Posts Tagged ‘triple kill’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: rubberducky296

Yowtch! Wave goodbye to our LOL SPARTZ Comedy Week of Screenshots while you wave goodbye to rubberducky296’s testicles. (Not that you ever said hello to them, but still.) Thanks, Ducks! And thanks to everyone who sent in pix of lulz, ROFLs and Epic Fails; it’s been great fun, and we’ll be sure to do it again. In the meantime, everyone click to enlarge!

Our regular Screenshot Of The Day feature returns tomorrow. So if you haven’t done it yet, yo: Just shoot a pic over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Meta, Multikill, Spree
SETTINGS: Firefight, Meta, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 6500

FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with Three Dog Fight Challenge)
Value: ★★★★★
Reward: 1500

Kill 50 enemies in Multiplayer Matchmaking.



Ooh! A Grifball team photo! Screenshot by IIITiNyFuRyIII of the New Mombasa Lions. Roar! (You’ll notch this Challenge in just one or two games, and be able to score your Three Dog Fight Triple-Kill Challenge (see below) at the same time. If the Lions don’t eat the three dogs, that is.)

A SIMPLE SPREE

Firefight

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Earn any spree in Firefight Matchmaking.

Actually, it would be more of a challenge to complete a Firefight match WITHOUT a Spree. Kill 10 Covies without dying and you’ve got a Spree. Kill only five, but with a Hammer, Sword or Shottie, and you’ve got a Spree. Or a Laser. Or a Sniper. Or Stickies. Or…well, okay. You get the idea.

LINKED UP WITH BUNGIE.NET

Multiplayer

Type: Meta
Setting: Meta / Multiplayer
Difficulty: Retarded
Time: 1 minute
Value: ★★★★★
Reward: 3000

Link your Gamertag with Bungie.Net and play a game in Halo: Reach Matchmaking.

This is Bungie‘s way of telling you that its Website is up and running again. (Hey, wouldn’t it have been funny if this Challenge had appeared yesterday? Okay, maybe not so funny. But still pretty funny.)

Some people report problems making this Challenge click. If you’re a new Bungie.net user and have difficulty getting it to flash, you might need to do something that only a registered account could, such as change your nameplate; that’ll trigger the Challenge completion, and the bonus along with it.

Also, keep in mind: the game awards you the bonus the moment you enter a Matchmaking game, so it gives you the cRedits immediately rather than in your post-game report. People sometimes don’t pay attention to their cRedits beforehand, and don’t realize they’ve already received the bonus when the end cRedits roll.

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Tip Of The Day

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


LOL SPARTZ SCREENSHOT OF THE DAY


LOL SPARTZ SCREENSHOT OF THE DAY: bradyisbeast

LOL Spartz Screenshots Of The Day today courtesy of bradyisbeast, with a special tribute to The Love That Dares Not Speak Its Name. (Don’t ask, don’t tell!) Hey Emil — I’m ready…how ’bout you?? Thanks again, Brady! Everyone, click to enlarge!

We’re running an entire Comedy Week of laughs, lulz and ROFLs here on the Pillar Of Awesome. Got a funny screenshot of Epic Fail or overall Halo hilarity? Send it in! We’ll run ’em for the rest of the month or until we run out. Just shoot it over to haloreachdaily@live.com, or make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Heroic

Skull On

Type: Completion / Timer
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 9000

Complete any Campaign mission on Heroic in 15 minutes with Black Eye on.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Killstyle, Multikill
SETTINGS: Any Game Mode, Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-40 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5950

LIGHT FARE

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

You’ll score most of these automatically as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an anti-Grunt Custom Firefight game (see links at top of the page for both).

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1250

Earn 30 kills with close-quarters combat in Multiplayer Matchmaking.



Yep; if you beast with the Hammer, you can actually pocket this in the exact same Grifball match as the Three Dog Fight Challenge (see below). Where you at, G-ball haters? Yeah, thought so. (Grifball love courtesy of HMBRGR.)

THREE DOG FIGHT

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1000

Earn a Triple-Kill in Multiplayer Matchmaking.

Before the rise of Grifball, this used to actually be challenging; now, a couple of well-timed hammer swings will net you a Trip pretty regularly.

