Posts Tagged ‘there are many like it’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***WEEKLY CHALLENGE LAST DAY!***


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Pahute Mesa

Screenshot Of The Day today courtesy of Pahute Mesa, who reminds us there’s nothing quite like a good explosion of Zombie blood on a fine Sunday morning. Thanks, Pahute! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

LAST DAY!

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Multikill, Special Weapon
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 35-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4100

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 50 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 50 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the half-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1000

Earn 7 multikills in a Firefight Matchmaking game.

Despite its name, Killagruntjaro doesn’t actually require you to Jaro anything, though we will be going with Gruntpocalypse in Score Attack to wrap this in one Round rather than three.

It shouldn’t be any problem to Magnum or DMR your way to seven Multikills, since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage seven out of a single match, you’re just not trying.

CAME FROM BEHIND

Multiplayer

Single Match

Assassination

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1100

Perform 2 Assassinations in a Multiplayer Matchmaking game.

Tip Of The Day

Probably the most fun you’ll have snaring a Challenge all day.

  • We prefer Rumble Pit on smaller, tighter maps: Wherever you can sneak up on someone, catch them by surprise as they come ’round a corner or make a straight Sprint toward their unsuspecting spines will offer all sorts of banzai backstab openings.
  • Although you can Sprint for a cheetah-like takedown, you can stalk just as easily with Active Camo if you don’t mind alerting your prey to nearby danger, since Camo-crouched near a doorway or corner for a lightning strike will make the Discovery Channel highlight reel as well.
  • Though it often goes hand-in-glove with Rumble Pit recommendations, avoid Multi-Team for this one: There’s just too much damn gunfire everywhere, and you could easily find yourself Yoinked — or worse, Showstopped — as the Assassination animation plays.
  • Finally, an excellent point from reader MAL, who in real life makes his living as a professional assassin:

    Choosing a ‘Pro’ game in Matchmaking Rumble Pit, like Crazy King Pro or Slayer Pro, makes this extremely simple. The lack of radar will make it easy to sneak up on opponents and get multiple assassinations.

Thanks, MAL!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MYTHIC MONDAY


With the final LASO Challenge hitting this week, the lads over at the MXG at the ManeX Gaming Channel on YouTube have graciously agreed to let us run the climactic Mythic runthrough in place of their regular Video Of The Week today. (And, also, they said “How in blazes are we supposed to do that bloody mission on MYTHIC??”) Well, okay; the Weekly is NQM — Not Quite Mythic — since that requires the Blind Skull and a Solo runthrough, but fer chrissakes it’s close enough. The vid clip is full-on Mythic, though, so strap on your hip-boots: lots o’ Covies are about to die.

Special Thanks to SHADOWSTRIKE1 for uploading his crazy walkthrough. The Manex Monday feature returns next week, and our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 60 to 120 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

NEW WEEKLY CHALLENGE!

Tip Of The Week

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

As with most of the LASO Challenges, we have our standard warning — you’re probably never going to do this alone, and if you can handle a Legendary level by yourself without dying, you don’t need any advice from HRD. So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough here, so just as we did with the previous Campaign missions we’re going to turn the microphone over to the Mythic Master — the jacket-strapped lunatic who invented the SLASO runs, Tyrant himself — and his in-depth guide posted on Halo.Bungie.Org, where the HRD Challenge Report written by Associate Editor Foxman FX appears each day.

Meanwhile, the LASO and L.D. (Legendary Difficulty) Challenges have cycled into the regular rotation so often that we’ve gone and created a permanent standing page of all of our standard strategies for tackling the game on its hardest setting, no matter which Challenge or part of the Campaign. Check it out!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 50-75 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 4975

BLASTIN’ AND RELAXIN’

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges; for your leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
THIS IS MY RIFLE. . .

Multiplayer

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1000

Earn 20 kills with precision weapons in Multiplayer Matchmaking.

All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re fewer and further between in Multiplayer.)

Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee.

Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★☆
Reward: 1500

Kill 200 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 200 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

HEROIC HOLDOUT

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 15-30 minutes
Value: ★★★★
Reward: 1125

Kill 150 enemies on Holdout on Heroic in Firefight Matchmaking.

Your biggest obstacle here will be waiting for the map to surface in the voting options; if you’re not the quitting type, you may have to grind through two or three other Firefights for each chance at Holdout.

