Posts Tagged ‘survivor’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: dannydinosaur

Screenshot Of The Day today courtesy of dannydinosaur; not much to say about it except that it kicks all righteous ass and we wished our own screenshots looked this awesome. Thanks, DD! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000

Kill 1000 enemies in Multiplayer Matchmaking this week.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Spree, Survival
SETTINGS: Any Game Mode, Firefight
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5475

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5-10 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1875

Kill 250 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).

SCOPED

Firefight

Special Weapon

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 20-30 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1500

Kill 200 enemies in Firefight Matchmaking with precision weapons.

Two main options here, each one a brain-ventilating headshotpalooza of good wholesome fun:

  • If you’re with friends or don’t mind some randoms in Co-op, hunt for a Sniperfight on Glacier to tackle all four Challenges at once; see below for details on the Survivor and Bulletproof Challenges.
  • If you feel like flying solo, simply load up Gruntpocalypse in Score Attack; you’ll be knocking back only three of the Challenges (sorry, only one Round in Score Attack, so you can’t become Bulletproof), but you’ll have map selection control and will notch this Challenge before the second Match ends.
  • Either way, keep an eye on your ammo, and make your way back to base before the clip goes dry; your pistol doesn’t count as a precision weapon, even when it scores Headshots, so you’ll be wasting kills that don’t count toward the Challenge. Also remember that while you don’t need a Headshot for a Challenge point, the medal earns you extra Firefight cR, and your ammo will last longer before the need to restock.
SURVIVOR

Firefight

Single Match

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1000

Earn 5 Sprees in a Firefight Matchmaking game.

Five Sprees? No problem. The fact is, Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) Weapons like the Sniper or Fistfight’s Sword and Hammer will trigger two Sprees at once, so you’ll Spree with the weapon in addition to your naked killstreak — twice as fast, in fact — to earn two notches toward the Daily Challenge.

Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches, so you’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means you’ll have this Challenge in pocket from less than two dozen enemies.

The Target Locator: How to smell napalm in the morning.

Don’t like the cool special weapons of an Arcade Firefight? Okay, you eat quiche, but whatever. Just head into a standard Firefight and recover the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)

And, just one map-specific note: If you vote your way onto Beachhead or Unearthed, it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.

BULLETPROOF

Firefight

Single Match

Zero Deaths

Type: Completion
Setting: Firefight
Difficulty: Medium
Time: 10-15 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1100

Complete 2 Rounds in a Firefight Matchmaking game without dying.

This Challenge used to be MUCH more difficult in the days before Firefight Arcade; getting tagged by the occasional stray Plasma would end your run (and fun) pretty damn fast. Now, however, the gift and glory of Overshields will almost always carry you through at least the first Round of a match, not to mention the ridiculously hilarious power weapons at your command.

Still, with Mythic-powered Hunters, Hammer Brutes and Heretic Snipers all populating the later Waves, it’s less likely you’ll make it through two Rounds perfectly — so you’ll be killing time at the same time you’re killing Covies as you wait for the match to end, for a Challenge bonus that’s pretty much at the bullshit end of the spectrum.

Because of that, we might even consider skipping the Challenge entirely if we didn’t find Firefight Arcade such a goddamn riot. Plus, head into a Sniperfight and you’ll be able to work all four Challenges today at the same time.

Meanwhile, though it’s slightly dated — written before the Firefight playlist upgrade — check out our Finish The Firefight permanent page for an in-depth guide to Zero Deaths; it should still give you enough good advice for racking up the Rounds — and eventually the Challenge.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

*WEEKLY CHALLENGE: LAST DAY!*


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: John Wootle

A killer Screenshot Of The Day this morning courtesy of John Wootle, Jedi instructor in use of the Energy Sword. Thanks, W00t! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Enemy, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 75-95 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 6100
[ ACCESS COMPLETE INTEL: CLICK HERE ]

REACH DAILY CHALLENGES: SURVIVOR

Posted: April 17, 2011 in Firefight
Tags:
SURVIVOR

Firefight

Single Match

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1000

Earn 9 Sprees in a Firefight Matchmaking game.

Wow, nine Sprees. Seems like a lot, yeah?

The fact is, Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) Weapons like the Sniper or Fistfight’s Sword and Hammer will trigger two Sprees at once, so you’ll Spree with the weapon in addition to your naked killstreak — twice as fast, in fact — to earn two notches toward the Daily Challenge.

Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches, so you’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means you’ll have more than half this Challenge in pocket from less than two dozen enemies.

The Target Locator: How to smell napalm in the morning.

Don’t like the cool special weapons of an Arcade Firefight? Okay, you’re weird, but whatever. Just head into a standard Firefight and recover the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)

And, just one map-specific note: If you vote your way onto Beachhead or Unearthed, it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW WEEKLY CHALLENGE!


VIDEO OF THE WEEK: MANEX MONDAY



The galaxy-trembling return of Halo Reach Daily has also meant the auspicious revival of our popular video-of-the-week feature from our good friends at ManeX Gaming. The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges.

This week: your Headshot-O-Rama guide to SWAT, with a complete-game footage of a 50-49 matchup and commentary on essential strategies for keeping enemy bullets off your forehead. Check it out!