If you’re not a fan of the orange dude with the bomb — well, OK, you’re adopted, so that explains it — you’ve still got a number of options that’ll skitch the odds in your favor:

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Big Team Battle and Invasion also offer prime Multikill targets: a warthog with a gunner and passenger, or a pack of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.
HOUSE OF PAIN

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy (Midnight Run or Co-op)
Time: 5-15 minutes
Value: ★★★★★
Reward: 2500

Complete a Campaign mission on Heroic with Mythic, Tilt, and Thunderstorm on.

Tip Of The Day

OK, three Skulls on, so lets take a quick look. Thunderstorm upgrades all enemies to the next rank. Mythic doubles an enemy’s Health and Shields. And Tilt doubles both an enemy’s weaknesses and resistances. Guess what? Where we’re going, they’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. Regular readers of this site know what to do; if you’re new, just check out the permanent link at the top of this page, or watch the video below for a quick run-through of the route. The guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.



On co-op,
the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skulls except Mythic, which only means it’ll take a few extra shots to nail the Banshees and Turrets. But, with a Falcon gun, it’s actually pretty hard to miss, and it’s not as if they’re going to Armor Lock.

When you do need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.

Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect the Challenge; but after putting up with her bad driving all game, you’ll get paid 2500 cR to watch Kat take it through the head. No skipping!

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREEENSHOT OF THE DAY: dweeeeb

Ninja Screenshot Of The Day today courtesy of dweeeeb, who’ll kick your blue ass if you don’t use all four e’s. Nice work, dweeeeb! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Multikill, Special Weapon, Spree
SETTINGS: Any Game Mode, Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 25-35 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4875

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!


ENDERTORIAL


Hey all, just wanted to pass on a few quick items:

When we were forced to take time off earlier this year, we became concerned that readers would have moved on or grown accustomed to tackling the Challenges by themselves; but Halo Reach Daily just posted its most heavily trafficked week ever, with several record-setting days, including a tour of the WORDPRESS TOP 100. Yow! So, special thanks to EVERYONE for all coming back to the site after its unexpected break. It’s incredibly appreciated.

My name is Ender Xer0, and I approved this message.

Since we have even more readers now than before, however, it also means we’ve got new visitors here aboard the Pillar Of Awesome; and, though we’ve mentioned these things before, it’s been a while, so I thought we’d repost them:

  • I get tons of Friend Requests on XBox because of this site, but I also get what is likely a fair share of randoms too… except that on XBox Live, there’s no way to tell the difference. If you want to send me a Friend Request, go right ahead — I’m always happy to play with whoever’s interested, and I really dig gaming with new people. But — and this is the important part — when you send an FR, also send a separate message, so that I know you’re from HRD, and not just a random who has spammed his Recent Players list. That way, there won’t be any chance of me saying, “Who’s this?”, and (like a retard) deleting the req.
  • I’m totally open to all sorts of comments and feedback, good or bad, about anything on this site. I’ll never delete a comment just because it criticizes something we’ve written, and in fact I get a lot more out of the critiques than from otherwise much-appreciated praise. However, keep in mind that the Pillar Of Awesome is a No Douchebag Zone. You’ve got to be respectful of your fellow readers or you’ll be respectfully shown the airlock. As we’re all aware, Halo can sometimes be one of those games that attracts….eh, shall we say, maladjusted individuals, and if you really feel the need to get your douchebag on, then the Bungie.net message boards are thataway; but you can’t hang out here.

Okay, thanks everyone for listening!

Pax,
Ender Xer0
* * *


VIDEO OF THE WEEK: MANEX MONDAY


The Challenges have been Spree-happy for the past week or two, so we thought for the Video Of The Week we’d ask our friends over at the ManeX Gaming Channel on YouTube to offer up a bit of a killstreak tutorial, including for that elusive Running Riot medal. Everyone, check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Multikills, Special Weapon
SETTINGS: Campaign, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 50-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4500

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!

MANEX MONDAY


For today’s Manex Monday Video Of The Week, our friends over at the ManeXGaming Channel on YouTube put together the first in a series of videos for the new Noble Map Pack Achievements to go along with our guide, now taken up residence in the permanent links at the top of this page. Still struggling with that last Achievement? Want to see what a double Death-From-The-Grave looks like? Take a breather — the lads at MXG are here to help.

Today’s vid features four of the new Achievements — with more to come in the weeks that follow — including a special guest appearance by a famously untalented but crushingly attractive Internet uncelebrity. (No, not Justin Bieber; you wish.) So, check it out!