Just about any Arcade Firefight (short of the two grenade launchers) will let you rack up quick kills, but keep in mind you’ll have three other allies firing into the crowds as well; if your Rockets or Fuel Rods show up late to the party, you won’t end up with any points on your dance ticket.

To maximize your Holdout map time in a more standard Firefight, you might also be tempted to Sprint for the Target Locator; but, since everybody’s got that idea, you’ll only have a 1-in-4 chance of actually snaring it. And, if you don’t, you’ll be out of position for when the fun begins.

  • Instead, consider forgoing the Ordinance Drops to take up a good position with a DMR loadout; the first targets are Grunts and Jackals, both of which drop from single headshots. By the time the Target Locator charges and fires, you’ll have already racked up nearly as many kills — all with bonus headshot points — and be in position for more.
  • As more Waves arrive, ignore the Brutes and Elites until you’ve cleared the decks of lesser infantry; remember, you’re going for straight kills, not Firefight points, and mixing it up with tougher enemies will surrender easy kills to your fellow Spartans.
  • Also don’t waste time on the Hunters; they don’t register all that many points for the effort involved, you’ll burn through good ammo and, with your teammates firing on them too, you may not even collect the kill.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY


Our friends over at the ManeX Gaming Channel on YouTube put together a Video Of The Week for us about one of our least favorite Challenge types — and probably yours as well: Scoring Multiplayer assists rather than the kills we’ve all come to know and love. With a major assist Challenge rearing its head once again today, we thought it’d be the perfect time to showcase it. Check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Assists, Kills, Special Enemy, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 115-160 minutes
OVERALL VALUE: ★★★
TOTAL CREDITS: 6000

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★☆
Reward: 2500

Kill 125 enemies in Multiplayer Matchmaking.

Whoah! A hundred and twenty-five enemies….that sounds like a lot. Let’s see…if you average X number of kills per game, with an average game time of Y plus Z minutes per game in the matchmaking lobby, rounded out by the coeffecient of the remainder times the weapon fire rate of…ahh, screw it. we’ll just run another Grifball screenshot and be done with it. Get out your hammer, and start swingin’!

Today’s action pic by blackrosevenom. Keep ’em coming, people!

PASS THE ROCK

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★
Reward: 1500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, once again, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it when they cash in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal, and make sure to check out our assist-frenzy Video Of The Week link above.

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Matic of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 100 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

A SATISFIED THIRST

Firefight

Special Enemy

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-15 minutes
Value: ★★★★
Reward: 1000

Kill 100 Grunts in Firefight Matchmaking.

A simple Challenge with a decent reward that you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’s around to score them out from under you. Use Drop Shield liberally to keep the party going, and you should register this Challenge just after the boom-chucka-boom music of the final Wave begins.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side terrace on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

NEW CHALLENGE!

Two words: Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below. It’ll be the easiest 9K cRedits you’ll earn all week.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Sean Fechtelkotter

Holy crap, that is one BADASS looking Elite! Screenshot Of The Day this morning courtesy of Sean Fechtelkotter, whose flaming-helmet-officer-armor makes him one of the most distinctly clad Dinos in the game. Thanks, Sean! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PACKAGE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90-180 minutes
Value: ★★★★
Reward: 17000

Complete The Package on Legendary with All Skulls On (LASO).

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 60-75 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 6500

[ ACCESS COMPLETE INTEL: CLICK HERE ]

THERE ARE MANY LIKE IT. . .

Campaign

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Campaign
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★☆
Reward: 1500

Kill 200 enemies with precision weapons in the Campaign today.

Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Fodder-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it just inside.

(Nightfall, of course, spawns you with a Sniper, but with 200 kills in front of you, it’s not going to wrap things as quickly; and do you really want Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against Grunts and Jackals, since those award extra Medal cR, and don’t waste DMR ammo on the Elites — you’ll run out of enemies before hitting the double-century mark and need to revert the Checkpoint anyway; so, unless you feel like sniping, you might as well reset as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe Needle Rifles from the fallen Jackals; those register precision kills like a DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREEENSHOT OF THE DAY: dweeeeb

Ninja Screenshot Of The Day today courtesy of dweeeeb, who’ll kick your blue ass if you don’t use all four e’s. Nice work, dweeeeb! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Multikill, Special Weapon, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-35 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4875

[ ACCESS COMPLETE INTEL: CLICK HERE ]