Posts Tagged ‘win’

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: ENDEROFLEGEND

Screenshot Of The Day today in honor of new Ender Nation clan member ENDEROFLEGEND, rocking a flaming Gugnir helmet in outer space. Cool! Welcome to the Pillar Of Awesome, Legend! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


THE PILLAR OF AUTUMN: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 100 to 150 minutes
Value: ★★★★
Reward: 17777

Complete The Pillar Of Autumn on Legendary with All Skulls On (LASO).

You Knew It Was Coming: The final campaign mission on the most freakishly hard difficulty setting. We’re ready; how ’bout you??

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Multikills, Special Weapon, Wins
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 45-90 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5750

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).

I’M RUBBER, YOU’RE GLUE

Multiplayer

Single Match

Special Weapon

Kills

Type: Killstyle / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Earn 1 sticky grenade kill in a Multiplayer Matchmaking game.

Any Elite gametype will start you with Plasma Grenades, as will Invasion (Covie side) and Pro gametypes (Warden Loadout). But Plasmas are also scattered all over the maps, and respawn almost constantly, so if you prefer a different gametype/loadout you’ll still find with more than enough to spare.

Look for playlists that put you on smaller, tighter maps, where close-quarter combat virtually begs you stick opponents with impunity. Enemies with Armor Lock (AKA “Fuckin’ Armor-Locking Douchebags” — except, of course, when it’s you) will in turn frustrate you with impunity; so, vote for Pro gametypes — which don’t allow for Armor-Locking Douchebags — and especially King Of The Hill, where enemies cluster into spamworthy hot-zones that additionally disable Armor Abilities while inside.

  • Rumble Pit remains a top option, specifically because it offers a candy store of Elite, Pro and KotH gametypes, on exactly the type of maps that invite you to go stick-or-treating — and you only need to score one, yeah?
  • Invasion likewise represents a solid option, since even the open maps still encourage enemies to concentrate around the capture points, though when on the Spartan side you’ll need to scope for fallen Plasmas before being able to stick Covies crouched in the countdown zone. Just scan for dead Dinos after one of their attack rushes; you should find them everywhere.
FOURTH HORSEMAN

Multiplayer

Single Match

Multi-Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★★★
Reward: 2000

Earn 4 Multi-Kills in a multiplayer Matchmaking game.

Tip Of The Day

Multi-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor four times in one match can be tricky, but there’s a few things you can do to skitch them in your favor.

  • Grifball remains your best bet. You can score a Double-Kill with a single hammer swing, and all other things being equal you should register a saddlebag full of multikills before the game ends just by happenstance.
  • Not a fan of the orange dude with the bomb? Well, OK, you’re weird, but whatever. Head instead into Rumble Pit or Multi-Team; more enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • The Pit’s Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multi-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs or threes — almost as if they’re asking to all get killed together, yes? So, coordinate with your teammates: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst another, setting up the Multi-Kill.
  • Big Team Battle and Invasion also offer Multi-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

NOTE: The Challenge tracks your progress by keeping track of medals; that means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one. Pretty good, eh?

FIVE-TIME CHAMP

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Easy
Time: 45-90 minutes (Concurrent with other Daily Challenges)
Value: ★★★★
Reward: 1750

Win 5 games in Multiplayer Matchmaking.

Not much to say; play enough games and you’ll rack up five wins.

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Similarly, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Daily Challenge is not so generous; either one team takes the top spot, or both sides lose.

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • Remember when I said to avoid Objective games? Well, just as it does with most things, Grifball breaks the rules. Games are usually quick and generally won’t end in a tie, and so all other things being equal you’ll go in with about a 50-50 chance of pulling Host and scoring the win.
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Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

***NEW WEEKLY CHALLENGE!***


VIDEO OF THE WEEK: MANEX MONDAY



Every now and again we see a Small Arms Challenge for Matchmaking, and everyone bitches that they’ll have to shoulder their primary in exchange for the sidearm they only use when their DMR clip runs out. So, for today’s Video Of The Week we thought we’d feature a SWAT Magnums vid from our our friends over at the ManeX Gaming Channel on YouTube for a handy guide to the handgun. Everyone, check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!

Our regular Screenshot Of The Day returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon, Wins
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 90 to 150 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 5950

[ ACCESS COMPLETE INTEL: CLICK HERE ]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

NOTE: NEW SPECIAL SCREENSHOT WEEK!


CLASSIC SACK SCREENSHOT OF THE DAY


CLASSIC SACK SCREENSHOT OF THE DAY: Ender Xer0


Wait, didn’t we just run a week of special screenshots like, a couple days ago? Yes, yes, yes…but the new Playlist Update is so epic that we just couldn’t resist. And did you really expect us to pass up a special week named Classic Sack??

So, even if you think that name sounds vaguely pornographic — and especially if you do — head into one of the Classic remake maps or Action Sack gametypes and start snapping some pix!

Send screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Score, Win
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 75-120 minutes
OVERALL VALUE: ★★★★
TOTAL CREDITS: 6750

[ACCESS COMPLETE INTEL: CLICK HERE]

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *

NEW WEEKLY CHALLENGE!


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: V Translanka


DEFIANT SCREENSHOT OF THE DAY today courtesy of longtime friend of the site V Translanka, who shows how to put out a fire on Highlands. Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Assists, Special Enemy
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy/Grind
TOTAL TIME: 100-150 minutes
OVERALL VALUE: ★★★☆
TOTAL CREDITS: 4725

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *

WEEKLY CHALLENGE LAST DAY!


DEFIANT SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: KillaMOX


DEFIANT SCREENSHOT OF THE DAY today courtesy of longtime reader KillaMOX, who offers up a cool and colorful shot on Highlands. Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Spree
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5100

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: Technobrats


DEFIANT SCREENSHOT OF THE DAY today courtesy of Technobrats. Yep — that’s actually Condemned, reflected in the scope of his sniper rifle. Pretty cool, eh? Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Special Weapon, Wins
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 1.5 to 2.5 hours
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4825

(more…)

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: oceanwave808


DEFIANT SCREENSHOT OF THE DAY today courtesy of oceanwave808, surfing the low-G’s on Condemned. Thanks, Ocean! Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon, Spree
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 40-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4900

(more…)