Also make sure to hit up some of the other MXG vids on their site for key tips and strategies on improving your gameplay, the better to tackle your Challenges with. Time well-spent.

Our Screenshot Of The Day feature returns tomorrow, so send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Multi-Kills, Triple-Kills
  • SETTINGS: Any Game Mode, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Medium
  • TOTAL TIME: 90-120 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 6600

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★★★
Reward: 4000

Earn 25 assists today in Multiplayer Matchmaking.

Again, our regular spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

WATERSPORTS

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 600

Kill 50 enemies on Waterfront on Heroic in Firefight Matchmaking.

Fire up a Gruntpocalypse in Score Attack and you’ll cross the finish line long before the boom-chuka-boom theme song of the final Wave starts up.

  • Waterfront offers one of the best antigrunt spots in all of Firefight: On the cliff, across the field, at the far edge of the map. You won’t have the entire battlefield in your line of fire, but you’ll get an absurd amount of easy, open shots as the waddlin’ tykes advance toward their doom. Your only real hazard is a spawn spot on the exit trail just to the side of the hill, so toss an Overkill grenade their way when the announcer tells you they’re coming.
  • Some folks instead like the rooftops of the two sheds, since it provides easy duck-back cover and keeps you closer to the ammo crates. Your lines of sight aren’t as open, though, so it’s really just a matter of preference; take yer pick.
  • As always, use your Drop Shield if you get in a tight spot, and focus on headshots and multikills, since the medals register bonus cRedits.

TWIN TRIPS

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Hard
Time: 60-90 minutes
Value: ★★
Reward: 500

Earn 2 Triple-Kills in the same match in Multiplayer Matchmaking.

Easily your most difficult Challenge today; you could hit the lottery and score it in your first match, or spend all day without it ever registering. While Double-Kills remain fairly common, a Trip will usually tag a slot in the Top Medals and and show up about as often as That Dude Who Owes You Money: which is to say, much more than never, but usually not when you could really use the cash. So, scoring two, in the same match? Yeesh.

There are, however, a number of things you can do to cheat the odds in your favor. Skip down to the new Weekly Challenge, Mutiplicative, for an in-depth rundown of the anotomy of the Multikill. The cRedit bonus here isn’t going to buy you Inclement Weather — and WTF, Bungie? It’s Christmas season, don’t be so cheap, yeah? — but at least when you’ve pocketed this one, you’ll be four Challenge points closer to throttling the Weekly. That’s a solid 2%! Yeah!


WEEKLY CHALLENGE


MULTIPLICATIVE

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Time: Yeah, it’s time.
Value: ★★
Reward: 5000

Earn 200 Multikills in Multiplayer Matchmaking this week.

Tip Of The Day

Okay, relax. This isn’t as hard as it sounds; it’s actually harder, and recognizing that is your key to completing it. Because if you don’t get started today, and don’t work on it every day, you’re never going to finish.

Two-hundred Multikills works out to just under 30 a day, meaning you’ll need to play a scary amount of games, and score Multikills in just about all of them, to cross the finish line in time. It’s both a daily sprint and a weekly marathon; and while we’d never actually instruct anyone to skip a Challenge, you’ll need to think hard and long (but not too long) before you decide to tackle this.

In other words: if you don’t have the time, or the patience, or a spouse/significant other/British manservant to bring you dinner at the TV and fork it into your mouth while you mash the color off your controller buttons, this might be the week to instead learn Halo Wars.

So, scared you off yet? No? GOOD. You’re a goddamn Spartan, bitch. You’ve had a lifetime of Jedi training, you’ve struck down countless Covenant with Great Vengeance and Furious Anger and loved every fucking second of it. Leave that can’t-do-it Playstation shit at home, and get to work.

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get with a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill might not register a second Double-Kill Medal — and thus counted as only one point for a DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Wow — if this list looks familiar, that’s because it is. It’s pretty clear from this week that Bungie uses an automated program to generate the Challenges, or at the very least schedule them: Both Covenant-cide and Office Of Not Dying each just appeared a few days ago, while today’s Multikill Challenge is very nearly identical to the Double-Kill task from earlier in the week. And let’s not even get started on the number 77.

While the Challenges overall could use some more variety anyway, it’d be nice if someone at Bungie reviewed them the day before, and swapped one out if it’s just appeared in the past few days — or, even, just changed up the Legendary level, since some players use these Challenges to work toward their Campaign Achievements. That doesn’t seem like it’d be too much of a, uhm, challenge.


DAILY CHALLENGES


MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 750

Kill 77 enemies in Multiplayer Matchmaking.

Today’s Challenges are once again brought to you by the number 7. Just play enough matches and you’ll hit the mark; how long this takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game and the Challenge only count kills, not deaths, so trading one-for-one with double-melees will rack up points for you while scattering your own deaths (more or less) among the other players.
  • Most Rumble Pit Objective games (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom an area with your Assault Rifle or swipe kills from a firefight between other players.
  • Skip Pit games like Juggernaut, since it’s a low-kill-count option that can leave you with no kills at all by the match’s end.
  • For a change of pace, just head over to Multiteam — basically Rumble Pit with a partner — or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective games, since these usually take longer to complete and generate fewer kills.
COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1000

Kill 90 enemies in Firefight Matchmaking.

A simple Challenge you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody can score them out from under you.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. Use Drop Shield liberally to keep the party going.

  • If Gruntpocalypse bores you — and how could it possibly? — any Sniperfight remains a favorite here at HRD: the one-shot-kill on most enemies approximates the Grunt genocide with just a little more variety. In both cases, focus on headshots at all times: Firefight rewards you for Medals, so your cRedit count will thank you for it.
  • Rocketfight remains another contender, but though you can nuke huge Covie crowds as they spill from Dropships toward their doom, the survivors actually disperse pretty quickly, and you can spend as much time reloading (and respawning, if you’re not careful on the trigger) as you will actually blasting them.
  • Avoid standard Firefights, since though they feature Ordinance Drops with neat-o weapons like Snipers and Rockets, you won’t have unlimited ammo; and three other players will be Sprinting for the Target Locator as well, so it’s more likely than not that you won’t be the one to score a Killionaire by bringing the thunder.
OFFICE OF NOT DYING

Campaign

Zero Deaths

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Easy (co-op)
Reward: 4000

Complete ONI on Legendary without dying.

No other way to say this: You’re probably never going to do this alone. If you can handle a Legendary level without dying, you won’t need any advice from here.

However, the level becomes extraordinarily easy in co-op. The Halo respawning system for cooperative Campaign play lets a player hang back as others forge ahead, ploughing through Checkpoints while keeping a vulnerable ally safe. This offers only two drawbacks, both simple enough:

  1. The game scales its difficulty to account for more players; and
  2. As the team progresses, the game will checkpoint a lagging player forward, putting him in unexpected danger.

The first isn’t much problem: players will have to fight a bit harder, and engage in combat a bit more carefully; but, on Legendary, you’ll already have adopted a more cautious approach, picking off enemies from range rather than charging in with metal blazing. Death can also mean respawning back with the lagging player, but this isn’t much more than an inconvenience, simply forcing a Sprint back to the battle.

The second problem represents the greatest hazard, but luckily it occurs only twice on ONI: Once early on when it places you in actual danger, and later when enemies aren’t nearby. Since the timing and location of Checkpoints can be sketchy, just stay alert as your teammates press forward and you should cross the finish line without incident.

If no one’s available to help out, and you’ve got a second controller handy, you can tackle this split-screen, with your main account hanging back and your guest Spartan on point. The level will be tougher (scaled for your second controller), and you’ll need to keep especially vigilant of when your main account checkpoints forward.

Fourth Horseman

Multiplayer

Single Match

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Reward: 1200

Earn 5 multikills in a Multiplayer Matchmaking game.

This’ll be the Challenge that really tests your skills (and patience) today. Multikills, while typical, are often a question of circumstance. Getting the odds to align five times in one match can be tricky, but here’s a few things that can cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kill targets. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer Multikill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will be not your enemies, but your allies: with so many players on each side, you’ll have considerable competition among teammates to actually score the kills.

Tip Of The Day

NOTE: Unlike the Dream Shake Double-Kill Challenge from a few days ago, chaining Multikills together here WILL register multiple points on your Challenge count. As with Dream Shake, the coding counts Medals, not actual kills; so, while an Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — today’s Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

(A tip ‘o the hat to Daniel for his Overlook Firefight advice. Cheers!)