalypse in Score Attack and start making confetti.

SUPPORT STRUCTURE

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Reward: 600

Earn 30 assists in Firefight Matchmaking.

This is much, much harder than it sounds, and the Challenge that’ll take the most effort today.

The problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s unlikely an ally will be firing on the same one at the same time as you.

When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that the Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, so it’s difficult to gauge when you’ve crossed the 40% mark.

  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. Elites — while otherwise remarkably crafty — for some reason stop and howl like a drag queen who’s lost his wig when their Shields go down, giving an ally an easy headshot.
  • The problem will ease up once the Mythic Skull turns on, since that doubles enemy health, including for even the lowliest DMR fodder; but — since they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you, rather than try to shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers as a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner on microphone will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.

BLAST RADIUS

Firefight

Special Weapon

Type: Special Weapon
Setting: Firefight
Difficulty: Easy
Reward: 600

Kill 30 enemies in Firefight Matchmaking with grenades.

Not much to say here; load up Gruntpocalypse in Score Attack on a smaller map (Courtyard, Corvette), since it’s easier to nail the waddlin’ tykes while they’re still in a spawn pack. Also regularly farm some Plasmas from the battlefield carnage between Waves or whenever there’s a break in the action; otherwise, you’ll be left with only two standard grenades to do your fragwork.

We haven’t yet tested out whether a recovered Plasma Launcher will register grenade kills, but really it won’t matter: you can die with regularity or reload a new match as often as you like and it won’t make a difference to your Challenge count. Besides, we here at HRD have never been able to figure out that damn thing anyway, and even Auntie Dot thinks it’s weird.

THAT PINK MIST

Firefight

Special Weapon

Type: Special Weapon / Killstyle
Setting: Firefight
Difficulty: Grind
Reward: 1000

Kill 70 enemies with a Supercombine from the Needler or Needle Rifle in Firefight Matchmaking.

Ah, the beloved Needler. An an unusual weapon ever since designers buffed it for Halo 2, with a Supercombine effect that results from needles microbursting moments after they hit; if enough pin a target, the first burst sets off a chain reaction for an instant-kill explosion. At the same time, this only works if enough hit before the first burst; stagger your shots, and you can empty an entire clip without ever triggering a Supercombine.

The effect also works differently based on the enemy. Six needles will Supercombine a Grunt or Jackal; but Elites wear shields, so it requires seven to strip their protection before six more take them out. (And let’s not even get started on Hunters.) But at the rate the needles fire, it’s not like you’ll really be able to count them anyway.

The DMR Wannabe.

The Needle Rifle, meanwhile, Supercombines after only three shots against an unshielded opponent, but it lacks its cousin’s automatic fire, meaning all three need to score prior to the first burst triggering. Miss a shot, and you’re likely to miss the Supercombine; and against an opponent without shields, why not just take aim for a headshot anyway?

That said, it’s still not difficult to register Supercombines — particularly with the hand-held Needler, which features a homing reticule that aim-assists even stray shots to zero a target while the circle stays red. This also allows needles to bend around corners a bit, so both its targeting and secondary explosions can dispatch an enemy even after you’ve lost line-of-sight. In fact, the needle bursts themselves will spray nearby opponents with splash damage, so a Supercombine burst can actually score a Multikill — both the enemy you’ve perforated, and any weaker opponent lingering nearby.

The Halo 1 punchline, now packing some punch.

Instead, your biggest obstacle remains that, in Firefight matchmaking, you don’t ever spawn with a Needle weapon. You’ll need to recover one from the field, and particularly with the smaller gun the automatic fire empties its clip at an alarmingly rapid rate. It’s also a medium-range weapon at best, so you’ll find yourself abandoning the much more sensible strategy of picking opponents off from range to instead wade dangerously close to heavy enemy fire.

The Firefight setting further complicates matters, since most enemies — Grunts and Jackals — usually perish with remarkably little effort; in fact, unless the Mythic Skull switches on, it’s pretty damn hard to Supercombine a Grunt without actually killing him first. (Grunt leaders will sometimes hang on until the blast; standard Grunts, not so much.) So, unless you’ve got an open, uninterrupted shot, you might kill them accidentally with a few careless rounds before the Supercombine registers.

  • With all that in mind, your best bet becomes a standard Firefight, rather than Gruntpocalypse — which doesn’t feature Needle Rifles, and the little tykes will tend to swarm you as you recover a standard Needler from the field. Even after you do, you’ll burn through its ammo so fast that it’ll hardly seem worth it; and, with only one Round in Score Attack, you’ll likely not register the Challenge’s full 70 kills and need to fire up another Round (or two) anyway.
  • Look to recover both a Needler and Needle Rifle early on — use the smaller weapon for a few close-quarter Supercombines, then the Needle Rifle to target opponents at range who themselves carry needle weapons. A scattering of Grunts will have armed themselves with basic Needlers, but the rifle version remains immensely popular among Jackals, so you won’t have any trouble acquiring these.

    A n00b combo, in a needle fight? Yep!

  • Elites, meanwhile, can be frustratingly wily in dodging fire; and, as noted above, they’re rocking energy shields, so you’d likely need a reload before a Supercombine even becomes possible. If you’ve hit a Wave of them, consider ditching one of your needle weapons for a secondary plasma pistol; flash his shields with an overcharge burst, then finish him off with the needles. When his shields go down, he’ll stop in his tracks and howl like a pro wrestler who’s just lost a match to the guy with a folding chair, making himself an easy, stationary target.
  • Vote for wider, open maps, since enemies will tend to spread out, giving you opportunity to farm for needle weapons without drawing fire from every Covenant on Reach. Since the Supercombine requires either an uninterrupted stream (Needler) or three steady shots (Rifle), taking aim without standing in the middle of a plasma crossfire will help register Challenge points.
  • Also, consider: A gametype like Sniperfight might seem counterintuitive; except that your Sniper offers unlimited ammo, which because of the way Halo game settings work means that in Multiplayer Firefights, every other weapon features it as well. Just snipe a Grunt, recover his weapon, and spend the rest of the match enjoying more free needles that a government giveaway program.


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 5000

Win 50 games in Multiplayer Matchmaking this week.

Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

Tip Of The Day

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.