Our Screenshot Of The Day returns tomorrow. If you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Spree
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5250

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: G Z3RO ReMnAnT


SCREENSHOT OF THE DAY today courtesy of G Z3RO ReMnAnT from the Ground Z3RO clan, which has engaged in several epic skirmishes against (and alongside) Ender Nation on several occasions. Thanks, REM! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Spree
SETTINGS: Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5600

(more…)

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: MrSieve33

“Hey! Dino! Look at me when I’m assassinating you!”

Screenshot Of The Day today courtesy of MrSieve33. Thanks for reminding us why we didn’t go to dental school, Sieve!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Single Game, Special Weapon, Spree
  • SETTINGS: Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Easy/Grind
  • TOTAL CREDITS: 4450

So, Firefight, we meet again.

But if you came to hear me beg, you will be disappointed. This time you will not run me into exhaustion, or impatience, or boredom. This time I will be your Jedi master. My Snipe-Fu is strong, and after I have defeated all three of your Challenges in a single match, then — THEN! — you will kneel before Zod.

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

But first, we shall warm up with a basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

  • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.
A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Reward: 1000

Earn 10 Assists in Firefight Matchmaking.

Your first of three Firefight Challenges today, and one you can tackle at the same time as the others.

  • Though that makes the Challenge more worthwhile, however, it doesn’t make it any easier, since this is much, much harder than it sounds. The problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.
  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s unlikely an ally will be firing on the same one at the same time as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that the Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. Elites — while otherwise remarkably crafty — for some reason stop and howl like a drag queen who’s missed the wig sale at Macy’s, giving an ally an easy headshot.
  • The problem will ease up once the Mythic Skull turns on, since that doubles enemy health, including for even the lowliest DMR fodder; but — since they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you, rather than try to shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers as a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner on microphone will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • SURVIVOR

    Firefight

    Single Match

    Spree

    Type: Spree
    Setting: Firefight
    Difficulty: Easy
    Reward: 1200

    Earn 7 Sprees in a Firefight Matchmaking game.

    Wow, seven Sprees in one single match. Sounds initimidating, right?

    Pish-posh. Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) We’re accustomed to the Killing Spree and the occasional Sword or Shotgun Spree; but now there are Grenade Stick Sprees, Assist Sprees, and even Teabag and Rage Quit Sprees. (Though we’re pretty sure the medal for that last one is a Quit-Ban. Also, there’s probably not a Teabag Spree. Yet.)

    Some weapons will also trigger two Sprees at once; for example, the Sniper or Hammer, since you’ll Spree with the weapon in addition to your naked killstreak and earn two notches toward the Daily Challenge. Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches as well.

    • With all that in mind, your best bet here becomes a three-Round Sniperfight: You’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means five points on your Challenge meter — well past halfway — and the game’s hardly started. Do that again, and you’ll have Spreed all over this Challenge, long before you face the toughest opponents.

      The Sniper Rifle. AKA El Spree-o.

    • When they do emerge, you can swap out for one of their fallen Power Weapons — such as the Hammer or Sword — and use those to Spree as well if a pack of enemies spawn too close. And, once you’re finally done, you’ll have a sniper with unlimited ammo to take down Shields and start racking Assists to become a Friend In Need in the same match.
    • For in-depth tips and tactics on maps and Sniper positions, click on our Finish The Firefight standing link at the top of the page; it offers all sorts of key options, so check it out. (Seriously, go read it; I’m not just sayin’.)
    • Though it might seem counterintuitive, however, avoid Rocketfight: You’ll certainly stack Multikills quickly enough for ordinary killstreaks to come naturally, but you won’t get any special weapon streaks; and it’s pretty goddamn easy to blow yourself up, so you might find yourself ending your own streak just as often as the Covenant.
    • Don’t like Sniperfights? Well, you’re weird, but okay. If you head into a standard Firefight, recover one of the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)
    • And just one map-specific note: If you vote your way onto Beachhead, it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.

    KATANARAMA

    Firefight

    Special Weapon

    Kills

    Type: Kill / Special Weapon
    Setting: Firefight
    Difficulty: Easy
    Reward: 1000

    Kill 1 enemy using the Energy Sword in Firefight Matchmaking.

    Seriously, you need advice on this? Okay: Don’t be a douche. Once you’ve recovered a Sword from a fallen Elite and notched your Challenge, give it up to a teammate for him to score too.

    So, to recap: You =/= Douche. Live it.


    WEEKLY CHALLENGE


    DEDICATION/TIME

    General

    Type: Meta
    Setting: All
    Difficulty: Grind
    Reward: 16000

    Complete 16 Daily Challenges this week.

    HOLY CRAP, that’s the biggest Challenge bonus in the all-time history of Challenge bonuses. Not much to say, other than if you haven’t started yet, you’re out of luck; only 8 Challenges left, and no amount of boosting or begging will turn that into 16. Time is a mistress of no mercy.

    Tip Of The Day

    TAKE NOTE, however: With such a huge award, you still face the very realistic possibility of hitting the cRedit limit (60,000 cR) on the day you complete this. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since the Dailies average about 5K-6K, you could collect over a third of your limit just in bonuses, not counting even more earned as part the Challenges themselves.

    So, on the day you expect to hit 16 — either today or tomorrow — steer clear of Multiplayer (where you earn the most cRedits) unless it’s actually part of a Challenge. Also, inspect your Commendations NOW, and if you’re on the edge for any of the higher metals, avoid them until the day after your Challenge registers. Thanksgiving leftovers won’t make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself.